Procedural Level Design for Platform Games. - Kate Compton; Michael Mateas (AIIDE, 2006)

Creating spherical worlds. - Kate Compton; James Grieve; Ed Goldman; Ocean Quigley; Christian Stratton; Eric Todd; Andrew Willmott (SIGGRAPH Sketches, 2007)

Anza Island: Novel Gameplay Using ASP. - Kate Compton; Adam M. Smith 001; Michael Mateas (PCG@FDG, 2012)

Xylem: The Code of Plants. - Heather Logas; Jim Whitehead; Michael Mateas; Richard Vallejos; Lauren Scott; John T. Murray; Kate Compton; Joseph C. Osborn; Orlando Salvatore; Daniel G. Shapiro; Zhongpeng Lin; Huascar Sanchez; et al. (FDG, 2014)

Software verification games: Designing Xylem, The Code of Plants. - Heather Logas; Jim Whitehead; Michael Mateas; Richard Vallejos; Lauren Scott; Daniel G. Shapiro; John T. Murray; Kate Compton; Joseph C. Osborn; Orlando Salvatore; Zhongpeng Lin; Huascar Sanchez; et al. (FDG, 2014)

Tracery: An Author-Focused Generative Text Tool. - Kate Compton; Michael Mateas (FDG, 2015)

Casual Creators. - Kate Compton; Michael Mateas (ICCC, 2015)

Tracery: An Author-Focused Generative Text Tool. - Kate Compton; Ben A. Kybartas; Michael Mateas (ICIDS, 2015)

Visualizing Loops and Data Structures in Xylem: The Code of Plants. - Heather Logas; Richard Vallejos; Joseph C. Osborn; Kate Compton; Jim Whitehead (GAS@ICSE, 2015)

Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery. - Kate Compton; Heather Logas; Joseph C. Osborn; Chandranil Chakraborttii; Kelsey Coffman; Daniel Fava; Dylan Lederle-Ensign; Zhongpeng Lin; Jo Mazeika; Afshin Mobramaein; Johnathan Pagnutti; Huascar Sanchez; et al. (DiGRA/FDG, 2016)

A Generative Framework of Generativity. - Kate Compton; Michael Mateas (AIIDE Workshops, 2017)

Generominos: Ideation Cards for Interactive Generativity. - Kate Compton; Edward F. Melcer; Michael Mateas (AIIDE Workshops, 2017)

Mixed-Initiative Creative Interfaces. - Sebastian Deterding; Jonathan Hook; Rebecca Fiebrink; Marco Gillies; Jeremy Gow; Memo Akten; Gillian Smith 001; Antonios Liapis; Kate Compton (CHI Extended Abstracts, 2017)

Little procedural people: playing politics with generators. - Kate Compton (FDG, 2017)

Freedom of Movement: Generative Responses to Motion Control. - Kate Compton; Michael Mateas (AIIDE Workshops, 2018)

Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game. - Max Kreminski; Devi Acharya; Nick Junius; Elisabeth Oliver; Kate Compton; Melanie Dickinson; Cyril Focht; Stacey Mason; Stella Mazeika; Noah Wardrip-Fruin (FDG, 2019)

Casual Creators: Defining a Genre of Autotelic Creativity Support Systems. - Kate Compton (2019)

Conversation Starter: Imagining Autotelic IDEs. - Kate Compton (AIIDE Workshops, 2021)

Conceptual Art Made Real: Why Procedural Content Generation is Impossible. - Isaac Karth; Kate Compton (FDG, 2023)