Evaluating the effect of emotion on gender recognition in virtual humans. - Katja Zibrek; Ludovic Hoyet; Kerstin Ruhland; Rachel McDonnell (SAP, 2013)

Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies. - Ludovic Hoyet; Kenneth Ryall; Katja Zibrek; Hwangpil Park; Jehee Lee; Jessica K. Hodgins; Carol O'Sullivan (ACM Trans. Graph., 2013)

Does render style affect perception of personality in virtual humans? - Katja Zibrek; Rachel McDonnell (SAP, 2014)

Perception of personality through eye gaze of realistic and cartoon models. - Kerstin Ruhland; Katja Zibrek; Rachel McDonnell (SAP, 2015)

Evaluating the Uncanny valley with the implicit association test. - Katja Zibrek; Rachel McDonnell (SAP, 2015)

Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans. - Katja Zibrek; Ludovic Hoyet; Kerstin Ruhland; Rachel McDonnell (ACM Trans. Appl. Percept., 2015)

To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces. - Eduard Zell; Carlos Aliaga; Adrián Jarabo; Katja Zibrek; Diego Gutierrez; Rachel McDonnell; Mario Botsch (ACM Trans. Graph., 2015)

Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task. - Katja Zibrek; Elena Kokkinara; Rachel McDonnell (SAP, 2017)

The Influence of Synthetic Voice on the Evaluation of a Virtual Character. - João Paulo Cabral; Benjamin R. Cowan; Katja Zibrek; Rachel McDonnell (INTERSPEECH, 2017)

The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role? - Katja Zibrek; Elena Kokkinara; Rachel McDonnell (IEEE Trans. Vis. Comput. Graph., 2018)

A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting. - Pisut Wisessing; Katja Zibrek; Douglas W. Cunningham; Rachel McDonnell (SAP, 2019)

Social presence and place illusion are affected by photorealism in embodied VR. - Katja Zibrek; Rachel McDonnell (MIG, 2019)

Perception of virtual characters. - Eduard Zell; Katja Zibrek; Rachel McDonnell (SIGGRAPH Courses, 2019)

Is Photorealism Important for Perception of Expressive Virtual Humans in Virtual Reality? - Katja Zibrek; Sean Martin; Rachel McDonnell (ACM Trans. Appl. Percept., 2019)

Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters. - Benjamin Niay; Anne-Hélène Olivier; Katja Zibrek; Julien Pettré; Ludovic Hoyet (SAP, 2020)

From Perception to Interaction with Virtual Characters. - Eduard Zell; Katja Zibrek; Xueni Pan; Marco Gillies; Rachel McDonnell (Eurographics (Tutorials), 2020)

Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions. - Tristan Duverné; Théo Rougnant; François Le Yondre; Florian Berton; Julien Bruneau 002; Katja Zibrek; Julien Pettré; Ludovic Hoyet; Anne-Hélène Olivier (EuroVR, 2020)

Investigating perceptually based models to predict importance of facial blendshapes. - Emma Carrigan; Katja Zibrek; Rozenn Dahyot; Rachel McDonnell (MIG, 2020)

Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Ludovic Hoyet; Julien Pettré; Rachel McDonnell (VR Workshops, 2020)

The Effect of Gender and Attractiveness of Motion on Proximity in Virtual Reality. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Ludovic Hoyet; Julien Pettré; Rachel McDonnell (ACM Trans. Appl. Percept., 2020)

Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal. - Pisut Wisessing; Katja Zibrek; Douglas W. Cunningham; John Dingliana; Rachel McDonnell (ACM Trans. Graph., 2020)

Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication. - Pierre Raimbaud; Alberto Jovane; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Julien Pettré; Anne-Hélène Olivier (IVA, 2021)

Perception of Motion Variations in Large-Scale Virtual Human Crowds. - Robin Adili; Benjamin Niay; Katja Zibrek; Anne-Hélène Olivier; Julien Pettré; Ludovic Hoyet (MIG, 2021)

Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality? - Katja Zibrek; João P. Cabral; Rachel McDonnell (MIG, 2021)

Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions. - Iana Podkosova; Katja Zibrek; Julien Pettré; Ludovic Hoyet; Anne-Hélène Olivier (VR Workshops, 2021)

Model for predicting perception of facial action unit activation using virtual humans. - Rachel McDonnell; Katja Zibrek; Emma Carrigan; Rozenn Dahyot (Comput. Graph., 2021)

Editorial: Meeting Remotely - The Challenges of Optimal Avatar Interaction in VR. - Katja Zibrek; Xueni Pan; Marko Orel (Frontiers Virtual Real., 2021)

The Stare-in-the-Crowd Effect in Virtual Reality. - Pierre Raimbaud; Alberto Jovane; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Julien Pettré; Anne-Hélène Olivier (VR, 2022)

Proximity in VR: The Importance of Character Attractiveness and Participant Gender. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Julien Pettré; Ludovic Hoyet; Rachel McDonnell (VR Workshops, 2022)

Sympathy for the digital: Influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans. - Darragh Higgins; Katja Zibrek; João P. Cabral; Dónal Egan; Rachel McDonnell (Comput. Graph., 2022)

Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation. - Adèle Colas; Wouter van Toll; Katja Zibrek; Ludovic Hoyet; Anne-Hélène Olivier; Julien Pettré (Comput. Graph. Forum, 2022)

The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual Reality. - Pierre Raimbaud; Alberto Jovane; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Julien Pettré; Anne-Hélène Olivier (SAP, 2023)

Warping character animations using visual motion features. - Alberto Jovane; Pierre Raimbaud; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Anne-Hélène Olivier; Julien Pettré (Comput. Graph., 2023)

Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures. - Yuliya Patotskaya; Ludovic Hoyet; Anne-Hélène Olivier; Julien Pettré; Katja Zibrek (Comput. Graph., 2023)

Entropy and Speed: Effects of Obstacle Motion Properties on Avoidance Behavior in Virtual Environment. - Yuliya Patotskaya; Ludovic Hoyet; Katja Zibrek; Julien Pettré (SAP, 2024)

A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations. - Rim Rekik; Stefanie Wuhrer; Ludovic Hoyet; Katja Zibrek; Anne-Hélène Olivier (Comput. Graph. Forum, 2024)

Quality assessment of 3D human animation: Subjective and objective evaluation. - Rim Rekik; Stefanie Wuhrer; Ludovic Hoyet; Katja Zibrek; Anne-Hélène Olivier (CoRR, 2025)