Katrin Wolf

Orcid: 0000-0001-5363-4910

Affiliations:
  • Beuth University of Applied Sciences, Berlin, Germany
  • Hamburg University of Applied Sciences, Media Technology Department, Germany
  • University of Art and Design, Berlin, Germany (former)
  • Stuttgart University, VIS, Germany (former)


According to our database1, Katrin Wolf authored at least 109 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Vibrollusion: Creating a Vibrotactile Illusion Induced by Audiovisual Touch Feedback.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Pull Outperforms Push as Vibrotactile Wristband Feedback for Mid-Air Gesture Guidance.
Proceedings of the Mensch und Computer 2023, 2023

An analysis of the effects of swarm cycling on cyclists' stress levels.
Proceedings of the Mensch und Computer 2023, 2023

HapticCollider: Ungrounded Force Feedback for Rigid Collisions during Virtual Tool Use.
Proceedings of the Mensch und Computer 2023, 2023

Increasing Realism of Displayed Vibrating AR Objects through Edge Blurring.
Proceedings of the Mensch und Computer 2023, 2023

Comparing Screen-Based Version Control to Augmented Artifact Version Control for Physical Objects.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

A Survey of Computer-Supported Remote Collaboration on Physical Objects.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Assignment of a Vibration to a Graphical Object Induced by Resonant Frequency.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
Cognitive Augmentation (Dagstuhl Seminar 22491).
Dagstuhl Reports, December, 2022

Body Language of Avatars in VR Meetings as Communication Status Cue: Recommendations for Interaction Design and Implementation.
i-com, 2022

Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine.
Found. Trends Hum. Comput. Interact., 2022

Tangible Version Control: Exploring a Physical Object's Alternative Versions.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Visuo-Haptic Interaction.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

SocialSlider: Changing the Transparency of Avatars.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
ThermoQuest - A Wearable Head Mounted Display to Augment Realities with Thermal Feedback.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Using Body Language of Avatars in VR Meetings as Communication Status Cue.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Placement of Teleported Co-users in AR.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Virtual Physical Task Training: Comparing Shared Body, Shared View and Verbal Task Explanation.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Preparing an Online Lecture That We Wouldn't Hate to Attend.
IEEE Pervasive Comput., 2020

New Digital Realities - Blending our Reality with Virtuality.
i-com, 2020

Embedding Conversational Agents into AR: Invisible or with a Realistic Human Body?
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Design Sensibilities - Designing for Cultural Sensitivity.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Exploring Non-Urgent Smart Home Notifications using a Smart Plant System.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

PLAY ME! Influencing Game Decisions through Suggestions made by Augmented Characters.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020


Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Accelerating Skill Acquisition of Two-Handed Drumming using Pneumatic Artificial Muscles.
Proceedings of the Augmented Humans International Conference, 2020

Go-Through: Disabling Collision to Access Obstructed Paths and Open Occluded Views in Social VR.
Proceedings of the Augmented Humans International Conference, 2020

2019
Mensch und Computer 2019 in Hamburg.
i-com, 2019

Be the Meeple: New Perspectives on Traditional Board Games.
Proceedings of the Thirteenth International Conference on Tangible, 2019

SpinalLog: Visuo-Haptic Feedback in Musculoskeletal Manipulation Training.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Reflexive Interaction: Extending the concept of Peripheral Interaction.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

The Effect of Camera Perspectives on Locomotion Accuracy in Virtual Reality.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Vorwort.
Proceedings of the Mensch und Computer 2019, 2019

Furniture CGI Presentation as 2D Renderings or Virtual Reality?
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

The Effect of Presence and Appearance of Guides in Virtual Reality Exhibitions.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

ArmTouch: The Forearm as Touchpad for VR Control.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Haptic Illusion Glove: A Glove for Illusionary Touch Feedback when Grasping Virtual Objects.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Build your Own!: Open-Source VR Shoes for Unity3D.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Sentiment Pen: Recognizing Emotional Context Based on Handwriting Features.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Avoiding the uncanny valley in virtual character design.
Interactions, 2018

Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation.
Int. J. Hum. Comput. Stud., 2018

Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp.
Proceedings of the Twelfth International Conference on Tangible, 2018

Beyond LED Status Lights - Design Requirements of Privacy Notices for Body-worn Cameras.
Proceedings of the Twelfth International Conference on Tangible, 2018

AURA: Urban Personal Projection to Initiate the Communication.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Fragments: Memory De- & Reconstruction of Historical Imaging.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

WIM: Fast Locomotion in Virtual Reality with Spatial Orientation Gain & without Motion Sickness.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Virtual reality on the go?: a study on social acceptance of VR glasses.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

