CyberHuman dance series: an articulation of body, space, and motion in performance. - Katie Salen; Yacov Sharir (SIGGRAPH Visual Proceedings, 1997)

This is not a game: play in cultural environments. - Katie Salen; Eric Zimmerman (DiGRA Conference, 2003)

Rules of play: game design fundamentals. - Katie Salen; Eric Zimmerman (MIT Press, 2004)

24-1: The Flashback Game Jam. - Katie Salen (DiGRA Conference, 2005)

Multiplayer Play: Designing Social Interaction in Games. - Katie Salen; Eric Zimmerman (DiGRA Conference, 2005)

Squidball: An Experiment in Large-Scale Motion Capture and Game Design. - Christoph Bregler; Clothilde Castiglia; Jessica DeVincezo; Roger Luke DuBois; Kevin Feeley; Tom Igoe; Jonathan Meyer; Michael Naimark; Alexandru Postelnicu; Michael Rabinovich; Sally Rosenthal; Katie Salen; et al. (INTETAIN, 2005)

Playing to learn game design skills in a game context. - James Paul Gee; Elisabeth R. Hayes; Robert J. Torres; Ivan Alex Games; Kurt Squire; Katie Salen (ICLS (3), 2008)

Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games. - Petr Slovák; Katie Salen; Stephanie Ta; Geraldine Fitzpatrick (CHI, 2018)

"Try your best": parent behaviors during administration of an online language assessment tool for bilingual Mandarin-English children. - Yao Du 002; Li Sheng; Katie Salen Tekinbas (IDC, 2020)

Bridging the gap in mobile interaction design for children with disabilities: Perspectives from a pediatric speech language pathologist. - Yao Du 002; Katie Salen Tekinbas (Int. J. Child Comput. Interact., 2020)

"(We) Can Talk It Out...": Designing for Promoting Conflict-Resolution Skills in Youth on a Moderated Minecraft Server. - Krithika Jagannath; Katie Salen; Petr Slovák (Proc. ACM Hum. Comput. Interact., 2020)

The Ecological Context of Preschool-Aged Children's Selection of Media Content. - Robert D. Kalinowski; Ying Xu; Katie Salen (CHI, 2021)

Connected Play in Virtual Worlds: Communication and Control Mechanisms in Virtual Worlds for Children and Adolescents. - Yao Du 002; Thomas D. Grace; Krithika Jagannath; Katie Salen Tekinbas (Multimodal Technol. Interact., 2021)

Designing for Youth-Centered Moderation and Community Governance in Minecraft. - Katie Salen Tekinbas; Krithika Jagannath; Ulrik Lyngs; Petr Slovák (ACM Trans. Comput. Hum. Interact., 2021)

Policies of Misconduct: A Content Analysis of Codes of Conduct for Online Multiplayer Games. - Thomas D. Grace; Ian Larson; Katie Salen (Proc. ACM Hum. Comput. Interact., 2022)

Beyond Just Rules: Server Rules for Shaping Positive Experiences in an Online Play Community for Youth. - Krithika Jagannath; Katie Salen (Proc. ACM Hum. Comput. Interact., 2022)

Child-Centered Design in the Digital World: Investigating the Implications of the Age-Appropriate Design Code for Interactive Digital Media. - Thomas D. Grace; Christie Abel; Katie Salen (IDC, 2023)

Learning Curiosity through Play: Exploring the Role of Games and Interactive Design in Museums. - Thomas D. Grace; Christie Abel; Katie Salen Tekinbas (CHI, 2025)