Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering. - Karsten Schwenk; Tobias Alexander Franke; Timm Drevensek; Arjan Kuijper; Ulrich Bockholt; Dieter W. Fellner (Eurographics (Short Papers), 2010)

Modeling Wavelength-dependent BRDFs as Factored Tensors for Real-time Spectral Rendering. - Karsten Schwenk; Arjan Kuijper; Ulrich Bockholt (GRAPP, 2010)

A modern declarative surface shader for X3D. - Karsten Schwenk; Yvonne Jung; Johannes Behr; Dieter W. Fellner (Web3D, 2010)

An Error Bound for Decoupled Visibility with Application to Relighting. - Karsten Schwenk; Johannes Behr; Dieter W. Fellner (Eurographics (Short Papers), 2011)

CommonVolumeShader: simple and portable specification of volumetric light transport in X3D. - Karsten Schwenk; Johannes Behr; Dieter W. Fellner (Web3D, 2011)

Real-Time Rendering of Dynamic Area and Volume Lights Using Hierarchical Irradiance Volumes. - Karsten Schwenk (VS-GAMES, 2011)

Precomputed Radiance Transfer as a Variance Reduction Technique - A Small Case Study. - Karsten Schwenk (CW, 2012)

A System Architecture for Flexible Rendering Back-ends in Distributed Virtual Reality Applications. - Karsten Schwenk; Gerrit Voss; Johannes Behr (CW, 2012)

Radiance filtering for interactive path tracing. - Karsten Schwenk; Timm Drevensek (SIGGRAPH Posters, 2012)

CommonSurfaceShader revisited: improvements and experiences. - Karsten Schwenk; Yvonne Jung; Gerrit Voß; Timo Sturm; Johannes Behr (Web3D, 2012)

Practical Noise Reduction for Progressive Stochastic Ray Tracing with Perceptual Control. - Karsten Schwenk; Arjan Kuijper; Johannes Behr; Dieter W. Fellner (IEEE Computer Graphics and Applications, 2012)

Fast and Efficient Vertex Data Representations for the Web. - Yvonne Jung; Max Limper; Pasquale Herzig; Karsten Schwenk; Johannes Behr (GRAPP/IVAPP, 2013)

Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content. - Max Limper; Yvonne Jung; Johannes Behr; Timo Sturm; Tobias Alexander Franke; Karsten Schwenk; Arjan Kuijper (IEEE Computer Graphics and Applications, 2013)

Filtering noise in progressive stochastic ray tracing - Four optimizations to improve speed and robustness. - Karsten Schwenk; Johannes Behr; Dieter W. Fellner (Vis. Comput., 2013)

Extending a distributed virtual reality system with exchangeable rendering back-ends - Techniques, applications, experiences. - Karsten Schwenk; Gerrit Voß; Johannes Behr; Yvonne Jung; Max Limper; Pasquale Herzig; Arjan Kuijper (Vis. Comput., 2013)

Filtering techniques for low-noise previews of interactive stochastic ray tracing. - Karsten Schwenk (2013)