Distributed DeepThought: synchronising complex network multi-player games in a scalable and flexible manner. - Karsten Pedersen; Christos Gatzidis; Barry Northern (GAS@ICSE, 2013)

Scale Model Games (SMG): An Introduction to a New Type of Game Play. - Alain Simons; Karsten Pedersen; Hasan Abdulaziz; Davide Melacca (BCS HCI, 2016)

OpenGLD - A Multi-user Single State Architecture for Multiplayer Game Development. - Karsten Pedersen; Wen Tang; Christos Gatzidis (CW, 2017)

What's Wrong with the Feedback? - Alain Simons; Karsten Pedersen; Jose A. S. Fonseca; Simant Prakoonwit (Edutainment, 2017)

OpenGL|D - An Alternative Approach to Multi-user Architecture. - Karsten Pedersen; Christos Gatzidis; Wen Tang (Trans. Comput. Sci., 2018)

M22 - A Modern Visual Novel Framework. - Samuel Lynch; Karsten Pedersen; Fred Charles; Charlie Hargood (NHT@HT, 2019)

Spatialized Audio in a Custom-Built OpenGL-Based Ear Training Virtual Environment. - Karsten Pedersen; Vedad Hulusic; Panos Amelidis; Tim Slattery (IEEE Computer Graphics and Applications, 2020)

Hydra: loosely coupling the graphics pipeline to facilitate digital preservation - Karsten Pedersen (2021)