The use of e-books in New Zealand primary schools. - Katie Bainbridge; Brenda Chawner (Int. J. Learn. Technol., 2012)

Role of Variety in Cognitive Improvement From Action Video Games. - Katie Bainbridge; Richard Mayer (CogSci, 2019)

Timing of learning supports in educational games can impact students' outcomes. - Seyedahmad Rahimi; Valerie J. Shute; Curt Fulwider; Katie Bainbridge; Renata Kuba; Xiaotong Yang; Ginny L. Smith; Ryan S. Baker 001; Sidney K. D'Mello (Comput. Educ., 2022)

Designing and Testing Affective Supports in an Educational Game. - Katie Bainbridge; Ginny L. Smith; Valerie J. Shute; Sidney D'Mello (Int. J. Game Based Learn., 2022)

A Case Study using Large Language Models to Generate Metadata for Math Questions. - Katie Bainbridge; Candace A. Walkington; Armon Ibrahim; Iris Zhong; Debshila Basu Mallick; Julianna Washington; Richard G. Baraniuk (LLM@AIED, 2023)