Katie Salen Tekinbas

Orcid: 0000-0002-8902-8282

Affiliations:
  • University of California Irvine, Department of Informatics, CA, USA


According to our database1, Katie Salen Tekinbas authored at least 17 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Bibliography

2023
Child-Centered Design in the Digital World: Investigating the Implications of the Age-Appropriate Design Code for Interactive Digital Media.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Beyond Just Rules: Server Rules for Shaping Positive Experiences in an Online Play Community for Youth.
Proc. ACM Hum. Comput. Interact., 2022

Policies of Misconduct: A Content Analysis of Codes of Conduct for Online Multiplayer Games.
Proc. ACM Hum. Comput. Interact., 2022

2021
Designing for Youth-Centered Moderation and Community Governance in Minecraft.
ACM Trans. Comput. Hum. Interact., 2021

Connected Play in Virtual Worlds: Communication and Control Mechanisms in Virtual Worlds for Children and Adolescents.
Multimodal Technol. Interact., 2021

The Ecological Context of Preschool-Aged Children's Selection of Media Content.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
"(We) Can Talk It Out...": Designing for Promoting Conflict-Resolution Skills in Youth on a Moderated Minecraft Server.
Proc. ACM Hum. Comput. Interact., 2020

Bridging the gap in mobile interaction design for children with disabilities: Perspectives from a pediatric speech language pathologist.
Int. J. Child Comput. Interact., 2020

"Try your best": parent behaviors during administration of an online language assessment tool for bilingual Mandarin-English children.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2018
Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2008
Playing to learn game design skills in a game context.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2005
Squidball: An Experiment in Large-Scale Motion Capture and Game Design.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Multiplayer Play: Designing Social Interaction in Games.
Proceedings of the Digital Games Research Conference 2005, 2005

24-1: The Flashback Game Jam.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Rules of play: game design fundamentals.
MIT Press, ISBN: 9780262240451, 2004

2003
This is not a game: play in cultural environments.
Proceedings of the Digital Games Research Conference 2003, 2003

1997
CyberHuman dance series: an articulation of body, space, and motion in performance.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997


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