The tiresias effect: feedforward using light versus temperature in a tangible user interface. - Katie Seaborn; Alissa Nicole Antle (CHI Extended Abstracts, 2010)

Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game. - Alissa Nicole Antle; Theresa Jean Tanenbaum; Allen Bevans; Katie Seaborn; Sijie Wang (INTERACT (2), 2011)

Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay. - Katie Seaborn; Alissa Nicole Antle (ICEC, 2011)

Futura: design for collaborative learning and game play on a multi-touch digital tabletop. - Alissa Nicole Antle; Allen Bevans; Theresa Jean Tanenbaum; Katie Seaborn; Sijie Wang (TEI, 2011)

Programming, PWNed: using digital game development to enhance learners' competency and self-efficacy in a high school computing science course. - Katie Seaborn; Magy Seif El-Nasr; David Milam; Darren Yung (SIGCSE, 2012)

Reimagining leaderboards: towards gamifying competency models through social game mechanics. - Katie Seaborn; Peter Pennefather; Deborah I. Fels (Gamification, 2013)

Powered to play: A mixed reality game for people driving powered chairs. - Jamal K. Edey; Katie Seaborn; Carmen Branje; Deborah I. Fels (GEM, 2014)

A cooperative game for older powered chair users and their friends and family. - Katie Seaborn; Peter Pennefather; Deborah I. Fels (GEM, 2015)

Eudaimonia in Human Factors Research and Practice - Foundations and Conceptual Framework Applied to Older Adult Populations. - Katie Seaborn; Peter Pennefather; Deborah I. Fels (ICT4AgeingWell, 2015)

Gamification in theory and action: A survey. - Katie Seaborn; Deborah I. Fels (Int. J. Hum. Comput. Stud., 2015)

Evaluating Hedonic and Eudaimonic Motives in Human-Computer Interaction. - Katie Seaborn (HCI (5), 2016)

Usability and Safety of a HUD During Powered Chair Navigation: A Pilot Study. - Katie Seaborn; Yutaka Satoh; Deborah I. Fels (HCI (9), 2016)

Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users. - Katie Seaborn; Jamal K. Edey; Gregory Dolinar; Margot Whitfield; Paula Gardner; Carmen Branje; Deborah I. Fels (ACM Trans. Comput. Hum. Interact., 2016)

"Learn what we're going through": attitudes of older powered chair users towards mixed reality games that involve power mobility. - Katie Seaborn; Peter Pennefather; Deborah I. Fels (Univers. Access Inf. Soc., 2016)

Gamifying the Media Classroom: Instructor Perspectives and the Multidimensional Impact of Gamification on Student Engagement. - Katie Seaborn; Deborah I. Fels; Robert Bajko; Jaigris Hodson (Int. J. Game Based Learn., 2017)

Pinsight: A Novel Way of Creating and Sharing Digital Content through 'Things' in the Wild. - Can Liu 003; Ben Bengler; Danilo Di Cuia; Katie Seaborn; Giovanna Nunes Vilaza; Sarah Gallacher; Licia Capra; Yvonne Rogers (Conference on Designing Interactive Systems, 2018)

Evaluating a Smartphone-Based Social Participation App for the Elderly. - Nina Lee; Katie Seaborn; Atsushi Hiyama; Masahiko Inami; Michitaka Hirose (HCI (26), 2018)

Intergenerational shared action games for promoting empathy between Japanese youth and elders. - Katie Seaborn; Nina Lee; Marla Narazani; Atsushi Hiyama (ACII, 2019)

Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms. - Ryo Takizawa; Adrien Verhulst; Katie Seaborn; Masaaki Fukuoka; Atsushi Hiyama; Michiteru Kitazaki; Masahiko Inami; Maki Sugimoto (AIVR, 2019)

MagniFinger: Fingertip probe microscope with direct micro movements. - Noriyasu Obushi; Sohei Wakisaka; Shunichi Kasahara; Katie Seaborn; Atsushi Hiyama; Masahiko Inami (AH, 2019)

Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System. - Seiki Tokunaga; Katie Seaborn; Kazuhiro Tamura; Mihoko Otake-Matsuura (ICIDS, 2019)

Parasitic Body: Exploring Perspective Dependency in a Shared Body with a Third Arm. - Ryo Takizawa; Atsushi Hivarna; Adrien Verhulst; Katie Seaborn; Masaaki Fukuoka; Michiteru Kitazaki; Masahiko Inami; Maki Suqirnoto (VR, 2019)

Scaling Up to Tackle Low Levels of Urban Food Waste Recycling. - Katie Seaborn; Johanna Mähönen; Yvonne Rogers (Conference on Designing Interactive Systems, 2020)

Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being. - Katie Seaborn; Peter Pennefather; Deborah I. Fels (Hum. Comput. Interact., 2020)

Removing Gamification: A Research Agenda: Removing Gamification. - Katie Seaborn (CHI Extended Abstracts, 2021)

Crossing the Tepper Line: An Emerging Ontology for Describing the Dynamic Sociality of Embodied AI: Crossing the Tepper Line. - Katie Seaborn; Peter Pennefather; Norihisa P. Miyake; Mihoko Otake-Matsuura (CHI Extended Abstracts, 2021)

Measuring Voice UX Quantitatively: A Rapid Review: Measuring Voice UX Quantitatively. - Katie Seaborn; Jacqueline Urakami (CHI Extended Abstracts, 2021)

Removing Gamification: A Research Agenda. - Katie Seaborn (CoRR, 2021)

Measuring Voice UX Quantitatively: A Rapid Review. - Katie Seaborn; Jacqueline Urakami (CoRR, 2021)

Crossing the Tepper Line: An Emerging Ontology for Describing the Dynamic Sociality of Embodied AI. - Katie Seaborn; Peter Pennefather; Norihisa P. Miyake; Mihoko Otake-Matsuura (CoRR, 2021)

What Pronouns for Pepper? A Critical Review of Gender/ing in Research. - Katie Seaborn; Alexa Frank (CHI, 2022)

Exploring Gender-Expansive Categorization Options for Robots. - Katie Seaborn; Peter Pennefather; Haruki Kotani (CHI Extended Abstracts, 2022)

Trust in Human-AI Interaction: Scoping Out Models, Measures, and Methods. - Takane Ueno; Yuto Sawa; Yeongdae Kim; Jacqueline Urakami; Hiroki Oura; Katie Seaborn (CHI Extended Abstracts, 2022)

Finding Strategies Against Misinformation in Social Media: A Qualitative Study. - Jacqueline Urakami; Yeongdae Kim; Hiroki Oura; Katie Seaborn (CHI Extended Abstracts, 2022)

Gender Neutrality in Robots: An Open Living Review Framework. - Katie Seaborn; Peter Pennefather (HRI, 2022)

Neither "Hear" Nor "Their": Interrogating Gender Neutrality in Robots. - Katie Seaborn; Peter Pennefather (HRI, 2022)

Voice in Human-Agent Interaction: A Survey. - Katie Seaborn; Norihisa P. Miyake; Peter Pennefather; Mihoko Otake-Matsuura (ACM Comput. Surv., 2022)

Right for the Job or Opposites Attract? Exploring Cross-Generational User Experiences with "Younger" and "Older" Voice Assistants. - Yuto Sawa; Julia Keckeis; Katie Seaborn (Conference on Designing Interactive Systems (Companion Volume), 2023)

Exoskeleton for the Mind: Exploring Strategies Against Misinformation with a Metacognitive Agent. - Yeongdae Kim; Takane Ueno; Katie Seaborn; Hiroki Oura; Jacqueline Urakami; Yuto Sawa (AHs, 2023)

Linguistic Dead-Ends and Alphabet Soup: Finding Dark Patterns in Japanese Apps. - Shun Hidaka; Sota Kobuki; Mizuki Watanabe; Katie Seaborn (CHI, 2023)

Dis/Immersion in Mindfulness Meditation with a Wandering Voice Assistant. - Bonhee Ku; Tatsuya Itagaki; Katie Seaborn (CHI Extended Abstracts, 2023)

The Systematic Review-lution: A Manifesto to Promote Rigour and Inclusivity in Research Synthesis. - Katja Rogers; Katie Seaborn (CHI Extended Abstracts, 2023)

Interacting with Masculinities: A Scoping Review. - Katie Seaborn (CHI Extended Abstracts, 2023)

Transcending the "Male Code": Implicit Masculine Biases in NLP Contexts. - Katie Seaborn; Shruti Chandra; Thibault Fabre (CHI, 2023)

"I'm" Lost in Translation: Pronoun Missteps in Crowdsourced Data Sets. - Katie Seaborn; Yeongdae Kim (CHI Extended Abstracts, 2023)

Can Voice Assistants Sound Cute? Towards a Model of Kawaii Vocalics. - Katie Seaborn; Somang Nam; Julia Keckeis; Tatsuya Itagaki (CHI Extended Abstracts, 2023)

Trust and Reliance in Consensus-Based Explanations from an Anti-Misinformation Agent. - Takane Ueno; Yeongdae Kim; Hiroki Oura; Katie Seaborn (CHI Extended Abstracts, 2023)

