Spielerverhalten und Storyerzeugung in interaktiven Spielumgebungen am Beispiel der Grimmix Story-Engine. - Kathrin Maria Gerling; Anja Thieme; Jörg Niesenhaus; Markus Specker; Jürgen Ziegler 001 (MuC, 2006)

Exergame design for elderly users: the case study of SilverBalance. - Kathrin Maria Gerling; Jonas Schild; Maic Masuch (Advances in Computer Entertainment Technology, 2010)

Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children. - Kathrin Maria Gerling; Matthias Klauser; Maic Masuch (MuC (Workshopband), 2010)

Designing and evaluating digital games for frail elderly persons. - Kathrin Maria Gerling; Frank P. Schulte; Maic Masuch (Advances in Computer Entertainment Technology, 2011)

Human factors in entertainment computing: designing for diversity. - Kathrin Maria Gerling (FDG, 2011)

Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer. - Kathrin Maria Gerling; Alberto Fuchslocher; Ralf Schmidt; Nicole C. Krämer; Maic Masuch (ICEC, 2011)

Exergaming for Elderly Persons: Analyzing Player Experience and Performance. - Kathrin Maria Gerling; Jonas Schild; Maic Masuch (MuC, 2011)

Intergenerational Play: Exploring the Needs of Children and Elderly. - Julia Othlinghaus; Kathrin Maria Gerling; Maic Masuch (MuC (Workshopband), 2011)

Measuring the impact of game controllers on player experience in FPS games. - Kathrin Maria Gerling; Matthias Klauser; Jörg Niesenhaus (MindTrek, 2011)

Evaluating social games for kids and teenagers diagnosed with cancer. - Alberto Fuchslocher; Kathrin Maria Gerling; Maic Masuch; Nicole C. Krämer (SeGAH, 2011)

Full-body motion-based game interaction for older adults. - Kathrin Maria Gerling; Ian J. Livingston; Lennart E. Nacke; Regan L. Mandryk (CHI, 2012)

Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games. - Kathrin Maria Gerling; Frank P. Schulte; Jan D. Smeddinck; Maic Masuch (ICEC, 2012)

Wheelchair-based game design for older adults. - Kathrin Maria Gerling; Regan L. Mandryk; Michael Kalyn (ASSETS, 2013)

Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. - Jan D. Smeddinck; Kathrin Maria Gerling; Saranat Tiemkeo (ASSETS, 2013)

KINECTwheels: wheelchair-accessible motion-based game interaction. - Kathrin Maria Gerling; Michael Kalyn; Regan L. Mandryk (CHI Extended Abstracts, 2013)

Tailoring persuasive health games to gamer type. - Rita Orji; Regan L. Mandryk; Julita Vassileva; Kathrin Maria Gerling (CHI, 2013)

Is movement better?: comparing sedentary and motion-based game controls for older adults. - Kathrin Maria Gerling; Kristen K. Dergousoff; Regan L. Mandryk (Graphics Interface, 2013)

The Effects of Graphical Fidelity on Player Experience. - Kathrin Maria Gerling; Max Birk; Regan L. Mandryk; Andre Doucette (MindTrek, 2013)

Motion-Based Game Interaction for Older Adults / Bewegungsbasierte Spielinteraktion für Senioren. - Kathrin Maria Gerling (i-com, 2013)

The effects of embodied persuasive games on player attitudes toward people using wheelchairs. - Kathrin Maria Gerling; Regan L. Mandryk; Max Valentin Birk; Matthew K. Miller 001; Rita Orji (CHI, 2014)

Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. - Kathrin Maria Gerling; Matthew K. Miller 001; Regan L. Mandryk; Max Valentin Birk; Jan David Smeddinck (CHI, 2014)

Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. - Yue Gao; Kathrin Maria Gerling; Regan L. Mandryk; Kevin G. Stanley (CHI PLAY, 2014)

Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. - Kathrin Maria Gerling; Laura Buttrick (CHI PLAY, 2014)

Anpassbare Computerspiele für Senioren. - Jan D. Smeddinck; Kathrin Maria Gerling; Rainer Malaka (Inform. Spektrum, 2014)

Motion-based game interaction for older adults. - Kathrin Maria Gerling (ACM SIGACCESS Access. Comput., 2014)

Long-Term Use of Motion-Based Video Games in Care Home Settings. - Kathrin Maria Gerling; Regan L. Mandryk; Conor Linehan (CHI, 2015)

Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment. - Jonathan Waddington; Conor Linehan; Kathrin Maria Gerling; Kieran Hicks; Timothy L. Hodgson (CHI, 2015)

How Self-Esteem Shapes our Interactions with Play Technologies. - Max Valentin Birk; Regan L. Mandryk; Matthew K. Miller 001; Kathrin Maria Gerling (CHI PLAY, 2015)

Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins. - James Brown; Kathrin Maria Gerling; Patrick Dickinson; Ben Kirman (CHI PLAY, 2015)

Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits. - Kathrin Gerling; Bob De Schutter; Julie A. Brown; Jason C. Allaire (CHI PLAY, 2015)

Exploring Casual Exergames with Kids Using Wheelchairs. - Kieran Hicks; Kathrin Gerling (CHI PLAY, 2015)

Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games. - Kieran Hicks; Kathrin Maria Gerling; Ben Kirman; Conor Linehan; Patrick Dickinson (CHI PLAY, 2015)

"After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network Games. - Alexandra Samper-Martínez; Kathrin Maria Gerling; Ercilia García-Álvarez; Ben Kirman; Shaun W. Lawson (CHI PLAY, 2015)

Discouraging sedentary behaviors using interactive play. - Regan L. Mandryk; Kathrin Maria Gerling (Interactions, 2015)

Designing Wheelchair-Based Movement Games. - Kathrin Maria Gerling; Regan L. Mandryk; Matthew K. Miller 001; Michael Kalyn; Max Birk; Jan D. Smeddinck (ACM Trans. Access. Comput., 2015)

Designing Movement-based Play With Young People Using Powered Wheelchairs. - Kathrin Gerling; Kieran Hicks; Michael Kalyn; Adam Evans; Conor Linehan (CHI, 2016)

How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience. - Jan David Smeddinck; Regan L. Mandryk; Max Valentin Birk; Kathrin Maria Gerling; Dietrich Barsilowski; Rainer Malaka (CHI, 2016)

Design Strategies for Gamified Physical Activity Applications for Older Adults. - Dennis L. Kappen; Lennart E. Nacke; Kathrin Maria Gerling; Lia E. Tsotsos (HICSS, 2016)

Exertion Games. - Florian 'Floyd' Müller; Rohit Ashok Khot; Kathrin Gerling; Regan L. Mandryk (Found. Trends Hum. Comput. Interact., 2016)

Towards Acceptance Engineering in ICT for Older Adults. - Anna Kötteritzsch; Kathrin Gerling; Martin Stein (i-com, 2016)

Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts. - Kathrin Maria Gerling; Conor Linehan; Ben Kirman; Michael Kalyn; Adam Evans; Kieran Hicks (Int. J. Hum. Comput. Stud., 2016)

Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games. - Kieran Hicks; Kathrin Gerling; Patrick Dickinson; Conor Linehan; Carl Gowen (ACE, 2017)

Designing Game-Based Myoelectric Prosthesis Training. - Aaron Tabor; Scott Bateman; Erik J. Scheme; David R. Flatla; Kathrin Gerling (CHI, 2017)

Exploiting Players?: Critical Reflections on Participation in Game Development. - Kathrin Gerling; Guenter Wallner; Pejman Mirza-Babaei; John Shearer; Conor Linehan; Kieran Hicks (CHI PLAY (Companion), 2017)

Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings. - Jenny Waycott; Greg Wadley; Steven Baker 001; Hasan Shahid Ferdous; Thuong N. Hoang; Kathrin Gerling; Christopher James Headleand; Adalberto L. Simeone (Conference on Designing Interactive Systems (Companion Volume), 2018)

Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming Setup. - Anna Barenbrock; Marc Herrlich; Kathrin Maria Gerling; Jan David Smeddinck; Rainer Malaka (CHI Extended Abstracts, 2018)

Real-Time Dashboards to Support eSports Spectating. - Sven Charleer; Kathrin Gerling; Francisco Gutiérrez; Hans Cauwenbergh; Bram Luycx; Katrien Verbert (CHI PLAY, 2018)

Towards an Open Standard for Gameplay Metrics. - Sven Charleer; Francisco Gutiérrez; Kathrin Gerling; Katrien Verbert (CHI PLAY (Companion), 2018)

Potential and Limitations of Playful Technology to Support Infant Feeding. - Kathrin Gerling; Kieran Hicks; Laura Buttrick; Chris Headleand; Benjamin Williams 001; Jason Hall; Kymeng Tang; Luc Geurts; Wei Chen 015 (CHI PLAY (Companion), 2018)

Good Game Feel: An Empirically Grounded Framework for Juicy Design. - Kieran Hicks; Patrick Dickinson; Jussi Holopainen; Kathrin Gerling (DiGRA Conference, 2018)

Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle. - Florian 'Floyd' Mueller; Josh Andres; Joe Marshall; Dag Svanæs; m. c. schraefel; Kathrin Gerling; Jakob Tholander; Anna Lisa Martin-Niedecken; Elena Márquez Segura; Elise van den Hoven; T. C. Nicholas Graham; Kristina Höök; et al. (Interactions, 2018)

Designing Interactive Manual Wheelchair Skills Training for Children. - Kathrin Gerling; Kieran Hicks; Olivier Szymanezyk; Conor Linehan (Conference on Designing Interactive Systems, 2019)

Ageing is Not a Disease: Pitfalls for the Acceptance of Self-Management Health Systems Supporting Healthy Ageing. - Ine D'haeseleer; Kathrin Gerling; Dominique Schreurs; Bart Vanrumste; Vero Vanden Abeele (ASSETS, 2019)

Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Antonella De Angeli (CHI, 2019)

Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience. - Kieran Hicks; Kathrin Gerling; Patrick Dickinson; Vero Vanden Abeele (CHI PLAY, 2019)

Disability Interactions in Digital Games: From Accessibility to Inclusion. - Catherine Holloway; Kathrin Gerling; Christopher Power; Katta Spiel; Giulia Barbareschi; Anna Louise Cox; Paul A. Cairns (CHI PLAY (Companion), 2019)

The Surrogate Body in Play. - Katta Spiel; Kathrin Gerling (CHI PLAY, 2019)

Sailing Skweezee: An Exploration of Squeeze Interaction in VR. - Bert Vandenberghe; Jef Meijvis; Thomas Sodermans; Kathrin Gerling; Vero Vanden Abeele; Luc Geurts (CHI PLAY (Companion), 2019)

Understanding the Effects of Gamification and Juiciness on Players. - Kieran Hicks; Kathrin Gerling; Graham Richardson; Tom Pike; Oliver Burman; Patrick Dickinson (CoG, 2019)

A Dyad of Lenses for the Motivational Design of mHealth: Bridging the Gap between Health Theory and App Design. - Jonas Geuens; Luc Geurts; Kathrin Gerling; Robin De Croon; Vero Vanden Abeele (ICHI, 2019)

Skweezee for Processing: A Software Library to Make Squeeze Interactions. - Bert Vandenberghe; Kathrin Gerling; Luc Geurts; Vero Vanden Abeele (TEI, 2019)

Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving. - Conor Linehan; Gillian Murphy; Kieran Hicks; Kathrin Gerling; Kellie Morrissey (Int. J. Hum. Comput. Interact., 2019)

Virtual reality crowd simulation: effects of agent density on user experience and behaviour. - Patrick Dickinson; Kathrin Gerling; Kieran Hicks; John C. Murray; John Shearer; Jacob Greenwood (Virtual Real., 2019)

Playing With Shadows: An Exploration of Calm Game Interaction. - Stijn Langendries; Xuezhi Yan; Zijun Yin; Chen Zhang; Yifeng Zhang; Kathrin Gerling; Luc Geurts; Kymeng Tang; Bert Vandenberghe (Conference on Designing Interactive Systems (Companion Volume), 2020)

Dash Lane: An Adaptive Exergame for People Using Manual Wheelchairs. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Jussi Holopainen (Conference on Designing Interactive Systems (Companion Volume), 2020)

Virtual Reality Games for People Using Wheelchairs. - Kathrin Gerling; Patrick Dickinson; Kieran Hicks; Liam Mason; Adalberto L. Simeone; Katta Spiel (CHI, 2020)

Be Part Of It: Spectator Experience in Gaming and Esports. - Simone Kriglstein; Günter Wallner; Sven Charleer; Kathrin Gerling; Pejman Mirza-Babaei; Steven Schirra; Manfred Tscheligi (CHI Extended Abstracts, 2020)

Nothing About Us Without Us: Investigating the Role of Critical Disability Studies in HCI. - Katta Spiel; Kathrin Gerling; Cynthia L. Bennett; Emeline Brulé; Rua M. Williams; Jennifer Ann Rode; Jennifer Mankoff (CHI Extended Abstracts, 2020)

Games and Play SIG: Shaping the Next Decade of Games & HCI Research. - Samantha N. Stahlke; Pejman Mirza-Babaei; Kathrin Gerling; Phoebe O. Toups Dugas; Daniel Johnson 001; Regan L. Mandryk (CHI Extended Abstracts, 2020)

The Player Experience Inventory Bench: Providing Games User Researchers Actionable Insight into Player Experiences. - Aqeel Haider; Kathrin Gerling; Vero Vanden Abeele (CHI PLAY (Companion), 2020)

Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active Breaks. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Jussi Holopainen (CHI PLAY (Companion), 2020)

Virtual reality as a platform for research in gambling behaviour. - Patrick Dickinson; Kathrin Gerling; Liam Wilson; Adrian Parke (Comput. Hum. Behav., 2020)

Wearable Physical Activity Tracking Systems for Older Adults - A Systematic Review. - Dimitri Vargemidis; Kathrin Gerling; Katta Spiel; Vero Vanden Abeele; Luc Geurts (ACM Trans. Comput. Heal., 2020)

Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. - Vero Vanden Abeele; Katta Spiel; Lennart E. Nacke; Daniel Johnson 001; Kathrin Gerling (Int. J. Hum. Comput. Stud., 2020)

Critical Reflections on Technology to Support Physical Activity among Older Adults: An Exploration of Leading HCI Venues. - Kathrin Gerling; Mo Ray; Vero Vanden Abeele; Adam Evans (ACM Trans. Access. Comput., 2020)

Experiencing Simulated Confrontations in Virtual Reality. - Patrick Dickinson; Arthur Jones; Wayne Christian; Andrew Westerside; Francis Mulloy; Kathrin Gerling; Kieran Hicks; Liam Wilson; Adrian Parke (CHI, 2021)

A Critical Examination of Virtual Reality Technology in the Context of the Minority Body. - Kathrin Gerling; Katta Spiel (CHI, 2021)

Virtual Feed: A Simulated Breastfeeding Experience in Virtual Reality. - Kymeng Tang; Kathrin Gerling; Luc Geurts (CHI Extended Abstracts, 2021)

