Predictive interaction using the delphian desktop. - Takeshi Asano; Ehud Sharlin; Yoshifumi Kitamura; Kazuki Takashima; Fumio Kishino (UIST, 2005)

Acquisition of Off-Screen Object by Predictive Jumping. - Kazuki Takashima; Sriram Subramanian; Takayuki Tsukitani; Yoshifumi Kitamura; Fumio Kishino (APCHI, 2008)

Effects of avatar's blinking animation on person impressions. - Kazuki Takashima; Yasuko Omori; Yoshiharu Yoshimoto; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino (Graphics Interface, 2008)

Funbrella: recording and replaying vibrations through an umbrella axis. - Kazuyuki Fujita; Yuichi Itoh; Ai Yoshida; Maya Ozaki; Tetsuya Kikukawa; Ryo Fukazawa; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (Advances in Computer Entertainment Technology, 2009)

Comparison of multimodal interactions in perspective-corrected multi-display environment. - Ryo Fukazawa; Kazuki Takashima; Garth Shoemaker; Yoshifumi Kitamura; Yuichi Itoh; Fumio Kishino (3DUI, 2010)

Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map. - Kazuyuki Fujita; Yuichi Itoh; Kazuki Takashima; Yoshifumi Kitamura; Takayuki Tsukitani; Fumio Kishino (Graphics Interface, 2010)

FuSA2 touch display. - Kosuke Nakajima; Yuichi Itoh; Ai Yoshida; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (SIGGRAPH Emerging Technologies, 2010)

Ambient Suite: enhancing communication among multiple participants. - Kazuyuki Fujita; Yuichi Itoh; Hiroyuki Ohsaki; Naoaki Ono; Keiichiro Kagawa; Kazuki Takashima; Sho Tsugawa; Kosuke Nakajima; Yusuke Hayashi; Fumio Kishino (Advances in Computer Entertainment Technology, 2011)

Quasi-realtime social network construction with heterogeneous sensors in ambient environment. - Sho Tsugawa; Hiroyuki Ohsaki; Yuichi Itoh; Naoaki Ono; Keiichiro Kagawa; Kazuki Takashima; Makoto Imase (Advances in Computer Entertainment Technology, 2011)

FuSA touch display: a furry and scalable multi-touch display. - Kosuke Nakajima; Yuichi Itoh; Takayuki Tsukitani; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (ITS, 2011)

FuSA2 touch display. - Kosuke Nakajima; Yuichi Itoh; Takayuki Tsukitani; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (ITS, 2011)

Modulating reinforcement-learning parameters using agent emotions. - Rickard von Haugwitz; Yoshifumi Kitamura; Kazuki Takashima (SCIS&ISIS, 2012)

Elastic scroll for multi-focus interactions. - Kazuki Takashima; Kazuyuki Fujita; Yuichi Itoh; Yoshifumi Kitamura (UIST (Adjunct Volume), 2012)

Ambient Suite: Room-shaped information environment for interpersonal communication. - Kazuyuki Fujita; Yuichi Itoh; Hiroyuki Ohsaki; Naoaki Ono; Keiichiro Kagawa; Kazuki Takashima; Sho Tsugawa; Kosuke Nakajima; Yusuke Hayashi; Fumio Kishino (VR, 2012)

Cup-le: A cup-shaped device for conversational experiment. - Yusuke Hayashi; Yuichi Itoh; Kazuki Takashima; Kazuyuki Fujita; Kosuke Nakajima; Ikuo Daibo; Takao Onoye (VR, 2012)

FuSA2 Touch Display: A furry and scalable multi-touch display. - Kosuke Nakajima; Yuichi Itoh; Takayuki Tsukitani; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (VR, 2012)

Toward large-scale and dynamic social network analysis with heterogeneous sensors in ambient environment. - Sho Tsugawa; Hiroyuki Ohsaki; Yuichi Itoh; Naoaki Ono; Keiichiro Kagawa; Kazuki Takashima; Makoto Imase (VR, 2012)

