Objectives and Behaviors for a Gamification Strategy for First Year Programming Courses. - Erick Jamet; Katherine Valencia; Ismael Figueroa (SCCC, 2018)

Using a Gamification Tool to Support the Teaching-Learning Process in Computer Science Program. - Pamela Hermosilla; Katherine Valencia; Erick Jamet (HCI (14), 2019)

The Impact of Technology on People with Autism Spectrum Disorder: A Systematic Literature Review. - Katherine Valencia; Cristian Rusu; Daniela Quiñones; Erick Jamet (Sensors, 2019)

Technology-Based Social Skills Learning for People with Autism Spectrum Disorder. - Katherine Valencia; Virginia Zaraza Rusu; Erick Jamet; Constanza Zúñiga; Eduardo Garrido; Cristian Rusu; Daniela Quiñones (HCI (15), 2020)

A Preliminary Methodology to Evaluate the User Experience for People with Autism Spectrum Disorder. - Katherine Valencia; Cristian Rusu; Federico Botella (HCI (13), 2021)

A Property Checklist to Evaluate the User Experience for People with Autism Spectrum Disorder. - Katherine Valencia; Federico Botella; Cristian Rusu (HCI (14), 2022)

Evaluating PlanTEA: the practice of a UX evaluation methodology for people with ASD. - Katherine Valencia; Patricia Hernández del Mazo; Ana Isabel Molina; Carmen Lacave; Cristian Rusu; Federico Botella (Univers. Access Inf. Soc., 2025)