Understanding the Role of Technology to Support Breastfeeding. - Kymeng Tang; Kathrin Gerling; Luc Geurts; Katta Spiel (CHI, 2021)

Not Very Effective: Validity Issues of the Effectance in Games Scale. - Nick Ballou; Heiko Breitsohl; Dominic Kao; Kathrin Gerling; Sebastian Deterding (CHI PLAY, 2021)

Challenges in Designing Inclusive Immersive Technologies. - David Geerts; Radu-Daniel Vatavu; Alisa Burova; Vinoba Vinayagamoorthy; Martez E. Mott; Michael Crabb; Kathrin Gerling (MUM, 2021)

Diegetic Tool Management in a Virtual Reality Training Simulation. - Patrick Dickinson; Andrew Cardwell; Adrian Parke; Kathrin Gerling; John C. Murray (VR, 2021)

PACMHCI V5, CHI PLAY, September 2021 Editorial. - Kathrin Gerling; Elisa D. Mekler; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

Immersive Virtual Reality for Older Adults: Empirically Grounded Design Guidelines. - Vero Vanden Abeele; Brenda Schraepen; Hanne Huygelier; Céline R. Gillebert; Kathrin Gerling; Raymond van Ee (ACM Trans. Access. Comput., 2021)

Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults. - Dimitri Vargemidis; Kathrin Gerling; Vero Vanden Abeele; Luc Geurts; Katta Spiel (ACM Trans. Access. Comput., 2021)

The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations. - Katta Spiel; Kathrin Gerling (ACM Trans. Comput. Hum. Interact., 2021)

Flexible Activity Tracking for Older Adults Using Mobility Aids - An Exploratory Study on Automatically Identifying Movement Modality. - Dimitri Vargemidis; Kathrin Gerling; Luc Geurts; Vero Vanden Abeele (ASSETS, 2022)

The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology. - Alemitu Mequanint Bezabih; Kathrin Gerling; Workeabeba Abebe; Vero Vanden Abeele (CHI, 2022)

Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Jussi Holopainen; Lisa Jacobs; Kieran Hicks (CHI, 2022)

Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality. - Adalberto L. Simeone; Robbe Cools; Stan Depuydt; João Maria Gomes; Piet Goris; Joseph Grocott; Augusto Esteves; Kathrin Gerling (CHI, 2022)

Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of Breastfeeding. - Kymeng Tang; Kathrin Gerling; Luc Geurts (CHI, 2022)

Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children. - Bert Vandenberghe; Kathrin Gerling; Luc Geurts; Vero Vanden Abeele (CHI, 2022)

Escape from the Hamster Wheel: Exploring the Role of Joy of Movement in Movement-based Games. - Karel Blontrock; Lukas Brijs; Lars Van Dijk; Jonas Gys; Jitske Van Peer; Vincent Renders; Kymeng Tang; Kathrin Gerling; Luc Geurts; Jeroen Wauters (CHI PLAY, 2022)

Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games Research. - Kathrin Gerling; Max V. Birk (CHI PLAY, 2022)

Social VR Beyond the Corporeal Standard: Reflections on Access for Disabled Persons. - Kathrin Gerling; Patrick Dickinson; Katta Spiel (MuC (Workshopband), 2022)

Reflections on Ableism in Participatory Technology Design. - Kathrin Gerling; Kay Kender; Katta Spiel; Saskia van der Oord; Dieter Baeyens; Arno Depoortere; Maria Aufheimer (MuC (Workshopband), 2022)

Virtual Reality for Health and Wellbeing. - Filipa Ferreira-Brito; Hristijan Gjoreski; Oscar Mayora; Mitja Lustrek; Emilija Kizhevska; João Guerreiro 002; Kathrin Gerling; Sergi Bermúdez i Badia; Tiago João Guerreiro 001 (MUM, 2022)

