Empeiría*: Powering Future Education Training Systems with Device Agnostic Web-VR Apps. - Matthew E. Miller; Yuxin Yang 001; Karl W. Kosko; Richard E. Ferdig; Cheng-Chang Lu; Qiang Guan (HCI (11), 2020)

GazeXR: A General Eye-Tracking System Enabling Invariable Gaze Data in Virtual Environment. - Chris Lenart; Yuxin Yang 001; Zhiqing Gu; Cheng-Chang Lu; Karl W. Kosko; Richard E. Ferdig; Qiang Guan (HCI (9), 2021)

Situating presence within extended reality for teacher training: Validation of the extended Reality Presence Scale (XRPS) in preservice teacher use of immersive 360 video. - Enrico Gandolfi; Karl W. Kosko; Richard E. Ferdig (Br. J. Educ. Technol., 2021)

Using 360-degree video to explore teachers' professional noticing. - Karl W. Kosko; Jennifer Heisler; Enrico Gandolfi (Comput. Educ., 2022)

Deep Learning-based Student Learning Behavior Understanding Framework in Real Classroom Scene. - Yuxin Yang 001; Zhengyong Ren; Chris Lenart; Ashton Corsello; Karl W. Kosko; Simon Su; Qiang Guan (ICMLA, 2023)

Gaze Analysis System for Immersive 360° Video for Preservice Teacher Education. - Chris Lenart; Pegah Ahadian; Yuxin Yang 001; Simon Suo; Ashton Corsello; Karl W. Kosko; Qiang Guan (ACM Multimedia, 2023)

MNIST-Fraction: Enhancing Math Education with AI-Driven Fraction Detection and Analysis. - Pegah Ahadian; Yunhe Feng; Karl W. Kosko; Richard E. Ferdig; Qiang Guan (ACM Southeast Regional Conference, 2024)

Evaluating how extended reality delivery device and preservice teacher major impact presence in immersive learning environments. - Enrico Gandolfi; Richard E. Ferdig; Karl W. Kosko (Br. J. Educ. Technol., 2024)