Katta Spiel

Orcid: 0000-0001-6094-9531

Affiliations:
  • KU Leuven, e-Media Research Lab, Belgium
  • Vienna University of Technology, Institute of Visual Computing and Human-Centered Technology, Austria


According to our database1, Katta Spiel authored at least 92 papers between 2014 and 2023.

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Bibliography

2023
Participatory Research as a Path to Community-Informed, Gender-Fair Machine Translation.
CoRR, 2023

Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

How to Ethically Engage Fat People in HCI Research.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

How can we can create an equitable CHI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Tackling Discrimination in Tech: The Anti-Bias Cards (ABC) in Use.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Criptopias: Speculative Stories Exploring Worlds Worth Wanting.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Tackling the Lack of a Practical Guide in Disability-Centered Research.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

Banal Autistic Social Media: A Found Footage Autoethnography.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

Complex Dynamics: Disability, Assistive Technology, and the LGBTQIA+ Community Center Experience in the United States.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Citational justice and the politics of knowledge production.
Interactions, 2022

Robots beyond Science Fiction: mutual learning in human-robot interaction on the way to participatory approaches.
AI Soc., 2022

TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Development and Validation of a German Version of the Player Experience Inventory (PXI).
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Reflections on Ableism in Participatory Technology Design.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Social VR Beyond the Corporeal Standard: Reflections on Access for Disabled Persons.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

"Es geht um Respekt, nicht um Technologie": Erkenntnisse aus einem Interessensgruppen-übergreifenden Workshop zu genderfairer Sprache und Sprachtechnologie.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Disability and Play - What to consider beyond accessibility.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Dreaming Disability Justice in HCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

ADHD and Technology Research - Investigated by Neurodivergent Readers.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

FaceSavr™: Designing Technologies with Allistic Adults to Battle Emotion Echolalia.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Expressive Bodies Engaging with Embodied Disability Cultures for Collaborative Design Critiques.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

Depending on Independence An Autoethnographic Account of Daily Use of Assistive Technologies.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations.
ACM Trans. Comput. Hum. Interact., 2021

Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults.
ACM Trans. Access. Comput., 2021

"Let's Talk about Gender" - Development of a Card Deck on (Gender) Sensitivity in HCI Research and Practice Based on a Contrasting Literature Review.
i-com, 2021

The Bodies of TEI - Investigating Norms and Assumptions in the Design of Embodied Interaction.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Do We Fix it or Burn it Down? Towards Practicable Critique at CSCW.
Proceedings of the Companion Publication of the 2021 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2021

Understanding the Role of Technology to Support Breastfeeding.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

SketCHI 4.0: Hands-On Special Interest Group on Remote Sketching in HCI.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A Critical Examination of Virtual Reality Technology in the Context of the Minority Body.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Queer in HCI: Strengthening the Community of LGBTQIA+ Researchers and Research.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"Why are they all obsessed with Gender?" - (Non)binary Navigations through Technological Infrastructures.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Reimagining (Women's) Health: HCI, Gender and Essentialised Embodiment.
ACM Trans. Comput. Hum. Interact., 2020

2019 Access SIGCHI report.
ACM SIGACCESS Access. Comput., 2020

Katta Spiel.
Interactions, 2020

This is not the new normal: studying during a pandemic.
Interactions, 2020

Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences.
Int. J. Hum. Comput. Stud., 2020

Wearable Physical Activity Tracking Systems for Older Adults - A Systematic Review.
ACM Trans. Comput. Heal., 2020

What Is It Like to Be a Game? - Object Oriented Inquiry for Games Research, Design, and Evaluation.
Frontiers Comput. Sci., 2020

From Promoting Dignity to Installing Distrust: Understanding the Role of Continence Care Technology in Nursing Homes.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Desiging Social Play Things.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Thinking around Humility as a Stance for Participatory Design.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

"But where would I even start?": developing (gender) sensitivity in HCI research and practice.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

"Taking Care of a Fruit Tree": Nurturing as a Layer of Concern in Online Community Moderation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

"I am just terrified of my future" - Epistemic Violence in Disability Related Technology Research.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Inconsequential Appearances: An Analysis of Anthropomorphic Language in Voice Assistant Forums.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Nothing About Us Without Us: Investigating the Role of Critical Disability Studies in HCI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

SIGCHI Outstanding Dissertation Award: Evaluating Experiences of Autistic Children with Technologies in Co-Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Virtual Reality Games for People Using Wheelchairs.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Queer in HCI: Supporting LGBTQIA+ Researchers and Research Across Domains.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Moving Forward Together: Effective Activism for Change.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

What we learn when designing with marginalised children.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Paper to Pixels: A Chronicle of Map Interfaces in Games.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Agency of Autistic Children in Technology Research - A Critical Literature Review.
ACM Trans. Comput. Hum. Interact., 2019

How to do better with gender on surveys: a guide for HCI researchers.
Interactions, 2019

Thinking OutsideTheBox - Designing Smart Things with Autistic Children.
Int. J. Hum. Comput. Interact., 2019

Body-positive computing as a means to counteract normative biases in fitness trackers.
XRDS, 2019

The Surrogate Body in Play.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Adapting Gameplay to Eye Movements - An Exploration with TETRIS.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

"It Started as a Joke": On the Design of Idle Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Disability Interactions in Digital Games: From Accessibility to Inclusion.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Queer(ing) HCI: Moving Forward in Theory and Practice.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Patching Gender: Non-binary Utopias in HCI.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Effects of Participatory Evaluation - A Critical Actor-Network Analysis.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Evaluating Technologies with and for Disabled Children.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Negotiating Gender and Disability Identities in Participatory Design.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

Distributed Creativity in Play.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

Larping (Live Action Role Playing) as an Embodied Design Research Method.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Evaluating Experiences of Autistic Children with Technologies in Co-Design.
Proceedings of the Ausgezeichnete Informatikdissertationen 2018., 2018

Demo hour.
Interactions, 2018

Micro-ethics for participatory design with marginalised children.
Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1, 2018

Design considerations towards long-term engagement in games for health.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Collaborative Mixed Reality Games.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

The Things We Play with Roles of Technology in Social Play.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Games and Play SIG: Engaging Small Developer Communities.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Feminist HCI: Taking Stock, Moving Forward, and Engaging Community.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Experiences of autistic children with technologies.
Int. J. Child Comput. Interact., 2017

Creating community fountains by (re-)designing the digital layer of way-finding pillars.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Participatory Evaluation with Autistic Children.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

When Empathy Is Not Enough: Assessing the Experiences of Autistic Children with Technologies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

"Not another Z piece!": Adaptive Difficulty in TETRIS.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Critical Experience: Evaluating (with) Autistic Children and Technologies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Interaction Design and Autistic Children.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Blending Methods: Developing Participatory Design Sessions for Autistic Children.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Embodied Companion Technologies for Autistic Children.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Creating creative spaces for co-designing with autistic children: the concept of a "Handlungsspielraum".
Proceedings of the 14th Participatory Design Conference, 2016

Designing Smart Objects with Autistic Children: Four Design Exposès.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Navigation and immersion of blind players in text-based games.
Comput. Games J., 2014

Dynamically adapting an AI game engine based on players' eye movements and strategies.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014


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