Challenges and Opportunities for Playful Technology in Health Prevention: Using Virtual Reality to Supplement Breastfeeding Education. - Kymeng Tang; Kathrin Gerling; Luc Geurts (VR Workshops, 2022)

miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. - Aqeel Haider; Casper Harteveld; Daniel Johnson 001; Max V. Birk; Regan L. Mandryk; Magy Seif El-Nasr; Lennart E. Nacke; Kathrin Gerling; Vero Vanden Abeele (Proc. ACM Hum. Comput. Interact., 2022)

Tackling the Lack of a Practical Guide in Disability-Centered Research. - Emma J. McDonnell; Kelly Avery Mack; Kathrin Gerling; Katta Spiel; Cynthia L. Bennett; Robin N. Brewer; Rua Mae Williams; Garreth W. Tigwell (ASSETS, 2023)

Game-based Powered Wheelchair Skills Training: Examining Tensions Between Player Engagement and Therapeutic Requirements. - Douwe Ravers; Kathrin Gerling; Mari Naaris; Marco J. Konings; Sammy Verslype; Elegast Monbaliu; Hans Hallez (ASSETS, 2023)

Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences. - Alberta A. Ansah; Adriana S. Vivacqua; Sailin Zhong; Susanne Boll; Marios Constantinides; Himanshu Verma 001; Abdallah El Ali; Alina Lushnikova; Hamed S. Alavi; Sean Rintel; Andrew L. Kun; Orit Shaer; et al. (CHI Extended Abstracts, 2023)

An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design. - Maria Aufheimer; Kathrin Gerling; T. C. Nicholas Graham; Mari Naaris; Marco J. Konings; Elegast Monbaliu; Hans Hallez; Els Ortibus (CHI, 2023)

Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process. - Alemitu Mequanint Bezabih; Kathrin Gerling; Workeabeba Abebe; Vero Vanden Abeele (CHI, 2023)

Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players. - Max V. Birk; Simone van der Hof; Celia Hodent; Kathrin Gerling; Antonius J. van Rooij (CHI Extended Abstracts, 2023)

Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding. - Kymeng Tang; Kathrin Gerling; Vero Vanden Abeele; Luc Geurts; Maria Aufheimer (CHI, 2023)

Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players. - Martin Johannes Dechant; Max Valentin Birk; Kathrin Gerling (CHI PLAY (Companion), 2023)

GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research. - Aqeel Haider; Qiantong Gao; Kathrin Gerling; Vero Vanden Abeele (CHI PLAY (Companion), 2023)

Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development. - Aqeel Haider; Günter Wallner; Kathrin Gerling; Vero Vanden Abeele (CHI PLAY (Companion), 2023)

Realizing Values in Hybrid Environments: A SIGCHI Perspective✱. - Adriana S. Vivacqua; Neha Kumar 001; Nicola J. Bidwell; Kagonya Awori; Kathrin Gerling; Dhruv Jain; Andrew L. Kun; Naomi Yamashita (CSCW Companion, 2023)

Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities. - David Gollasch; Meinhardt Branig; Kathrin Gerling; Jan Gulliksen; Oussama Metatla; Katta Spiel; Gerhard Weber 002 (INTERACT (4), 2023)

3, 2, 1 Start with Breastfeeding: Supporting Partner Involvement in Breastfeeding Education Through a Gamified Mobile App. - Kymeng Tang; Kathrin Gerling; Marnix Lijnen; Marten Geets; Luc Geurts; Maria Aufheimer; Joke Muyldermans (MuC, 2023)

Designing for Disengagement: Challenges and Opportunities for Game Design to Support Children's Exit From Play. - Meshaiel M. Alsheail; Dmitry Alexandrovskz; Kathrin Gerling (CoRR, 2023)

Performance and Pleasure: Exploring the Perceived Usefulness and Appeal of Physical Activity Data Visualizations with Older Adults. - Dimitri Vargemidis; Kathrin Gerling; Vero Vanden Abeele; Luc Geurts (ACM Trans. Access. Comput., 2023)

