The Impact of the Flipped Classroom on Mathematics Concept Learning in High School. - Kaushal Kumar Bhagat; Cheng-Nan Chang; Chun-Yen Chang 001 (J. Educ. Technol. Soc., 2016)

Development and Validation of the Perception of Students Towards Online Learning (POSTOL). - Kaushal Kumar Bhagat; Leon Yufeng Wu; Chun-Yen Chang 001 (J. Educ. Technol. Soc., 2016)

A cost-effective interactive 3D virtual reality system applied to military live firing training. - Kaushal Kumar Bhagat; Wei-Kai Liou; Chun-Yen Chang 001 (Virtual Real., 2016)

Integrating GeoGebra with TPACK in Improving Pre-Service Mathematics Teachers' Professional Development. - Kaushal Kumar Bhagat; Chun-Yen Chang 001; Ronghuai Huang (ICALT, 2017)

Authentic Learning in a Technology-Rich Classroom: Innovative Education in the Classroom. - Kaushal Kumar Bhagat; Jonathan Michael Spector (ICCE, 2017)

Formative Assessment in Complex Problem-Solving Domains: The Emerging Role of Assessment Technologies. - Kaushal Kumar Bhagat; J. Michael Spector (J. Educ. Technol. Soc., 2017)

A Bibliometric Analysis of Six Years of Research on Flipped Classroom. - Kaushal Kumar Bhagat; J. Michael Spector (ICALT, 2018)

Investigating the Learning Performance toward Geometry Learning in an Augmented Reality System. - Chia-Hui Cheng; Fang-Ying Yang; Kaushal Kumar Bhagat; Wei-Kai Liou; Chun-Yen Chang 001; Yan Zhang (ICCE, 2018)

Augmented reality research output from 1990-2018: A bibliometric analysis. - Kaushal Kumar Bhagat (ICCE, 2019)

CodAR: An Augmented Reality Based Game to Teach Programming. - Vandit Sharma; Jeevankur Talukdar; Kaushal Kumar Bhagat (ICCE, 2019)

Design and Development of an Augmented Reality Tracing Application for Kindergarten Students. - Arnav Nigam; Kaushal Kumar Bhagat; Milan Chandrakar; Pramod Goswami (T4E, 2019)

To use augmented reality or not in formative assessment: a comparative study. - Kaushal Kumar Bhagat; Wei-Kai Liou; J. Michael Spector; Chun-Yen Chang 001 (Interact. Learn. Environ., 2019)

The Effectiveness of the Flipped Classroom on Students' Learning Achievement and Learning Motivation: A Meta-Analysis. - Lanqin Zheng; Kaushal Kumar Bhagat; Yuanyi Zhen; Xuan Zhang (J. Educ. Technol. Soc., 2020)

The design and evaluation of an AR-based serious game to teach programming. - Vandit Sharma; Kaushal Kumar Bhagat; Huai-Hsuan Huang; Nian-Shing Chen (Comput. Graph., 2022)

Usability Evaluation of an Online Inquiry-Based Learning Platform for Computational Thinking (CT-ONLINQ). - Nitesh Kumar Jha; Plaban Kumar Bhowmik; Kaushal Kumar Bhagat (ICALT, 2023)

A Comparative Study of Traditional and Augmented Reality-Based Engineering Drawing Instruction: Effects on Visualization Skills and Cognitive Load. - Kaushal Kumar Bhagat (ICCE, 2023)

Immediate Feedback in Computational Thinking: Generating hints using a Knowledge Graph. - Nitesh Kumar Jha; Plaban Kumar Bhowmik; Kaushal Kumar Bhagat (ICCE, 2023)

Students' Blended Learning Course Experience Scale (BLCES): development and validation. - Kaushal Kumar Bhagat; Chia-Hui Cheng; Indira Koneru; Fong Soon Fook; Chun-Yen Chang 001 (Interact. Learn. Environ., 2023)

Effectiveness of marker-based augmented reality game on computational thinking skills and cognitive load for middle school students. - Toluchuri Shalini Shankar Rao; Ajay Shankar Tiwari; Utanko Mitra; Kaushal Kumar Bhagat (ICALT, 2024)

Acceptance of an augmented reality application in an engineering drawing course. - Ajay Shankar Tiwari; Toluchuri Shalini Shankar Rao; Utanko Mitra; Kaushal Kumar Bhagat (ICALT, 2024)

Review of Different Assessment Methods Used by Online Inquiry-Based Learning Systems That Support Argumentation. - Nitesh Kumar Jha; Plaban Kumar Bhowmik; Kaushal Kumar Bhagat (ICCE, 2024)

Game-Based Motivation: Enhancing Learning with Achievements in a Customizable Virtual Reality Environment. - Michael Holly; Sandra Brettschuh; Ajay Shankar Tiwari; Kaushal Kumar Bhagat; Johanna Pirker (VRST, 2024)

Analysing user reviews of interactive educational apps: a sentiment analysis approach. - Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman (Interact. Learn. Environ., 2024)

Designing and evaluating an augmented reality system for an engineering drawing course. - Ajay Shankar Tiwari; Kaushal Kumar Bhagat; Georgios Lampropoulos 001 (Smart Learn. Environ., 2024)