Tag Clusters as Information Retrieval Interfaces. - Kathrin Knautz; Simone Soubusta; Wolfgang G. Stock (HICSS, 2010)

MEMOSE: search engine for emotions in multimedia documents. - Kathrin Knautz; Tobias Siebenlist; Wolfgang G. Stock (SIGIR, 2010)

Finding Emotional-Laden Resources on the World Wide Web. - Kathrin Knautz; Diane Rasmussen Neal; Stefanie Schmidt; Tobias Siebenlist; Wolfgang G. Stock (Inf., 2011)

Collective indexing of emotions in videos. - Kathrin Knautz; Wolfgang G. Stock (J. Documentation, 2011)

Incentives for emotional multimedia tagging. - Kathrin Knautz; Daniel Guschauski; Daniel Miskovic; Tobias Siebenlist; Jens Terliesner; Wolfgang G. Stock (CSCW (Companion), 2012)

Soziales Leben und Arbeiten in Netzwerken und Communities. - Daniel Miskovic; Kathrin Knautz (Inf. Wiss. Prax., 2012)

From Know That to Know How - Providing New Learning Strategies for Information Literacy Instruction. - Kathrin Knautz; Anja Wintermeyer; Lisa Orszullok; Simone Soubusta (ECIL, 2014)

Meaningful Implementation of Gamification in Information Literacy Instruction. - Anja Wintermeyer; Kathrin Knautz (ECIL, 2015)

Gamification in der Hochschuldidaktik - Konzeption, Implementierung und Evaluation einer spielbasierten Lernumgebung. - Kathrin Knautz (2015)

Questlab: A Web-Framework for Gamification of Seminars. - Oliver Hanraths; Anja Wintermeyer; Kathrin Knautz (HICSS, 2016)

World of Streaming. Motivation and Gratification on Twitch. - Daniel Gros; Brigitta Wanner; Anna Hackenholt; Piotr Zawadzki; Kathrin Knautz (HCI (12), 2017)

Gamification and Interdisciplinarity: Challenges in the Modern Knowledge Society. - Christine Meschede; Kathrin Knautz (Int. J. Inf. Commun. Technol. Hum. Dev., 2017)