The Effects of Cinematic Virtual Reality on Viewing Experience and the Recollection of Narrative Elements. - Kata Szita; Pierre Gander; David Wallstén (Presence Teleoperators Virtual Environ., 2018)

AR Cinema: Visual Storytelling and Embodied Experiences with Augmented Reality Filters and Backgrounds. - Jennifer O'Meara; Kata Szita (Presence Teleoperators Virtual Environ., 2021)

Visual Storytelling and Narrative Experiences in Extended Reality: Guest Editors' Introduction. - Kata Szita; Cheng-Hung Lo (Presence Teleoperators Virtual Environ., 2021)

Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR. - Eugene Y. Kukshinov; Daniel Harley; Kata Szita; Reza Hadi Mogavi; Cayley MacArthur; Lennart E. Nacke (Conference on Designing Interactive Systems, 2024)

"Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires. - Eugene Y. Kukshinov; Joseph Tu; Kata Szita; Kaushall Senthil Nathan; Lennart E. Nacke (CHI Extended Abstracts, 2024)

Smartphone spectatorship in unenclosed environments: The physiological impacts of visual and sonic distraction during movie watching on mobile devices. - Kata Szita; Brendan Rooney (Entertain. Comput., 2024)

Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing. - Kata Szita; Wyatt Moss-Wellington; Xiaolin Sun; Eugene Ch'ng (Int. J. Hum. Comput. Stud., 2024)