Social gaming: A systematic review. - David Gonçalves; Pedro Pais; Kathrin Gerling; Tiago João Guerreiro 001; André Rodrigues 002 (Comput. Hum. Behav., 2023)

"Schlusslicht": An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games. - Marvin Wolf; Dmitry Alexandrovsky; Kathrin Gerling; Meshaiel M. Alsheail; Merlin Steven Opp (IDC, 2024)

Not a "Typical Expat": An Autoethnographic Account on Accessible Relocation. - Zeynep Yildiz; Caroline Karmann; Kathrin Gerling (ASSETS, 2024)

How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance. - Dominic Kao; Nick Ballou; Kathrin Gerling; Heiko Breitsohl; Sebastian Deterding (CHI, 2024)

A Living Framework for Understanding Cooperative Games. - Pedro Pais; David Gonçalves; Daniel Reis; João Cadete Nunes Godinho; João Filipe Morais; Manuel Piçarra; Pedro Trindade; Dmitry Alexandrovsky; Kathrin Gerling; João Guerreiro 002; André Rodrigues 002 (CHI, 2024)

Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024. - Julian Frommel; Guo Freeman; Kathrin Gerling; Daniel Johnson 001; Regan L. Mandryk (CHI PLAY (Companion), 2024)

Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference. - Regan L. Mandryk; Vero Vanden Abeele; Daniel Johnson 001; Lennart E. Nacke; Kathrin Gerling; Julian Frommel; Guo Freeman (CHI PLAY (Companion), 2024)

Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From Games. - Merlin Steven Opp; Kathrin Gerling; Meshaiel M. Alsheail; Dmitry Alexandrovsky; Marvin Wolf (CHI PLAY (Companion), 2024)

Neurodivergence and Work in Human-Computer Interaction: Mapping the Research Landscape. - Sabrina Burtscher; Kathrin Gerling (CHIWORK, 2024)

Elevating Game User Research with a Guided Interface for Data Analysis. - Aqeel Haider; Tom Romanus; Rebecca Tang; Kathrin Gerling; Vero Vanden Abeele (FDG, 2024)

Leveraging Virtual Reality Simulation to Engage Non-Disabled People in Reflection on Access Barriers for Disabled People. - Timo Brogle; Andrej Vladimirovic Ermoshkin; Konstantin Vakhutinskiy; Sven Priewe; Claas Wittig; Anna-Lena Meiners; Kathrin Gerling; Dmitry Alexandrovsky (MuC (Workshopband), 2024)

"I may only be able to sit through 30 minutes": Gaming Sickness and Its Impact on Players' Experiences With Games. - Anna Chen; Sabrina Burtscher; Kathrin Gerling (MuC, 2024)

Envisioning the Future of Accessible Immersive Technology: Creating a Roadmap and Building Community. - Marvin Wolf; Julia K. Anken; Katrin Angerbauer; Markus Wieland; Matthias Wölfel; Karin Müller 001; Kathrin Gerling (MuC (Workshopband), 2024)

Trust "in the field": Reflections on a real-world lab deploying social robots in childcare settings (short paper). - Nora Weinberger; Kathrin Gerling; Jan Ole Rixen; Barbara Bruno (RO-MAN Workshops, 2024)

An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability. - Kathrin Gerling; Anna-Lena Meiners; Louisa Schumm; Jan Rixen; Marvin Wolf; Zeynep Yildiz; Dmitry Alexandrovsky; Merlin Steven Opp (CoRR, 2024)

ObjectFinder: Open-Vocabulary Assistive System for Interactive Object Search by Blind People. - Ruiping Liu 001; Jiaming Zhang 001; Angela Schön; Karin Müller 001; Junwei Zheng; Kailun Yang 001; Kathrin Gerling; Rainer Stiefelhagen (CoRR, 2024)

Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions. - Dmitry Alexandrovsky; Kathrin Gerling; Merlin Steven Opp; Christopher Benjamin Hahn; Max V. Birk; Meshaiel M. Alsheail (Proc. ACM Hum. Comput. Interact., 2024)

An Investigation of the Test-Retest Reliability of the miniPXI. - Aqeel Haider; Günter Wallner; Kathrin Gerling; Vero Vanden Abeele (Proc. ACM Hum. Comput. Interact., 2024)

Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games. - Kieran Hicks; Katja Rogers; Kathrin Gerling; Lennart E. Nacke (Proc. ACM Hum. Comput. Interact., 2024)

PACMHCI V8, CHI PLAY, October 2024 Editorial. - Regan L. Mandryk; Alena Denisova; Julian Frommel; Kathrin Gerling (Proc. ACM Hum. Comput. Interact., 2024)

Promoting Family Play through Asymmetric Game Design. - Pedro Pais; David Gonçalves; Kathrin Gerling; Teresa Romão; Tiago João Vieira Guerreiro; André Rodrigues 002 (Proc. ACM Hum. Comput. Interact., 2024)

Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations. - Serkan Solmaz; Kathrin Gerling; Liesbeth Kester; Tom Van Gerven (Virtual Real., 2024)

The next decade in accessibility research. - Kathrin Gerling; Maria Rauschenberger; Benjamin Tannert; Gerhard Weber 002 (i-com, 2024)

Representation of Invisible Disability: Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design. - Kathrin Gerling; Arno Depoortere; Jeroen Wauters; Katta Spiel; Dmitry Alexandrovsky; Marina Danckaerts; Dieter Baeyens; Saskia van der Oord (ACM Trans. Comput. Hum. Interact., 2024)

"Is This Seat Accessible for Me?": An Autoethnography of a Person With a Mobility Disability Using Interactive Seat Plans for Public Events. - Lukas Strobel; Kathrin Maria Gerling; Jan Ole Rixen (CHI, 2025)

Lushness in Game Design: The Role of Non-Interactive Visual Embellishments in Player Experience. - Anna-Lena Meiners; Damian Reich; Kieran Hicks; Dmitry Alexandrovsky; Kathrin Gerling (FDG, 2025)

Understanding Disengagement From Competitive Multiplayer Games: An Exploratory Study of League of Legends. - Yannick Seim; Lukas Strobel; Kathrin Gerling; Dmitry Alexandrovsky (FDG, 2025)

A Socially Mediating Robot to Assist Non-Verbal Children in an Inclusive Daycare Context. - Jan Ole Rixen; Rafik Abdalla; Victoria Coralie Kuch; Nadja Scherer; Barbara Bruno; Kathrin Gerling (HRI, 2025)

Will Health Experts Adopt a Clinical Decision Support System for Game-Based Digital Biomarkers? Investigating the Impact of Different Explanations on Perceived Ease-of-Use, Perceived Usefulness, and Trust. - Yu Chen 087; Katrien Verbert; Kathrin Gerling; Marie-Elena Vanden Abeele; Vero Vanden Abeele (IUI, 2025)

Pixels and people: Exploring the dynamics of engagement and disengagement in Minecraft's multiplayer realm. - Vi Anh Doan; Dmitry Alexandrovsky; Iris van Sintemaartensdijk; Kathrin Gerling; Maximilian A. Friehs (Int. J. Hum. Comput. Stud., 2025)

UltrasonicSpheres: Localized, Multi-Channel Sound Spheres Using Off-the-Shelf Speakers and Earables. - Michael Küttner; Valeria Sitz; Kathrin Gerling; Michael Beigl; Tobias Röddiger (CoRR, 2025)

HCI, Disability and Sport: A Literature Review. - Lukas Strobel; Kathrin Gerling (ACM Trans. Comput. Hum. Interact., 2025)