Experimental evaluation of teaching recursion in a video game. - Amanda Chaffin; Katelyn Doran; Drew Hicks; Tiffany Barnes (Sandbox@SIGGRAPH, 2009)

Reaching out with game design. - Katelyn Doran; Acey Kreisler Boyce; Samantha L. Finkelstein (FDG, 2010)

SNAG: using social networking games to increase student retention in computer science. - Samantha L. Finkelstein; Eve Powell; Andrew Hicks; Katelyn Doran; Sandhya Rani Charugulla; Tiffany Barnes (ITiCSE, 2010)

BeadLoom Game: adding competitive, user generated, and social features to increase motivation. - Acey Kreisler Boyce; Katelyn Doran; Antoine Campbell; Shaun Pickford; Dustin Culler; Tiffany Barnes (FDG, 2011)

Creation of a game-based digital layer for increased museum engagement among digital natives. - Katelyn Doran; Acey Kreisler Boyce; Andrew Hicks; Jamie Payton; Tiffany Barnes (GAS@ICSE, 2012)

Outreach for improved student performance: a game design and development curriculum. - Katelyn Doran; Acey Kreisler Boyce; Samantha L. Finkelstein; Tiffany Barnes (ITiCSE, 2012)

Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only). - Tiffany Barnes; Acey Kreisler Boyce; Veronica Cateté; Katelyn Doran; Andrew Hicks; Leslie Keller (SIGCSE, 2013)