A method of reconstructing 3D mountainous shapes from contours. - Takeshi Agui; Kazunori Miyata; Masayuki Nakajima 001 (Syst. Comput. Jpn., 1987)

A method of generating stone wall patterns. - Kazunori Miyata (Syst. Comput. Jpn., 1993)

Hairstyle simulation system. - Kazunori Miyata (SIGGRAPH Abstracts and Applications, 1998)

A method for generating pavement textures using the square packing technique. - Kazunori Miyata; Takayuki Itoh; Kenji Shimada (Vis. Comput., 2001)

Generating Organic Textures with Controlled Anisotropy and Directionality. - Takayuki Itoh; Kazunori Miyata; Kenji Shimada (IEEE Computer Graphics and Applications, 2003)

Enhanced Synergistic Image Creator: An NPR Method with Natural Curly Brushstrokes. - Atsushi Kasao; Kazunori Miyata (PCM (1), 2004)

Enhanced SIC (Synergistic Image Creator) for Artistic Use. - Atsushi Kasao; Kazunori Miyata (IV, 2005)

Development of robotic TV game player using haptic interface and GPU image recognition. - Akihiko Shirai; Masafumi Takahashi; Kazunori Miyata; Makoto Sato; Simon Richir (SIGGRAPH Posters, 2005)

Ton2: a VR application with novel interaction method using displacement data. - Hiroshi Yabu; Yousuke Kamada; Masafumi Takahashi; Yukihiko Kawarazuka; Kazunori Miyata (SIGGRAPH Emerging Technologies, 2005)

Leather texture generation. - Kazunori Miyata; Yoshiyuki Sakaguchi; Koji Imao; Yoshitake Hatada; Atsushi Fujita; Ryotaro Suzaki (SIGGRAPH Research Posters, 2006)

Algorithmic Painter: a NPR method to generate various styles of painting. - Atsushi Kasao; Kazunori Miyata (Vis. Comput., 2006)

Leather texture generation considering sulci flow. - Kaisei Sakurai; Kazunori Miyata; Naoki Kawai; Kazuo Matsufuji (SIGGRAPH Posters, 2007)

Baked crepe texture generation. - Kaisei Sakurai; Akihiko Shirai; Fabien Goslin; Kazunori Miyata (SIGGRAPH Posters, 2007)

Landscape bartender: landscape generation using a cocktail analogy. - Takahiko Noda; Kentarou Nomura; Naoyuki Komuro; Tao Zheng; Chen Yang; Kazunori Miyata (SIGGRAPH New Tech Demos, 2008)

Procedural Modeling of Leather Texture with Structural Elements. - Kaisei Sakurai; Kazunori Miyata; Naoki Kawai; Kazuo Matsufuji (NPH, 2009)

An education method for VR content creation using groupwork. - Kazunori Miyata; Katsuhiro Umemoto; Takeo Higuchi (SIGGRAPH ASIA Educators Program, 2009)

Spider hero: a VR application using pulling force feedback system. - Ken Ishibashi; Toni Da Luz; Remy Eynard; Naoki Kita; Nan Jiang; Hiroshi Segi; Keisuke Terada; Kyohei Fujita; Kazunori Miyata (VRCAI, 2009)

Practical 3D decoration on flat media with anisotropic reflection. - Eriko Kimura; Naoki Kawai; Kazunori Miyata (SIGGRAPH Posters, 2010)

A rule-based method for generating bookshelf models. - Naoki Kita; Kazunori Miyata (SIGGRAPH ASIA (Posters), 2010)

Procedural modeling of multiple rocks piled on flat ground. - Kaisei Sakurai; Kazunori Miyata (SIGGRAPH ASIA (Posters), 2010)

An educational framework for creating VR application through groupwork. - Kazunori Miyata; Katsuhiro Umemoto; Takeo Higuchi (Comput. Graph., 2010)

