X-rooms. - Karsten Isakovic; Thomas Dudziak; Kai Köchy (Web3D, 2002)

Die Digitale Litfaßsäule als interaktives Werbemedium. - Gilbert Beyer; Karsten Isakovic; Stefan Klose (MuC (Workshopband), 2009)

Using PhysX for Simulation-based Endoscopic Hardware Design. - Felix Dingeldey; Karsten Isakovic; Ilja Teiche (GRAPP, 2010)

Audience behavior around large interactive cylindrical screens. - Gilbert Beyer; Florian Alt; Jörg Müller 001; Albrecht Schmidt 001; Karsten Isakovic; Stefan Klose; Manuel Schiewe; Ivo Haulsen (CHI, 2011)