A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action Among Similar States. - Katsuki Ohto; Tetsuro Tanaka (ACG, 2017)

Computing the Winner of 2-Player TANHINMIN. - Hironori Kiya; Katsuki Ohto; Hirotaka Ono 001 (IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2021)