"Hopefully everything I'm doing has to do with innovation": Games industry professionals on innovation in 2009. - Annakaisa Kultima; Kati Alha (ICE-GIC, 2010)

Using the VNA Ideation Game at Global Game Jam. - Annakaisa Kultima; Kati Alha (DiGRA Conference, 2011)

Exploring Playability of Social Network Games. - Janne Paavilainen; Kati Alha; Hannu Korhonen (Advances in Computer Entertainment, 2012)

Gambling in Social Networks: Gaming Experiences of Finnish Online Gamblers. - Jani Kinnunen; Erkka Rautio; Kati Alha; Janne Paavilainen (Nordic DiGRA, 2012)

Applying lehman's laws to game evolution. - Timo Nummenmaa; Annakaisa Kultima; Kati Alha; Tommi Mikkonen (IWPSE, 2013)

Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities. - Annakaisa Kultima; Timo Nummenmaa; Heikki Tyni; Kati Alha; Frans Mäyrä (Advances in Computer Entertainment (Workshops), 2014)

Common playability problems in social network games. - Janne Paavilainen; Hannu Korhonen; Kati Alha (CHI Extended Abstracts, 2014)

MurMur moderators, the talking playful seats. - Timo Nummenmaa; Annakaisa Kultima; Heikki Tyni; Kati Alha (MindTrek, 2014)

Free-to-Play Games: Professionals' Perspectives. - Kati Alha; Elina Koskinen; Janne Paavilainen; Juho Hamari; Jani Kinnunen (Nordic DiGRA, 2014)

Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. - Timo Nummenmaa; Heikki Tyni; Annakaisa Kultima; Kati Alha; Jussi Holopainen (Advances in Computer Entertainment, 2015)

Exploring Playful Experiences in Social Network Games. - Janne Paavilainen; Elina Koskinen; Hannu Korhonen; Kati Alha (DiGRA Conference, 2015)

Why Do People Play Games? A Review of Studies on Adoption and Use. - Juho Hamari; Lauri Keronen; Kati Alha (HICSS, 2015)

OASIS deck of cards: house of colleagues: a playful experiment on community building. - Timo Nummenmaa; Annakaisa Kultima; Ville Kankainen; Sampo Savolainen; Antti Syvänen; Kati Alha; Frans Mäyrä (MindTrek, 2015)

Domain-specific playability problems in social network games. - Janne Paavilainen; Kati Alha; Hannu Korhonen (Int. J. Arts Technol., 2015)

Critical Acclaim and Commercial Success in Mobile Free-to-Play Games. - Kati Alha; Elina Koskinen; Janne Paavilainen; Juho Hamari (DiGRA/FDG, 2016)

The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community. - Timo Nummenmaa; Ville Kankainen; Sampo Savolainen; Annakaisa Kultima; Juho Karvinen; Kati Alha; Antti Syvänen; Heikki Tyni (DiGRA/FDG, 2016)

Creating play money for free-to-play and gambling games. - Jani Kinnunen; Kati Alha; Janne Paavilainen (MindTrek, 2016)

Building finnish game jam community through positive social facilitation. - Annakaisa Kultima; Kati Alha; Timo Nummenmaa (MindTrek, 2016)

The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream. - Janne Paavilainen; Hannu Korhonen; Kati Alha; Jaakko Stenros; Elina Koskinen; Frans Mäyrä (CHI, 2017)

The intertwined role of play at game studios: an examination of office play strategies. - Annakaisa Kultima; Kati Alha (MindTrek, 2017)

Why do players buy in-game content? An empirical study on concrete purchase motivations. - Juho Hamari; Kati Alha; Simo Järvelä; J. Matias Kivikangas; Jonna Koivisto; Janne Paavilainen (Comput. Hum. Behav., 2017)

A Review of Social Features in Social Network Games. - Janne Paavilainen; Kati Alha; Hannu Korhonen (Trans. Digit. Games Res. Assoc., 2017)

Free-to-Play Games: Paying Players' Perspective. - Kati Alha; Jani Kinnunen; Elina Koskinen; Janne Paavilainen (MindTrek, 2018)

Playful Furniture: Breaching a Serious Setting With Interactive Seats. - Annakaisa Kultima; Timo Nummenmaa; Heikki Tyni; Kati Alha; Jaakko Stenros; Ville Kankainen; Jussi Holopainen; Frans Mäyrä (Games Cult., 2018)

The imbalanced state of free-to-play game research: A literature review. - Kati Alha (DiGRA Conference, 2019)

Middle-aged Players' Memorable Experiences with Pokémon GO. - Elina Koskinen; Kati Alha; Dale Leorke; Janne Paavilainen (DiGRA Conference, 2019)

Why do people play location-based augmented reality games: A study on Pokémon GO. - Kati Alha; Elina Koskinen; Janne Paavilainen; Juho Hamari (Comput. Hum. Behav., 2019)

Endure, Join Them, or Leave?: Suffering Women in Mobile Game Advertising. - Kati Alha (Trans. Digit. Games Res. Assoc., 2024)