D-FLIP: Dynamic and Flexible Interactive PhotoShow. - Chi Thanh Vi; Kazuki Takashima; Hitomi Yokoyama; Gengdai Liu; Yuichi Itoh; Sriram Subramanian; Yoshifumi Kitamura (Advances in Computer Entertainment, 2013)

D-FLIP: dynamic & flexible interactive PhotoShow. - Yoshifumi Kitamura; Chi Thanh Vi; Gengdai Liu; Kazuki Takashima; Yuichi Itoh; Sriram Subramanian (SIGGRAPH ASIA Emerging Technologies, 2013)

Seamless interaction using a portable projector in perspective corrected multi display environments. - Jorge H. dos S. Chernicharo; Kazuki Takashima; Yoshifumi Kitamura (SUI, 2013)

Direct 3D object manipulation on a collaborative stereoscopic display. - Kasim Özacar; Kazuki Takashima; Yoshifumi Kitamura (SUI, 2013)

TransformTable: a self-actuated shape-changing digital table. - Kazuki Takashima; Naohiro Aida; Hitomi Yokoyama; Yoshifumi Kitamura (ITS, 2013)

SWINGNAGE: gesture-based mobile interactions on distant public displays. - Tokuo Yamaguchi; Hiroyuki Fukushima; Shigeru Tatsuzawa; Masato Nonaka; Kazuki Takashima; Yoshifumi Kitamura (ITS, 2013)

Ambient party room: A room-shaped system enhancing communication for parties or gatherings. - Kazuyuki Fujita; Yuichi Itoh; Kazuki Takashima; Kosuke Nakajima; Yusuke Hayashi; Fumio Kishino (VR, 2013)

Calamaro: perceiving robotic motion in the wild. - John Harris; Stephanie Law; Kazuki Takashima; Ehud Sharlin; Yoshifumi Kitamura (HAI, 2014)

A-blocks: recognizing and assessing child building processes during play with toy blocks. - Toshiki Hosoi; Kazuki Takashima; Tomoaki Adachi; Yuichi Itoh; Yoshifumi Kitamura (SIGGRAPH ASIA Emerging Technologies, 2014)

IM3D: magnetic motion tracking system for dexterous 3D interactions. - Jiawei Huang 005; Kazuki Takashima; Shuichiro Hashi; Yoshifumi Kitamura (SIGGRAPH Emerging Technologies, 2014)

StackBlock: block-shaped interface for flexible stacking. - Masahiro Ando; Yuichi Itoh; Toshiki Hosoi; Kazuki Takashima; Kosuke Nakajima; Yoshifumi Kitamura (UIST (Adjunct Volume), 2014)

A dynamic flexible and interactive display method of digital photographs. - Chi Thanh Vi; Kazuki Takashima; Hitomi Yokoyama; Gengdai Liu; Yuichi Itoh; Sriram Subramanian; Yoshifumi Kitamura (Entertain. Comput., 2014)

MovemenTable: The Design of Moving Interactive Tabletops. - Kazuki Takashima; Yusuke Asari; Hitomi Yokoyama; Ehud Sharlin; Yoshifumi Kitamura (INTERACT (3), 2015)

JackVR: A Virtual Reality Training System for Landing Oil Rigs. - Ahmed E. Mostafa; Kazuki Takashima; Mario Costa Sousa; Ehud Sharlin (ISVC (2), 2015)

Exploring Boundless Scroll by Extending Motor Space. - Kazuki Takashima; Nana Shinshi; Yoshifumi Kitamura (MobileHCI, 2015)

TransformTable. - Yusuke Asari; Kazuki Takashima; Yoshifumi Kitamura (SIGGRAPH Asia Emerging Technologies, 2015)

PLANWELL: spatial user interface for collaborative petroleum well-planning. - Aditya Shekhar Nittala; Nico Li; Stephen Cartwright; Kazuki Takashima; Ehud Sharlin; Mario Costa Sousa (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

Coupled-clay: Physical-virtual 3D collaborative interaction environment. - Kasim Özacar; Takuma Hagiwara; Jiawei Huang 005; Kazuki Takashima; Yoshifumi Kitamura (VR, 2015)

