A behavioral model of cracks and its applications to cg. - Norishige Chiba; Seiichi Wada; Keimei Kaino; Kazunobu Muraoka (Syst. Comput. Jpn., 1991)

A growth model having the abilities of growth-regulations for simulating visual nature of botanical trees. - Norishige Chiba; Ken Ohshida; Kazunobu Muraoka; Mamoru Miura; Nobuji Saito (Comput. Graph., 1994)

Two-dimensional visual simulation of flames, smoke and the spread of fire. - Norishige Chiba; Kazunobu Muraoka; Hiromichi Takahashi; Mamoru Miura (Comput. Animat. Virtual Worlds, 1994)

Visual simulation of botanical trees based on virtual heliotropism and dormancy break. - Norishige Chiba; Shunichi Ohkawa; Kazunobu Muraoka; Mamoru Miura (Comput. Animat. Virtual Worlds, 1994)

Visual simulation of water currents using a particle-based behavioural model. - Norishige Chiba; Shinji Sanakanishi; Kenichiro Yokoyama; Isao Otawara; Kazunobu Muraoka; Nobuji Saito (Comput. Animat. Virtual Worlds, 1995)

Visual Simulation of Leaf Arrangement and Autumn Colours. - Norishige Chiba; Ken Ohshida; Kazunobu Muraoka; Nobuji Saito (Comput. Animat. Virtual Worlds, 1996)

Rendering of forest scenery using 3D textures. - Norishige Chiba; Kazunobu Muraoka; Akio Doi; Junya Hosokawa (Comput. Animat. Virtual Worlds, 1997)

An erosion model based on velocity fields for the visual simulation of mountain scenery. - Norishige Chiba; Kazunobu Muraoka; Kunihiko Fujita (Comput. Animat. Virtual Worlds, 1998)

Simple cellular automaton-based simulation of ink behaviour and its application to Suibokuga-like 3D rendering of trees. - Qing Zhang; Youetsu Sato; Jun-ya Takahashi; Kazunobu Muraoka; Norishige Chiba (Comput. Animat. Virtual Worlds, 1999)

Visual simulation of snowfall, snow cover and snowmelt. - Kazunobu Muraoka; Norishige Chiba (ICPADS Workshops, 2000)

Visual Simulation of Lightning Taking into Account Cloud Growth. - Batjargal Sosorbaram; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (Computer Graphics International, 2001)

Modeling Rocky Scenery Taking into Account Joints. - Tomoya Ito; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (Computer Graphics International, 2003)

1/f beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields. - Shin Ota; Tadahiro Fujimoto; Machiko Tamura; Kazunobu Muraoka; Kunihiko Fujita; Norishige Chiba (Computer Graphics International, 2003)

Animating Tree Movement with Sound Effects Generation. - Katsutsugu Matsuyama; Shin Ota; Machiko Tamura; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (Eurographics (Slides and Videos), 2003)

Visual Simulation of Lava Flows Employing Particle-based Approach. - Yasuyuki Oda; Shin Ota; Machiko Tamura; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (Eurographics (Slides and Videos), 2003)

Particle-Based Visual Simulation of Explosive Flames. - Daiki Takeshita; Shin Ota; Machiko Tamura; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (PG, 2003)

A hybrid method for real-time animation of trees swaying in wind fields. - Shin Ota; Machiko Tamura; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (Vis. Comput., 2004)

Generation of tree movement sound effects. - Katsutsugu Matsuyama; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (Comput. Animat. Virtual Worlds, 2005)