Script Cards: A Visual Programming Language for Games Authoring by Young People. - Katherine Howland; Judith Good; Judy Robertson (VL/HCC, 2006)

A learner-centred design approach to developing a visual language for interactive storytelling. - Katherine Howland; Judith Good; Judy Robertson (IDC, 2007)

Supporting Domain Experts in Creating Pervasive Experiences. - Mark J. Weal; Don Cruickshank; Danius T. Michaelides; Katherine Howland; Geraldine Fitzpatrick (PerCom, 2007)

A Card Based Metaphor for Organising Pervasive Educational Experiences. - Mark J. Weal; Don Cruickshank; Danius T. Michaelides; David E. Millard; David De Roure; Katherine Howland; Geraldine Fitzpatrick (PerCom Workshops, 2007)

An embodied interface for teaching computational thinking. - Judith Good; Pablo Romero; Benedict du Boulay; Henry Reid; Katherine Howland; Judy Robertson (IUI, 2008)

Fostering engaged and directed learning by activity foregrounding and backgrounding. - Katherine Howland; Benedict du Boulay; Judith Good (AIED, 2009)

Is Embodied Interaction Beneficial When Learning Programming? - Pablo Romero; Benedict du Boulay; Judy Robertson; Judith Good; Katherine Howland (HCI (13), 2009)

Concrete Thoughts on Abstraction. - Keiron Nicholson; Judith Good; Katy Howland (PPIG, 2009)

Supporting the development of multimodal writing and computational thinking skills through computer game creation. - Katy Howland (VL/HCC, 2009)

Language-based support for computational thinking. - Katherine Howland; Judith Good; Keiron Nicholson (VL/HCC, 2009)

Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study. - Judith Good; Katherine Howland; Keiron Nicholson (VL/HCC, 2010)

Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities. - Liz Thackray; Judith Good; Katherine Howland (Researching Learning in Virtual Worlds, 2010)

Designing an interface for multimodal narrative creation. - Katy Howland (CHI Extended Abstracts, 2011)

Embedding technology in the classroom: the train the teacher model. - Judy Robertson; Andrew Peter Macvean; Katherine Howland (IDC, 2012)

Narrative threads : supporting young people in developing writing skills through narrative-based game creation. - Katherine Howland (2012)

Robust evaluation for a maturing field: The train the teacher method. - Judy Robertson; Andrew Macvean; Katy Howland (Int. J. Child Comput. Interact., 2013)

Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games. - Katherine Howland; Judith Good; Benedict du Boulay (Trans. Edutainment, 2013)

Online communities for older users: what can we learn from local community interactions to create social sites that work for older people. - Dave Harley; Kate Howland; Eric Charles Harris; Cara Redlich (BCS HCI, 2014)

Narrative support for young game designers' writing. - Kate Howland; Judith Good; Benedict du Boulay (IDC, 2015)

Every child a coder?: research challenges for a 5-18 programming curriculum. - Kate Howland; Judith Good; Judy Robertson; Andrew Manches (IDC, 2015)

"Nearer to Being Characters in a Book": How Older People Make Sense of Online Communities and Social Networking Sites. - Dave Harley; Kate Howland; Eric Charles Harris; Cara Redlich (HICSS, 2015)

Natural language and programming: Designing effective environments for novices. - Judith Good; Kate Howland (VL/HCC, 2015)

Learning to communicate computationally with Flip: A bi-modal programming language for game creation. - Katherine Howland; Judith Good (Comput. Educ., 2015)

Trajectories to community engagement: Understanding older people's experiences of engagement with online and local communities. - Dave Harley; Kate Howland; Eric Charles Harris (J. Community Informatics, 2016)

The Meaning of Place in Supporting Sociality. - Ann Light; Kate Howland; Tom Hamilton; David A. Harley (Conference on Designing Interactive Systems, 2017)

H.I.D.E.: A Virtual Reality Debugging Environment. - Nicolas Slack; Kate Howland (PPIG, 2017)

Programming language, natural language? Supporting the diverse computational activities of novice programmers. - Judith Good; Kate Howland (J. Vis. Lang. Comput., 2017)

Designing for concreteness fading in primary computing. - Anthony Trory; Kate Howland; Judith Good (IDC, 2018)

Investigating Conversational Programming for End-Users in Smart Environments through Wizard of Oz Interactions. - Kate Howland; James Jackson (PPIG, 2018)

Editorial - Special Issue on Computational Thinking and Coding in Childhood. - Kate Howland; Judith Good; Judy Robertson; Andrew Manches (Int. J. Child Comput. Interact., 2019)

Investigating children's spontaneous gestures when programming using TUIs and GUIs. - Abrar Almjally; Kate Howland; Judith Good (IDC, 2020)

Exploring children's everyday journeys with user-generated AR. - Will Cash; Kate Howland; Karina Rodriguez-Echavarria; Myrsini Samaroudi (IDC (Extended Abstracts), 2020)

OSMoSIS: interactive sound generation system for children with autism. - Grazia Ragone; Judith Good; Katherine Howland (IDC (Extended Abstracts), 2020)

Disseminating marine weather forecasts and gathering feedback from artisanal fishers in south India. - Max Martin; Kate Howland; Filippo Osella (COMPASS, 2020)

Comparing TUIs and GUIs for Primary School Programming. - Abrar Almjally; Kate Howland; Judith Good (SIGCSE, 2020)

How Technology Applied to Music-Therapy and Sound-Based Activities Addresses Motor and Social Skills in Autistic Children. - Grazia Ragone; Judith Good; Kate Howland (Multimodal Technol. Interact., 2021)

Evaluating Interactional Synchrony in Full-Body Interaction with Autistic Children. - Grazia Ragone; Kate Howland; Emeline Brulé (IDC, 2022)

Investigating primary school children's embodied expression of programming concepts. - Abrar Almjally; Kate Howland; Judith Good; Benedict du Boulay (Int. J. Child Comput. Interact., 2023)

Child-Centered AI for Empowering Creative and Inclusive Learning Experiences. - Grazia Ragone; Safinah Arshad Ali; Andrea Esposito 002; Judith Good; Kate Howland; Carmelo Presicce (IDC, 2024)

Enhancing Assessment of Social Motor Synchrony Through Full-Body Interaction: A Novel Approach with OSMoSIS Tool. - Grazia Ragone; Judith Good; Kate Howland; Benedict du Boulay (IDC, 2024)

From Pirate Islands to Routing Tables: Investigating Intermediate Representations in Concreteness Fading through AR Learning. - Anthony Trory; Kate Howland; Judith Good; Benedict du Boulay (IDC, 2024)

Physical vs. Virtual Representations Within Concreteness Fading for Primary School Computing. - Anthony Trory; Kate Howland; Judith Good; Benedict du Boulay (VL/HCC, 2024)

The Realities of Evaluating Educational Technology in School Settings. - Megan Venn-Wycherley; Ahmed Kharrufa; Susan Lechelt; Rebecca Nicholson; Kate Howland; Abrar Almjally; Anthony Trory; Vidya Sarangapani (ACM Trans. Comput. Hum. Interact., 2024)

Exploring the Design Space of Children Audio Players. - Émeline Brulé; Kate Howland (IDC, 2025)

Supporting and understanding autistic children's non-verbal interactions through OSMoSIS, a motion-based sonic system. - Grazia Ragone; Judith Good; Kate Howland (Int. J. Child Comput. Interact., 2025)