KaraKter: An autonomously interacting Karate Kumite character for VR-based training and research. - Liang Zhang; Guido Brunnett; Katharina Petri; Marco Danneberg; Steffen Masik; Nicole Bandow; Kerstin Witte (Comput. Graph., 2018)

Using Several Types of Virtual Characters in Sports - a Literature Survey. - Katharina Petri; Nicole Bandow; Kerstin Witte (Int. J. Comput. Sci. Sport, 2018)

Possibilities to Use a Virtual Opponent for Enhancements of Reactions and Perception of Young Karate Athletes. - Katharina Petri; Steffen Masik; Marco Danneberg; Peter Emmermacher; Kerstin Witte (Int. J. Comput. Sci. Sport, 2019)

Möglichkeiten der Anwendung der virtuellen Realität im Sport: dargestellt am Beispiel der Sportart Karate-Kumite unter besonderer Berücksichtigung von Reaktionsfähigkeit und Antizipation. - Katharina Petri (Verlag Dr. Kovač, 2019)

Comparison of gaze accuracy and precision in real-world and virtual reality. - Stefan Pastel; Chien-Hsi Chen; Luca Martin; Mats Naujoks; Katharina Petri; Kerstin Witte (Virtual Real., 2021)

Sports training in virtual reality to improve response behavior in karate kumite with transfer to real world. - Kerstin Witte; Melina Droste; Yvonne Ritter; Peter Emmermacher; Steffen Masik; Dan Bürger; Katharina Petri (Frontiers Virtual Real., 2022)

Comparison of spatial orientation skill between real and virtual environment. - Stefan Pastel; Dan Bürger; Chien-Hsi Chen; Katharina Petri; Kerstin Witte (Virtual Real., 2022)

Training in virtual reality enables learning of a complex sports movement. - Stefan Pastel; Katharina Petri; C. H. Chen; Ana Milena Wiegand Cáceres; M. Stirnatis; Carlo Nübel; Lasse Schlotter; Kerstin Witte (Virtual Real., 2023)

Suitability test of virtual reality applications for older people considering the spatial orientation ability. - Dan Bürger; Stefan Pastel; Chien-Hsi Chen; Katharina Petri; Markus Schmitz; Leon Wischerath; Kerstin Witte (Virtual Real., 2023)