IM6D: magnetic tracking system with 6-DOF passive markers for dexterous 3D interaction and motion. - Jiawei Huang 005; Tsuyoshi Mori; Kazuki Takashima; Shuichiro Hashi; Yoshifumi Kitamura (ACM Trans. Graph., 2015)

Study and Design of a Shape-Shifting Wall Display. - Kazuki Takashima; Takafumi Oyama; Yusuke Asari; Ehud Sharlin; Saul Greenberg; Yoshifumi Kitamura (Conference on Designing Interactive Systems, 2016)

Interactive Surfaces for Collaborative Software Design. - Michel Chaudron; Kazuki Takashima; Matthias Book; Khanh-Duy Le; Morten Fjeld (NordiCHI, 2016)

Viblock: block-shaped content manipulation in VR. - Miteki Ishikawa; Takuma Hagiwara; Kazuki Takashima; Yoshifumi Kitamura (SIGGRAPH ASIA VR Showcase, 2016)

6-DOF computation and marker design for magnetic 3D dexterous motion-tracking system. - Jiawei Huang 005; Tsuyoshi Mori; Kazuki Takashima; Shuichiro Hashi; Yoshifumi Kitamura (VRST, 2016)

Exploring in-the-Wild Game-Based Gesture Data Collection. - Kiyoshi Oka; Weiquan Lu; Kasim Özacar; Kazuki Takashima; Yoshifumi Kitamura (INTERACT (2), 2017)

ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilities. - Ahmed E. Mostafa; Won Hyung A. Ryu; Kazuki Takashima; Sonny Chan; Mario Costa Sousa; Ehud Sharlin (SUI, 2017)

Adaptive Workspace using MovemenTable. - Yoshiki Kudo; Kazuki Takashima; Yoshifumi Kitamura (ISS, 2017)

3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays. - Kasim Özacar; Juan David Hincapié-Ramos; Kazuki Takashima; Yoshifumi Kitamura (Interact. Comput., 2017)

Designing Action-Characterizing Toy Blocks for Behavior Assessments. - Xiyue Wang; Miteki Ishikawa; Kazuki Takashima; Tomoaki Adachi; Ehud Sharlin; Patrick Finn; Yoshifumi Kitamura (CHI Extended Abstracts, 2018)

A Study on AR Authoring using Mobile Devices for Educators. - Kinfung Chu; Weiquan Lu; Kiyoshi Oka; Kazuki Takashima; Yoshifumi Kitamura (ICAT-EGVE, 2018)

Unsupervised Adaptation of Neural Networks for Discriminative Sound Source Localization with Eliminative Constraint. - Ryu Takeda; Yoshiki Kudo; Kazuki Takashima; Yoshifumi Kitamura; Kazunori Komatani (ICASSP, 2018)

The living wall display: physical augmentation of interactive content using an autonomous mobile display. - Yuki Onishi; Yoshiki Kudo; Kazuki Takashima; Anthony Tang 001; Yoshifumi Kitamura (SIGGRAPH ASIA Emerging Technologies, 2018)

Dynamic, Flexible and Multi-dimensional Visualization of Digital Photos and their Metadata. - Xin Huang; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (ISS, 2018)

AdapTable: Extending Reach over Large Tabletops through Flexible Multi-Display Configuration. - Yoshiki Kudo; Kazuki Takashima; Morten Fjeld; Yoshifumi Kitamura (ISS, 2018)

VR safari park: a concept-based world building interface using blocks and world tree. - Shotaro Ichikawa; Kazuki Takashima; Anthony Tang 001; Yoshifumi Kitamura (VRST, 2018)

Designing dynamic aware interiors. - Yoshifumi Kitamura; Kazuki Takashima; Kazuyuki Fujita (VRST, 2018)

Random-forest-based initializer for solving inverse problem in 3D motion tracking systems. - Ryo Sugawara; Jiawei Huang 005; Kazuki Takashima; Taku Komura; Yoshifumi Kitamura (VRST, 2018)