Super Synthesis Pros., or Why CHI PLAY Needs Research Synthesis. - Katie Seaborn (CHI PLAY (Companion), 2023)

Link, User-Centred Designer: Game Characters as Transcendent Models. - Katie Seaborn (CHI PLAY (Companion), 2023)

Meaningful Play and Malicious Delight: Exploring Maldaimonic Game UX. - Katie Seaborn; Satoru Iseya (CHI PLAY (Companion), 2023)

Kawaii Game Vocalics: A Preliminary Model. - Katie Seaborn; Katja Rogers; Somang Nam; Miu Kojima (CHI PLAY (Companion), 2023)

Interdisciplinary Approaches in Human-Agent Interaction. - Lucas Morillo-Méndez; Laetitia Tanqueray; Samantha Stedtler; Katie Seaborn (HAI, 2023)

Inclusive HRI II: Equity and Diversity in Design, Application, Methods, and Community. - Ana Tanevska; Shruti Chandra; Giulia Barbareschi; Amy Eguchi; Zhao Han; Raj Korpan; Anastasia K. Ostrowski; Giulia Perugia; Sindhu Ravindranath; Katie Seaborn; Katie Winkle (HRI (Companion), 2023)

Robotic Backchanneling in Online Conversation Facilitation: A Cross-Generational Study. - Sota Kobuki; Katie Seaborn; Seiki Tokunaga; Kosuke Fukumori; Shun Hidaka; Kazuhiro Tamura; Koji Inoue; Tatsuya Kawahara; Mihoko Otake-Matsuura (RO-MAN, 2023)

Can a gender-ambiguous voice reduce gender stereotypes in human-robot interactions? - Ilaria Torre 002; Erik Lagerstedt; Nathaniel Dennler; Katie Seaborn; Iolanda Leite; Éva Székely (RO-MAN, 2023)

Nonverbal Cues in Human-Robot Interaction: A Communication Studies Perspective. - Jacqueline Urakami; Katie Seaborn (ACM Trans. Hum. Robot Interact., 2023)

Voice Over Body? Older Adults' Reactions to Robot and Voice Assistant Facilitators of Group Conversation. - Katie Seaborn; Takuya Sekiguchi; Seiki Tokunaga; Norihisa P. Miyake; Mihoko Otake-Matsuura (Int. J. Soc. Robotics, 2023)

Wizundry: A Cooperative Wizard of Oz Platform for Simulating Future Speech-based Interfaces with Multiple Wizards. - Siying Hu; Hen Chen Yen; Ziwei Yu; Mingjian Zhao; Katie Seaborn; Can Liu 003 (Proc. ACM Hum. Comput. Interact., 2023)

Not Only WEIRD but "Uncanny"? A Systematic Review of Diversity in Human-Robot Interaction Research. - Katie Seaborn; Giulia Barbareschi; Shruti Chandra (Int. J. Soc. Robotics, 2023)

Theorizing Deception: A Scoping Review of Theory in Research on Dark Patterns and Deceptive Design. - Weichen Joe Chang; Katie Seaborn; Andrew A. Adams (CHI Extended Abstracts, 2024)

Silver-Tongued and Sundry: Exploring Intersectional Pronouns with ChatGPT. - Takao Fujii; Katie Seaborn; Madeleine Steeds (CHI, 2024)

Mobilizing Research and Regulatory Action on Dark Patterns and Deceptive Design Practices. - Colin M. Gray; Johanna T. Gunawan; René Schäfer; Nataliia Bielova; Lorena Sánchez Chamorro; Katie Seaborn; Thomas Mildner; Hauke Sandhaus (CHI Extended Abstracts, 2024)

No Joke: An Embodied Conversational Agent Greeting Older Adults with Humour or a Smile Unrelated to Initial Acceptance. - Ge Li; Katie Seaborn (CHI Extended Abstracts, 2024)

Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game Experiences. - Katie Seaborn; Satoru Iseya; Shun Hidaka; Sota Kobuki; Shruti Chandra (CHI, 2024)

Deceptive, Disruptive, No Big Deal: Japanese People React to Simulated Dark Commercial Patterns. - Katie Seaborn; Tatsuya Itagaki; Mizuki Watanabe; Yijia Wang; Ping Geng; Takao Fujii; Yuto Mandai; Miu Kojima; Suzuka Yoshida (CHI Extended Abstracts, 2024)

Kawaii Computing: Scoping Out the Japanese Notion of Cute in User Experiences with Interactive Systems. - Yijia Wang; Katie Seaborn (CHI Extended Abstracts, 2024)

