e-Learning Through an Electronic Discussion Board: A Comparative Study of Distance Education and On-Campus Students. - Dennis Viehland; Kathryn MacCallum (AMCIS, 2006)

An Infrastructure for Developing Pervasive Learning Environments. - Sabine Graf; Kathryn MacCallum; Tzu-Chien Liu; Maiga Chang; Dunwei Wen; Qing Tan; Jon Dron; Fuhua Lin 001; Nian-Shing Chen; Rory McGreal; Kinshuk (PerCom, 2008)

Mobile Discussion Boards: An Analysis on Mobile Collaboration. - Kathryn MacCallum (Int. J. Interact. Mob. Technol., 2008)

Mobile technology in collaboration: evaluation of a web-based discussion board. - Kathryn MacCallum; Kinshuk (Int. J. Mob. Learn. Organisation, 2008)

Comparing the role of ICT literacy and anxiety in the adoption of mobile learning. - Kathryn MacCallum; Lynn Jeffrey; Kinshuk (Comput. Hum. Behav., 2014)

Factors Impacting Teachers' Adoption of Mobile Learning. - Kathryn MacCallum; Lynn Jeffrey; Kinshuk (J. Inf. Technol. Educ. Res., 2014)

A Multiple Case Study Approach Exploring Innovation, Pedagogical Transformation and Inclusion for Mobile Learning. - Kathryn MacCallum; Stephanie Day; David Skelton; Istvan Lengyl; Michael Verhaart (mLearn, 2015)

Heutagogial Approaches in the Understanding and Modelling the Adoption of Mobile Learning. - Kathryn MacCallum; Lynn Jeffrey; Kinshuk (mLearn, 2015)

Evaluating a Mobile Toolkit for Designing Mobile Learning Activities. - Kathryn MacCallum; David Parsons 001 (mLearn, 2017)

Mobile Affordances and Learning Theories in Supporting and Enhancing Learning. - Kathryn MacCallum; Stephanie Day; David Skelton; Michael Verhaart (Int. J. Mob. Blended Learn., 2017)

A Learning Theory Rubric for Evaluating Mobile Learning Activities. - David Parsons 001; Kathryn MacCallum (Int. J. Online Pedagog. Course Des., 2017)

Using Trello to Support Agile and Lean Learning with Scrum and Kanban in Teacher Professional Development. - David Parsons 001; Rochelle Thorn; Milla Inkila; Kathryn MacCallum (TALE, 2018)

Innovative Learning Opportunities with Virtual Reality Game Development. - Kathryn MacCallum; Tyne Crow; David Parsons 001 (CONF-IRM, 2019)

COVID-19 and IT Education: Introduction to the Special Series (pp. 725-832). - Christopher Cheong; Jo Coldwell-Neilson; Tian Luo; Kathryn MacCallum (J. Inf. Technol. Educ. Res., 2020)

The integration of extended reality for student-developed games to support cross-curricular learning. - Kathryn MacCallum (Frontiers Virtual Real., 2022)

Integrating Mobile Mixed Reality to Enhance Learning Before, During, and After Physical Field Trips. - Kathryn MacCallum; David Parsons 001 (Int. J. Mob. Blended Learn., 2022)

Investigating the Classroom Environment With Physical Computing. - David Parsons 001; Kathryn MacCallum (Int. J. Mob. Blended Learn., 2022)

Printable Table of Contents. JITE: Research, Volume 22, 2023. - Tian Luo; Kathryn MacCallum (J. Inf. Technol. Educ. Res., 2023)

Printable Table of Contents. JITE: IIP, Volume 22, 2023. - Tian Luo; Kathryn MacCallum (J. Inf. Technol. Educ. Innov. Pract., 2023)

Co-designing an Applied Game About Volcanic Hazards for a Bi-cultural Environment: 5 Minute Volcano. - Kieron Wall; Heide K. Lukosch; Simon Hoermann; Kathryn MacCallum; Ben Kennedy (ISAGA, 2024)

Printable Table of Contents. JITE: IIP, Volume 23, 2024. - Tian Luo; Kathryn MacCallum (J. Inf. Technol. Educ. Innov. Pract., 2024)

Exploring the Pedagogical Implications of Virtual Labs: A Case Study of the Ward Design Project. - Maryam Sharifkhani; Jonathan Davidson; Christian Walsh; Jan Evans-Freeman; Cheryl Brown; Kathryn MacCallum (Comput. Appl. Eng. Educ., 2025)