VRSpineSim: Applying Educational Aids Within A Virtual Reality Spine Surgery Simulator. - Ahmed E. Mostafa; Won Hyung A. Ryu; Sonny Chan; Kazuki Takashima; Gail Kopp; Mario Costa Sousa; Ehud Sharlin (CGI, 2019)

PinpointFly: An Egocentric Position-pointing Drone Interface using Mobile AR. - Linfeng Chen; Akiyuki Ebi; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (SIGGRAPH ASIA Emerging Technologies, 2019)

FreeMo: Extending Hand Tracking Experiences Through Capture Volume and User Freedom. - Pascal Chiu; Isamu Endo; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (SIGGRAPH Asia XR, 2019)

JumpinVR: Enhancing Jump Experience in a Limited Physical Space. - Tomás Havlík; Daigo Hayashi; Kazuyuki Fujita; Kazuki Takashima; Robert W. Lindeman; Yoshifumi Kitamura (SIGGRAPH Asia XR, 2019)

Pursuit Sensing: Extending Hand Tracking Space in Mobile VR Applications. - Pascal Chiu; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (SUI, 2019)

ShearSheet: Low-Cost Shear Force Input with Elastic Feedback for Augmenting Touch Interaction. - Mengting Huang; Kazuyuki Fujita; Kazuki Takashima; Taichi Tsuchida; Hiroyuki Manabe; Yoshifumi Kitamura (ISS, 2019)

Third-Person Piloting: Increasing Situational Awareness using a Spatially Coupled Second Drone. - Ryotaro Temma; Kazuki Takashima; Kazuyuki Fujita; Koh Sueda; Yoshifumi Kitamura (UIST, 2019)

An Investigation of Electrode Design for Physical Touch Extensions on a Capacitive Touch Surface. - Xiyue Wang; Kaori Ikematsu; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura (UIST (Adjunct Volume), 2019)

Text Typing in VR Using Smartphones Touchscreen and HMD. - Sabah Boustila; Thomas Guégan; Kazuki Takashima; Yoshifumi Kitamura (VR, 2019)

Exploring Scalable WorkSpace Based on Virtual and Physical Movable Wall. - Sabah Boustila; Hao Zheng; Bai Shuxia; Kazuki Takashima; Yoshifumi Kitamura (VR, 2019)

Escape Room in Mixed Reality: 10th Annual 3DUI Contest. - Pablo A. Figueroa; Rongkai Guo; Kazuki Takashima; Benjamin Weyers (VR, 2019)

Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality. - Oaigo Hayashi; Kazuyuki Fujita; Kazuki Takashima; Robert W. Lindernan; Yoshifumi Kitarnura (VR, 2019)

CamCutter: Impromptu Vision-Based Cross-Device Application Sharing. - Takuma Hagiwara; Kazuki Takashima; Morten Fjeld; Yoshifumi Kitamura (Interact. Comput., 2019)

Techniques to Visualize Occluded Graph Elements for 2.5D Map Editing. - Kazuyuki Fujita; Daigo Hayashi; Kotaro Hara; Kazuki Takashima; Yoshifumi Kitamura (CHI Extended Abstracts, 2020)

StickyTouch: A Tactile Display with Changeable Adhesive Distribution. - Yoshitaka Ishihara; Yuichi Itoh; Ryo Shirai; Kazuyuki Fujita; Kazuki Takashima; Takao Onoye (HAPTICS, 2020)

ZoomWalls: Dynamic Walls that Simulate Haptic Infrastructure for Room-scale VR World. - Yan Yixian; Kazuki Takashima; Anthony Tang 001; Takayuki Tanno; Kazuyuki Fujita; Yoshifumi Kitamura (UIST, 2020)

AssessBlocks: Exploring Toy Block Play Features for Assessing Stress in Young Children after Natural Disasters. - Xiyue Wang; Kazuki Takashima; Tomoaki Adachi; Patrick Finn; Ehud Sharlin; Yoshifumi Kitamura (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020)

PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR. - Linfeng Chen; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (CHI, 2021)