Real-time rendering of colour-shift effect of metallic materials. - R. P. C. Janaka Rajapakse; Kazunori Miyata; Ashu Marasinghe; Yoshimasa Tokuyama (Int. J. Biom., 2010)

Free fall motion synthesis. - Haoran Xie 002; Kazunori Miyata (SIGGRAPH Asia Sketches, 2011)

Interactive procedural modeling of pebble mosaics. - Naoki Kita; Kazunori Miyata (SIGGRAPH Asia Sketches, 2011)

Modeling Trees with Rugged Surfaces. - Atsushi Mizoguchi; Kazunori Miyata (TrustCom, 2011)

A Study of Leg-Type Landing Gear for Aerial Vehicles - Development of One Leg Model -. - Kazunori Miyata; Takamasa Sasagawa; Takahiro Doi; Kenjiro Tadakuma (J. Robotics Mechatronics, 2011)

Creativity Improvement by Idea-Marathon Training, Measured by Torrance Tests of Creative Thinking (TTCT) and Its Applications to Laboratories. - Takeo Higuchi; Kazunori Miyata; Takaya Yuizono (KICSS, 2012)

Procedural Technology and Creativity Mining. - Kazunori Miyata (KICSS, 2012)

A study on gender-kansei of three-dimensional geometric shapes. - R. P. C. Janaka Rajapakse; Harinda Jayasinghe; Kazunori Miyata; Ashu Marasinghe; Yoshimasa Tokuyama (Int. J. Biom., 2012)

Multi-Leg System for Aerial Vehicles. - Takahiro Doi; Kazunori Miyata; Takamasa Sasagawa; Kenjiro Tadakuma (J. Robotics Mechatronics, 2012)

Effective Feature Description Using Intensity Order Local Binary Pattern. - Thao-Ngoc Nguyen; Bac Le; Kazunori Miyata (CW, 2013)

Creativity Effects of Idea-Marathon System (IMS): Torrance Tests of Creative Thinking (TTCT) Figural Tests for College Students. - Takeo Higuchi; Takaya Yuizono; Kazunori Miyata; Keizo Sakurai; Takahiro Kawaji (KICSS, 2013)

Stochastic modeling of immersed rigid-body dynamics. - Haoran Xie 002; Kazunori Miyata (SIGGRAPH ASIA Technical Briefs, 2013)

TSUMIKI CASTLE: interactive VR system using toy blocks. - Junnosuke Nagai; Tsuyoshi Numano; Takafumi Higashi; Matthieu Tessier; Kazunori Miyata (VRIC, 2013)

A playful affordances model for gameful learning. - Robert W. Songer; Kazunori Miyata (TEEM, 2014)

Modelling of Non-Periodic Aggregates Having a Pile Structure. - Keizo Sakurai; Kazunori Miyata (Comput. Graph. Forum, 2014)

Incorporating Olfactory into a Multi-Modal Surgical Simulation. - Osama Halabi; Fatma Al-Mesaifri; Mariam Al-Ansari; Roqaya Al-Shaabi; Kazunori Miyata (IEICE Trans. Inf. Syst., 2014)

A Novel Integration of Intensity Order and Texture for Effective Feature Description. - Thao-Ngoc Nguyen; Bac Le; Kazunori Miyata (IEICE Trans. Inf. Syst., 2014)

Real-time simulation of lightweight rigid bodies. - Haoran Xie 002; Kazunori Miyata (Vis. Comput., 2014)

Pattern-guided simulations of immersed rigid bodies. - Haoran Xie 002; Kazunori Miyata (MIG, 2015)

Multi-scale region perpendicular local binary pattern: an effective feature for interest region description. - Thao-Ngoc Nguyen; Kazunori Miyata (Vis. Comput., 2015)

Edit-Based Font Search. - Ken Ishibashi; Kazunori Miyata (MMM (1), 2016)

Cube art. - Naoki Kita; Kazunori Miyata (SIGGRAPH Asia Posters, 2016)