We should start thinking about Privacy Implications of Sonic Input in Everyday Augmented Reality!
Proceedings of the Mensch und Computer 2018, 2018

Who's Watching? A feminist urban video installation.
Proceedings of the Electronic Visualisation and the Arts, 2018

Virtual Exhibitions: What do we win and what do we lose?
Proceedings of the Electronic Visualisation and the Arts, 2018

Quadcopter-Projected In-Situ Navigation Cues for Improved Location Awareness.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Whisper: sensing and enciphering secrets through a kinetic installation.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Interaction techniques for window management on large high-resolution displays.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Chaos/order//chaos: an interactive multimedia sculpture.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Using virtual reality for prototyping interactive architecture.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Understanding the ergonomic constraints in designing for touch surfaces.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Artist Pointer.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

DroneNavigator: Using Leashed and Free-Floating Quadcopters to Navigate Visually Impaired Travelers.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
Survey of Interactive Displays through Mobile Projections.
Int. J. Mob. Hum. Comput. Interact., 2016

Bodily Sketching With Sensable Stretchables.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Remote Assistance for Blind Users in Daily Life: A Survey about Be My Eyes.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Screen arrangements and interaction areas for large display work places.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Automatic projection positioning based on surface suitability.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Proxemic zones of exhibits and their manipulation using floor projection.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

The value of information cues for lifelog video navigation.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

How to browse through my large video data: face recognition & prioritizing for lifelog video.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Ergonomics of thumb-based pointing while holding tablets.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Microgesture detection for remote interaction with mobile devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Finger Placement and Hand Grasp during Smartphone Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Effect of Focus Cues on Separation of Information Layers.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Biomechanics of Front and Back-of-Tablet Pointing with Grasping Hands.
Int. J. Mob. Hum. Comput. Interact., 2015

Effects of camera position and media type on lifelogging images.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Interactive Displays through Mobile Projection.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Remote Drawing on Vertical Surfaces with a Self-Actuated Display.
Proceedings of the Mensch und Computer 2015, 2015

Self-Actuated Displays for Vertical Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Tick that Box: Interactive Paper Documents.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

meSch - Tools for Interactive Exhibitions.
Proceedings of the Electronic Visualisation and the Arts, 2015

Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Illusion of Surface Changes Induced by Tactile and Visual Touch Feedback.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Modeling Distant Pointing for Compensating Systematic Displacements.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Subjective and Objective Effects of Tablet's Pixel Density.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Using Space: Effect of Display Size on Users' Search Performance.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

TUIs in the Large: Using Paper Tangibles with Mobile Devices.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

PickRing: seamless interaction through pick-up detection.
Proceedings of the 6th Augmented Human International Conference, 2015

Grasp Interaction with Tablets.
Springer, ISBN: 978-3-319-13980-7, 2015

2014
Lifelogging: You're Wearing a Camera?
IEEE Pervasive Comput., 2014

A mobile see-through 3D display with front- and back-touch.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Ergonomic characteristics of gestures for front- and back-of-tablets interaction with grasping hands.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Comparing pointing techniques for grasping hands on tablets.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Touch Accessibility on the Front and the Back of Held Tablet Devices.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

2013
Tickle: a surface-independent interaction technique for grasp interfaces.
Proceedings of the Seventh International Conference on Tangible, 2013

Ubiquitous grasp interfaces.
Proceedings of the Seventh International Conference on Tangible, 2013

Haptic cues: texture as a guide for non-visual tangible interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Whole hand modeling using 8 wearable sensors: biomechanics for hand pose prediction.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
PinchPad: performance of touch-based gestures while grasping devices.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

What I grasp is what I control: interacting through grasp releases.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

A study of on-device gestures.
Proceedings of the Mobile HCI '12, 2012

Design space for finger gestures with hand-held tablets.
Proceedings of the International Conference on Multimodal Interaction, 2012

Does proprioception guide back-of-device pointing as well as vision?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

When hand and device melt into a unit: microgestures on grasped objects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Touching the void: gestures for auditory interfaces.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Microinteractions beside ongoing manual tasks.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Body, movement, gesture & tactility in interaction with mobile devices.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

A Taxonomy of Microinteractions: Defining Microgestures Based on Ergonomic and Scenario-Dependent Requirements.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Microinteractions to Augment Manual Tasks.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Microinteractions for supporting grasp tasks through usage of spare attentional and motor resources.
Proceedings of the ECCE 2011, 2011

2010
Foogue: eyes-free interaction for smartphones.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010


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