Virtual Scuba Diving System Utilizing the Sense of Weightlessness Underwater. - Kazuma Nagata; Denik Hatsushika; Yuki Hashimoto (ICEC, 2017)

Construction of Mixed Reality Story Environment Based on Real Space Shape. - Kazuma Nagata; Soh Masuko; Junichi Hoshino (ICEC, 2018)

Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD. - Yuki Ueda; Kazuma Nagata; Soh Masuko; Junichi Hoshino (ICEC, 2018)

SCUBA VR: Submersible-Type Virtual Underwater Experience System. - Denik Hatsushika; Kazuma Nagata; Yuki Hashimoto (VR, 2019)

FUROSHIKI: Augmented Reality Media That Conveys Japanese Traditional Culture. - Kei Kobayashi; Kazuma Nagata; Soh Masuko; Junichi Hoshino (VRCAI, 2019)

Table-Based Interactive System for Augmenting Japanese Food Culture Experience. - Kei Kobayashi; Kazuma Nagata; Junichi Hoshino (VRST, 2021)

Calligraphy Experience System That Conveys the Relationship Between Kanji and Nature. - Kei Kobayashi; Kazuma Nagata (SIGGRAPH Immersive Pavilion, 2023)