Impact of tangible interface geometry on task completion for learning and training. - Matthieu Tessier; Masahiro Ura; Kazunori Miyata (VRIC, 2016)

Aesthetic Rating and Color Suggestion for Color Palettes. - Naoki Kita; Kazunori Miyata (Comput. Graph. Forum, 2016)

Multi-class anisotropic blue noise sampling for discrete element pattern generation. - Naoki Kita; Kazunori Miyata (Vis. Comput., 2016)

Analyzing Video Game Completion Achievements Implications for Game Project Scope. - Eric Nelson Bailey; Kazunori Miyata (ICEC, 2017)

Estimating the Value of Multiplayer Modes in Video Games: An Analysis of Sales, Ratings, and Utilization Rates. - Eric Nelson Bailey; Kazunori Miyata (KDIR, 2018)

Magic sheets: Visual cryptography with common shares. - Naoki Kita; Kazunori Miyata (Comput. Vis. Media, 2018)

Precomputed Panel Solver for Aerodynamics Simulation. - Haoran Xie 002; Takeo Igarashi; Kazunori Miyata (ACM Trans. Graph., 2018)

BalloonFAB: Digital Fabrication of Large-Scale Balloon Art. - Haoran Xie 002; Yichen Peng; Naiyun Chen; Dazhao Xie; Chia-Ming Chang 003; Kazunori Miyata (CHI Extended Abstracts, 2019)

Improving video game project scope decisions with data: An analysis of achievements and game completion rates. - Eric Nelson Bailey; Kazunori Miyata (Entertain. Comput., 2019)

Implementations of the Gesture-based Immersive Interaction and ML-driven Sound Generation for Haptic Companion Doll. - Lee Jen Tun; R. P. C. Janaka Rajapakse; Yi-Ping Hung; Kazunori Miyata (AIVR, 2020)

Body2Particles: Designing Particle Systems Using Body Gestures. - Haoran Xie 002; Dazhao Xie; Kazunori Miyata (ICEC, 2020)

Mapping two-dimensional plots to a spherical surface using elliptical grid mapping. - Naoki Kita; Grégoire Cliquet; Kazunori Miyata (Graph. Model., 2020)

The Development of Mobile Japanese Halal Gamification (MJHG). - Ruzinoor Che Mat; Kazunori Miyata; Azman Ab. Rahman (Int. J. Interact. Mob. Technol., 2020)

NaviChoker: Augmenting Pressure Sensation via Pneumatic Actuator. - Shogo Yoshida; Haoran Xie 002; Kazunori Miyata (AH, 2021)

A Study on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects in Video Games. - Takashi Nakamura; Kazunori Miyata; Haruki Yamamoto; Hisashi Sato (HCI (18), 2021)

SketchMeHow: Interactive Projection Guided Task Instruction with User Sketches. - Haoran Xie 002; Yichen Peng; Hange Wang; Kazunori Miyata (HCI (42), 2021)

Two-Stage Motion Editing Interface for Character Animation. - Yichen Peng; Chunqi Zhao; Zhengyu Huang; Tsukasa Fukusato; Haoran Xie 002; Kazunori Miyata (SCA, 2021)

Sketch-based Normal Map Generation with Geometric Sampling. - Yi He; Haoran Xie 002; Chao Zhang 030; Xi Yang 017; Kazunori Miyata (CoRR, 2021)

CoreUI: Interactive Core Training System with 3D Human Shape. - Haoran Xie 002; Atsushi Watatani; Kazunori Miyata (CoRR, 2021)

Learning Perceptual Manifold of Fonts. - Haoran Xie 002; Yuki Fujita; Kazunori Miyata (CoRR, 2021)

Stroke Correspondence by Labeling Closed Areas. - Ryoma Miyauchi; Tsukasa Fukusato; Haoran Xie 002; Kazunori Miyata (CoRR, 2021)

Gender Composition of Teams and Studios in Video Game Development. - Eric Nelson Bailey; Kazunori Miyata; Tetsuhiko Yoshida (Games Cult., 2021)