A Reconfigurable Mobile Head-Mounted Display Supporting Real World Interactions. - Isamu Endo; Kazuki Takashima; Maakito Inoue; Kazuyuki Fujita; Kiyoshi Kiyokawa; Yoshifumi Kitamura (CHI Extended Abstracts, 2021)

TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair. - Kazuyuki Fujita; Aoi Suzuki; Kazuki Takashima; Kaori Ikematsu; Yoshifumi Kitamura (CHI, 2021)

Self-actuated Stretchable Partitions for Dynamically Creating Secure Workplaces. - Yuki Onishi; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (CHI Extended Abstracts, 2021)

Can Playing with Toy Blocks Reflect Behavior Problems in Children? - Xiyue Wang; Kazuki Takashima; Tomoaki Adachi; Yoshifumi Kitamura (CHI, 2021)

ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World. - Isamu Endo; Kazuki Takashima; Maakito Inoue; Kazuyuki Fujita; Kiyoshi Kiyokawa; Yoshifumi Kitamura (UIST, 2021)

BouncyScreen: Physical Enhancement of Pseudo-Force Feedback. - Yuki Onishi; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (VR, 2021)

A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone. - Tatsuki Takano; Kazuki Takashima; Kazuyuki Fujita; Guang Hong; Kaori Ikematsu; Yoshifumi Kitamura (VRST, 2021)

Towards Balancing VR Immersion and Bystander Awareness. - Yoshiki Kudo; Anthony Tang 001; Kazuyuki Fujita; Isamu Endo; Kazuki Takashima; Yoshifumi Kitamura (Proc. ACM Hum. Comput. Interact., 2021)

Demonstration of RedirectedDoors: Manipulating User's Orientation while Opening Doors in Virtual Reality. - Yukai Hoshikawa; Kazuyuki Fujita; Kazuki Takashima; Morten Fjeld; Yoshifumi Kitamura (SIGGRAPH Asia XR, 2022)

Demonstration of PseudoJumpOn: Repetitive Step-up Jump in Virtual Reality. - Kumpei Ogawa; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura (SIGGRAPH Asia XR, 2022)

A Triangular Actuating Device Stand that Dynamically Adjusts Mobile Screen's Position. - Ryota Gomi; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (UIST (Adjunct Volume), 2022)

WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic Partitions. - Yuki Onishi; Kazuki Takashima; Shoi Higashiyama; Kazuyuki Fujita; Yoshifumi Kitamura (UIST, 2022)

ConfusionLens: Dynamic and Interactive Visualization for Performance Analysis of Multiclass Image Classifiers. - Keito Uwaseki; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura (UIST (Adjunct Volume), 2022)

RedirectedDoors: Redirection While Opening Doors in Virtual Reality. - Yukai Hoshikawa; Kazuyuki Fujita; Kazuki Takashima; Morten Fjeld; Yoshifumi Kitamura (VR, 2022)

PseudoJumpOn: Jumping onto Steps in Virtual Reality. - Kumpei Ogawa; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura (VR, 2022)

HandyGaze: A Gaze Tracking Technique for Room-Scale Environments using a Single Smartphone. - Takahiro Nagai; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura (Proc. ACM Hum. Comput. Interact., 2022)

TetraForce: A Magnetic-Based Interface Enabling Pressure Force and Shear Force Input Applied to Front and Back of a Smartphone. - Taichi Tsuchida; Kazuyuki Fujita; Kaori Ikematsu; Sayan Sarcar; Kazuki Takashima; Yoshifumi Kitamura (Proc. ACM Hum. Comput. Interact., 2022)

BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective. - Maakito Inoue; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (CHI, 2023)

AIWolfDial 2023: Summary of Natural Language Division of 5th International AIWolf Contest. - Yoshinobu Kano; Neo Watanabe; Kaito Kagaminuma; Claus Aranha; Jaewon Lee; Benedek Hauer; Hisaichi Shibata; Soichiro Miki; Yuta Nakamura; Takuya Okubo; Soga Shigemura; Rei Ito; et al. (INLG (Generation Challenges), 2023)

UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR. - Ryota Gomi; Kazuki Takashima; Yuki Onishi; Kazuyuki Fujita; Yoshifumi Kitamura (Proc. ACM Hum. Comput. Interact., 2023)

Human-Workspace Interaction: prior research efforts and future challenges for supporting knowledge workers. - Kazuyuki Fujita; Kazuki Takashima; Yuichi Itoh; Yoshifumi Kitamura (Qual. User Exp., 2023)

InflatableBots: Inflatable Shape-Changing Mobile Robots for Large-Scale Encountered-Type Haptics in VR. - Ryota Gomi; Ryo Suzuki 001; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (CHI, 2024)

SwapVid: Integrating Video Viewing and Document Exploration with Direct Manipulation. - Taichi Murakami; Kazuyuki Fujita; Kotaro Hara; Kazuki Takashima; Yoshifumi Kitamura (CHI, 2024)

Anesth-on-the-Go: Designing Portable Game-based Anesthetic Simulator for Education. - Yuki Onishi; Eiko Onishi; Kazuki Takashima; Yoshifumi Kitamura (CHI Extended Abstracts, 2024)

ArgusEyes: Interactions by Combining Multiple Modules with Optical Flow Sensors. - Ryosuke Shibata; Hisanori Tanaka; Kodai Ito; Shintaro Izumi; Kazuki Takashima; Yuichi Itoh (CHI Extended Abstracts, 2024)

DDoS Attack Information Sharing Among CDNs Interconnected Through CDNI. - Kazuki Takashima; Daisuke Kotani; Yasuo Okabe (COMPSAC, 2024)

LoopBot: Representing Continuous Haptics of Grounded Objects in Room-scale VR. - Tetsushi Ikeda; Kazuyuki Fujita; Kumpei Ogawa; Kazuki Takashima; Yoshifumi Kitamura (UIST, 2024)

RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VR. - Yukai Hoshikawa; Kazuyuki Fujita; Kazuki Takashima; Morten Fjeld; Yoshifumi Kitamura (IEEE Trans. Vis. Comput. Graph., 2024)

Exploring Visual-Auditory Redirected Walking Using Auditory Cues in Reality. - Kumpei Ogawa; Kazuyuki Fujita; Shuichi Sakamoto; Kazuki Takashima; Yoshifumi Kitamura (IEEE Trans. Vis. Comput. Graph., 2024)

MorphCubes: Adaptive Modular Robots for Dynamic Remote Human Embodiment. - Yukitaka Shima; Kazuki Takashima (CHI Extended Abstracts, 2025)

Controlling Visual and Auditory Information Propagation Using Interactive AR Partitions in Open-Plan Office. - Mikio Watanabe; Kazuki Takashima (CHI Extended Abstracts, 2025)

Towards Assumption-Based Argumentation Mining in Hotel Reviews. - Teeradaj Racharak; Watanee Jearanaiwongkul; Jiraporn Pooksook; Kazuki Takashima (CLAR, 2025)

Redirected Drawing: Expanding the Perceived Canvas Size in VR. - Kumpei Ogawa; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura (VR, 2025)

VirtuEleDent: A Compact XR Tooth-Cutting Training System Using a Physical EMR-based Dental Handpiece and Teeth Model. - Yuhui Wang; Kazuki Takashima; Masamitsu Ito; Takeshi Kobori; Tomo Asakura; Kazuyuki Fujita; Guang Hong; Yoshifumi Kitamura (VR, 2025)

Demonstration of VirtuEleDent: A Compact XR Tooth-Cutting Training System Using a Physical EMR-based Dental Handpiece and Teeth Model. - Yuhui Wang; Kazuki Takashima; Masamitsu Ito; Takeshi Kobori; Tomo Asakura; Kazuyuki Fujita; Guang Hong; Yoshifumi Kitamura (VR Workshops, 2025)

ConfusionLens: Focus+Context Visualization Interface for Performance Analysis of Multiclass Image Classifiers. - Kazuyuki Fujita; Keito Uwaseki; Hongyu Bu; Kazuki Takashima; Yoshifumi Kitamura (ACM Trans. Interact. Intell. Syst., 2025)