Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness. - Tanner Olsen; Katelyn Procci; Clint A. Bowers (HCI (10), 2011)

Patterns of Gaming Preferences and Serious Game Effectiveness. - Katelyn Procci; James Bohnsack; Clint A. Bowers (HCI (14), 2011)

Measuring the flow experience of gamers: An evaluation of the DFS-2. - Katelyn Procci; Allysa R. Singer; Katherine R. Levy; Clint A. Bowers (Comput. Hum. Behav., 2012)

Instructional and Gaming Elements. - Katelyn Procci; Clint A. Bowers (Design and Development of Training Games, 2014)

Game-based Training of Listening Skills: The Effects of Degraded Communications. - Clint A. Bowers; Talib S. Hussain; Katelyn Procci (Int. J. Serious Games, 2014)

Intelligent Agent Transparency in Human-Agent Teaming for Multi-UxV Management. - Joseph E. Mercado; Michael A. Rupp; Jessie Y. C. Chen; Michael J. Barnes; Daniel J. Barber; Katelyn Procci (Hum. Factors, 2016)

The Revised Game Engagement Model: Capturing the subjective gameplay experience. - Katelyn Procci; Clint A. Bowers; Florian Jentsch; Valerie K. Sims; Rudy McDaniel (Entertain. Comput., 2018)