Training Conflict Management in a Collaborative Virtual Environment. - Katharina Emmerich; Katja Neuwald; Julia Othlinghaus; Sabrina Ziebarth; Heinz Ulrich Hoppe (CRIWG, 2012)

Helping friends or fighting foes: The influence of collaboration and competition on player experience. - Katharina Emmerich; Maic Masuch (FDG, 2013)

Defining second screen gaming: exploration of new design patterns. - Katharina Emmerich; Stefan Liszio; Maic Masuch (Advances in Computer Entertainment, 2014)

Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship. - Katharina Emmerich; Maic Masuch; Ralf Schmidt (Advances in Computer Entertainment (Workshops), 2014)

Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer. - Carina Gansohr; Katharina Emmerich; Maic Masuch; Oliver Basu; Lorenz Grigull (GameDays, 2014)

Serious Games Evaluation: Processes, Models, and Concepts. - Katharina Emmerich; Mareike Bockholt (Entertainment Computing and Serious Games, 2015)

Operationalization and Measurement of Evaluation Constructs. - Katharina Emmerich; Nataliya V. Bogacheva; Mareike Bockholt; Viktor Wendel (Entertainment Computing and Serious Games, 2015)

Applied Games - In Search of a New Definition. - Ralf Schmidt; Katharina Emmerich; Burkhard Schmidt 002 (ICEC, 2015)

Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games. - Katharina Emmerich; Maic Masuch (ACE, 2016)

The Influence of Virtual Agents on Player Experience and Performance. - Katharina Emmerich; Maic Masuch (CHI PLAY, 2016)

Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation. - Carina Gansohr; Katharina Emmerich; Maic Masuch (INTETAIN, 2016)

Exploring Patterns of Shared Control in Digital Multiplayer Games. - Philipp Sykownik; Katharina Emmerich; Maic Masuch (ACE, 2017)

Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content. - Andrey Krekhov; Katharina Emmerich; Maxim Babinski; Jens H. Krüger (CHI, 2017)

The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games. - Katharina Emmerich; Maic Masuch (CHI PLAY, 2017)

Self-Transforming Controllers for Virtual Reality First Person Shooters. - Andrey Krekhov; Katharina Emmerich; Philipp Bergmann; Sebastian Cmentowski; Jens H. Krüger (CHI PLAY, 2017)

The influence of social entities in virtual reality games on player experience and immersion. - Stefan Liszio; Katharina Emmerich; Maic Masuch (FDG, 2017)

Watch Me Play: Does Social Facilitation Apply to Digital Games? - Katharina Emmerich; Maic Masuch (CHI, 2018)

I'm Glad You Are on My Side: How to Design Compelling Game Companions. - Katharina Emmerich; Patrizia Ring; Maic Masuch (CHI PLAY, 2018)

GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing. - Andrey Krekhov; Sebastian Cmentowski; Katharina Emmerich; Maic Masuch; Jens H. Krüger (CHI PLAY, 2018)

Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games. - Andrey Krekhov; Sebastian Cmentowski; Katharina Emmerich; Jens H. Krüger (CHI PLAY, 2019)

Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement. - Philipp Sykownik; Katharina Emmerich; Jochen Peketz; Maic Masuch (CHI PLAY (Companion), 2019)

Investigating the Social Player Experience: Social Effects in Digital Games - Katharina Emmerich (2019)

"Pls Uninstall": On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming. - Katharina Emmerich; Andrey Krekhov; Jens H. Krüger (CHI PLAY (Companion), 2020)

Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VR. - Philipp Sykownik; Katharina Emmerich; Maic Masuch (CHI PLAY (Companion), 2020)

Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives. - Katharina Emmerich; Andrey Krekhov; Sebastian Cmentowski; Jens H. Krüger (CHI, 2021)

Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games. - Andrey Krekhov; Katharina Emmerich; Ronja Rotthaler; Jens H. Krüger (Proc. ACM Hum. Comput. Interact., 2021)

Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures. - Andrey Krekhov; Katharina Emmerich; Johannes Fuchs 001; Jens Harald Krüger (CHI, 2022)

Development and Validation of a German Version of the Player Experience Inventory (PXI). - Linda Graf; Maximilian Altmeyer; Katharina Emmerich; Marc Herrlich; Andrey Krekhov; Katta Spiel (MuC, 2022)

VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality. - Philipp Sykownik; Sukran Karaosmanoglu; Katharina Emmerich; Frank Steinicke; Maic Masuch (CHI, 2023)

Development and Validation of the Collision Anxiety Questionnaire for VR Applications. - Patrizia Ring; Julius Tietenberg; Katharina Emmerich; Maic Masuch (CHI, 2024)

The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games. - Linda Graf; Katharina Emmerich; Stefan Liszio; Maic Masuch (FDG, 2024)

Clothing Sounds in Games: Generation Procedure and Impact on Player Experience. - Andrey Krekhov; Katharina Emmerich; Laurent Demay; Jens H. Krüger (NordiCHI, 2024)

Playing for a Better Future: How Animal Avatars Influence the Attitude of Players. - Katharina Emmerich; Andrey Krekhov; Jens H. Krüger (Proc. ACM Hum. Comput. Interact., 2024)

Shocking Realities: VR Horror Games as a Tool for Raising Wheelchair Accessibility Awareness. - Andrey Krekhov; Katharina Emmerich; Ozan Güler; Jens H. Krüger (Conference on Designing Interactive Systems, 2025)