A microprogramming simulator for instructional use. - J. R. Parker 001; Katrin Becker (SIGCSE, 1984)

A tool for teaching advanced data structures to computer science students: an overview of the BDP system. - Katrin Becker; Melissa Beacham (J. Comput. Sci. Coll., 2000)

Teaching with games: the Minesweeper and Asteroids experience. - Katrin Becker (J. Comput. Sci. Coll., 2001)

Making CS more fun. - Katrin Becker; Rob Bryant 001; Sharon M. Tuttle; Steven R. Vegdahl; Ron West (J. Comput. Sci. Coll., 2001)

Back to Pascal: retro but not backwards. - Katrin Becker (J. Comput. Sci. Coll., 2002)

Grading programming assignments using rubrics. - Katrin Becker (ITiCSE, 2003)

Assignments that meet the needs of exceptional students without disadvantaging the average. - Katrin Becker (ITiCSE, 2003)

Measuring effectiveness of constructivist and behaviourist assignments in CS102. - J. R. Parker 001; Katrin Becker (ITiCSE, 2003)

Computer science and the arts: some multi-disciplinary teaching collaborations. - J. R. Parker 001; Katrin Becker; Douglas McCullough (ITiCSE, 2003)

A multiple-intelligences approach to teaching number systems. - Katrin Becker (J. Comput. Sci. Coll., 2003)

Reconciling a traditional syllabus with an inquiry-based introductory course. - Katrin Becker (J. Comput. Sci. Coll., 2004)

How Are Games Educational? Learning Theories Embodied in Games. - Katrin Becker (DiGRA Conference, 2005)

Games for Learning: Are Schools Ready for What's to Come?. - Katrin Becker; Michele Jacobsen (DiGRA Conference, 2005)

Cutting-edge research by undergraduates on a shoestring? - Katrin Becker (J. Comput. Sci. Coll., 2005)

First principles of CS instruction. - Katrin Becker (J. Comput. Sci. Coll., 2006)

How much choice is too much? - Katrin Becker (ACM SIGCSE Bull., 2006)

Instructional ethology: reverse engineering for serious design of educational games. - Katrin Becker (Future Play, 2007)

Oh, the thinks you can think: language barriers in serious game design. - Katrin Becker (Future Play, 2007)

Digital game-based learning once removed: Teaching teachers. - Katrin Becker (Br. J. Educ. Technol., 2007)

Serious games + computer science = serious CS. - Katrin Becker; J. R. Parker 001 (J. Comput. Sci. Coll., 2007)

Using Elluminate in CS. - Katrin Becker (J. Comput. Sci. Coll., 2007)

The use of unfamiliar words: writing and CS education. - Katrin Becker (J. Comput. Sci. Coll., 2008)

Yet another magic bullet: a tool for assessing and evaluating learning potential in games. - Katrin Becker (Future Play, 2009)

How do researchers choose commercial games for study? - Katrin Becker (Future Play, 2009)

Serious game design I: The bicameral sketch. - J. R. Parker 001; Katrin Becker (IGIC, 2011)

The Magic Bullet: A Tool for Assessing and Evaluating Learning Potential in Games. - Katrin Becker (Int. J. Game Based Learn., 2011)

The Simulation-Game Controversy: What is a Ludic Simulation? - J. R. Parker 001; Katrin Becker (Int. J. Gaming Comput. Mediat. Simulations, 2013)

Gamification: How to gamify learning and instruction. - Katrin Becker (GEM, 2015)

4PEG: A structured rating system for games for learning. - Katrin Becker (GEM, 2015)

Games You Can't Win. - Dana Ruggiero; Katrin Becker (Comput. Games J., 2015)

3D Coverage Path Planning for Efficient Construction Progress Monitoring. - Katrin Becker; Martin Oehler; Oskar von Stryk (SSRR, 2022)