Cross-Cultural Validation of Partner Models for Voice User Interfaces. - Katie Seaborn; Iona Gessinger; Suzuka Yoshida; Benjamin R. Cowan; Philip R. Doyle (CUI, 2024)

Another Subtle Pattern: Examining Demographic Biases in Dark Patterns and Deceptive Design Research. - Katie Seaborn; Weichen Joe Chang (DDPCHI@CHI, 2024)

Juicy Text: Onomatopoeia and Semantic Text Effects for Juicy Player Experiences. - Émilie Fabre; Katie Seaborn; Adrien Verhulst; Yuta Itoh 001; Jun Rekimoto (ICMI, 2024)

Coimagining the Future of Voice Assistants with Cultural Sensitivity. - Katie Seaborn; Yuto Sawa; Mizuki Watanabe (CoRR, 2024)

No Joke: An Embodied Conversational Agent Greeting Older Adults with Humour or a Smile Unrelated to Initial Acceptance. - Ge Rikaku Li; Katie Seaborn (CoRR, 2024)

Bots against Bias: Critical Next Steps for Human-Robot Interaction. - Katie Seaborn (CoRR, 2024)

Qualitative Approaches to Voice UX. - Katie Seaborn; Jacqueline Urakami; Peter Pennefather; Norihisa Miyake (ACM Comput. Surv., 2024)

Transnational lgbTq+ SIG. - Rose Bohrer; Shano Liang; Michelle V. Cormier; Takao Fujii; Phoebe O. Toups Dugas; Rua Mae Williams; Amy J. Ko; Katie Seaborn; Oliver L. Haimson (CHI Extended Abstracts, 2025)

More-than-Human Storytelling: Designing Longitudinal Narrative Engagements with Generative AI. - Émilie Fabre; Katie Seaborn; Shuta Koiwai; Mizuki Watanabe; Paul Riesch (CHI Extended Abstracts, 2025)

Inter(sectional) Alia(s): Ambiguity in Voice Agent Identity via Intersectional Japanese Self-Referents. - Takao Fujii; Katie Seaborn; Madeleine Steeds; Jun Kato 001 (CHI, 2025)

Anime SIG: Researching Japanese Animation From Technical, Cultural, and Industrial Perspectives. - Jun Kato 001; Yuki Koyama 001; Akinobu Maejima; Ryotaro Mihara; Katie Seaborn (CHI Extended Abstracts, 2025)

Super Kawaii Vocalics: Amplifying the "Cute" Factor in Computer Voice. - Yuto Mandai; Katie Seaborn; Tomoyasu Nakano; Xin Sun 016; Yijia Wang; Jun Kato 001 (CHI, 2025)

Technology Mediated Caregiving For Older Adults Aging in Place. - Elizabeth D. Mynatt; Masatomo Kobayashi; Alisha Pradhan; Niharika Mathur; John Vines; Katie Seaborn; Erin Buehler; Jenny Waycott; John Rudnik; Tamara Zubatiy; Agata Rozga (CHI Extended Abstracts, 2025)

Global and Transdisciplinary Perspectives on Dark Patterns and Deceptive Design Practice: ダークパターンとひとをだますデザインに関する国際的かつ学際的な交流. - Katie Seaborn; Colin M. Gray; Johanna Gunawan; Thomas Mildner; René Schäfer; Lorena Sánchez Chamorro; Satoshi Nakamura 002 (CHI Extended Abstracts, 2025)

Hearing Ambiguity: Exploring Beyond-Gender Impressions of Artificial Ambiguous Voices. - Martina De Cet; Katie Seaborn; Mohammad Obaid; Ilaria Torre 002 (CUI, 2025)

ChatGPT and me: First-time and experienced users' perceptions of ChatGPT's communicative ability as a dialogue partner. - Iona Gessinger; Katie Seaborn; Madeleine Steeds; Benjamin R. Cowan (Int. J. Hum. Comput. Stud., 2025)

The Voice Experience Inventory (VOXI): Validating a consensus-driven instrument for measuring user impressions of computer voice. - Katie Seaborn; Maximilian Altmeyer; Ge Rikaku Li; Bonhee Ku; Sota Kobuki; Jacqueline Urakami (Int. J. Hum. Comput. Stud., 2025)

ChatGPT and U(X): A Rapid Review on Measuring the User Experience. - Katie Seaborn (CoRR, 2025)

From "Made In" to Mukokuseki: Exploring the Visual Perception of National Identity in Robots. - Katie Seaborn; Haruki Kotani; Peter Pennefather (ACM Trans. Hum. Robot Interact., 2025)