Computational design of polyomino puzzles. - Naoki Kita; Kazunori Miyata (Vis. Comput., 2021)

Sketch-based City Generation Using Procedural Modeling and Generative Model. - Junya Kanda; Yi He; Haoran Xie 002; Kazunori Miyata (CW, 2022)

EEG-based Evaluation on Intuitive Gesture Interaction in Virtual Environment. - Jen-Tun Lee; R. P. C. Janaka Rajapakse; Kazunori Miyata (CW, 2022)

A Drawing Support System for Sketching Aging Anime Faces. - Sicheng Li 002; Haoran Xie 002; Xi Yang 017; Chia-Ming Chang 003; Kazunori Miyata (CW, 2022)

Kinetic Façade Design with Eshelby Twist for Sunlight Exposure Reduction. - Sukhum Sanakaewthong; Kazunori Miyata; Teerayut Horanont; Haoran Xie 002; Jessada Karnjana (CW, 2022)

ILoveEye: Eyeliner Makeup Guidance System with Eye Shape Features. - Hange Wang; Haoran Xie 002; Kazunori Miyata (HCI (31), 2022)

DualFace: Two-stage drawing guidance for freehand portrait sketching. - Zhengyu Huang; Yichen Peng; Tomohiro Hibino; Chunqi Zhao; Haoran Xie 002; Tsukasa Fukusato; Kazunori Miyata (Comput. Vis. Media, 2022)

Chinese Traditional Color Harmony Inheritance Method for High-speed Railway. - Liangyu Shi; Wei Pei; Jinfeng Li; Kazunori Miyata; Siqun Ma; Haoran Xie 002 (J. Robotics Netw. Artif. Life, 2022)

HaptWarp: Implementation of Bend, Twist, and Press Manipulations for Intuitive Interaction in between the Virtual and Physical World. - Lee Jen Tun; R. P. C. Janaka Rajapakse; Kazunori Miyata (J. Robotics Netw. Artif. Life, 2022)

Interactive Avatar Creation System from Learned Attributes for Virtual Reality. - Tomohiro Hibino; Haoran Xie 002; Kazunori Miyata (HCI (17), 2023)

AniFaceDrawing: Anime Portrait Exploration during Your Sketching. - Zhengyu Huang; Haoran Xie 002; Tsukasa Fukusato; Kazunori Miyata (SIGGRAPH (Conference Paper Track), 2023)

Bridging the Gap: Sustainable Collaboration between CG Production and Educational Institutions. - Harutaka Matsunaga; Yukari Nagai; Kazunori Miyata (SIGGRAPH ASIA Educator's Forum, 2023)

DiffFaceSketch: High-Fidelity Face Image Synthesis with Sketch-Guided Latent Diffusion Model. - Yichen Peng; Chunqi Zhao; Haoran Xie 002; Tsukasa Fukusato; Kazunori Miyata (CoRR, 2023)

Sketch2Cloth: Sketch-based 3D Garment Generation with Unsigned Distance Fields. - Yi He; Haoran Xie 002; Kazunori Miyata (CoRR, 2023)

Omnidirectional Haptic Stimulation System via Pneumatic Actuators for Presence Presentation. - Shogo Yoshida; Haoran Xie 002; Kazunori Miyata (Sensors, 2023)

DualMotion: Global-to-Local Casual Motion Design for Character Animations. - Yichen Peng; Chunqi Zhao; Haoran Xie 002; Tsukasa Fukusato; Kazunori Miyata; Takeo Igarashi (IEICE Trans. Inf. Syst., 2023)

Emerging Approaches in CG Education Aimed at Enhancing Visual Communication Skills through Reverse Engineering. - Harutaka Matsunaga; Kazunori Miyata (SIGGRAPH Educator's Forum, 2024)

Bridging the Gap between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving Perceptions. - Harutaka Matsunaga; Kazunori Miyata (SIGGRAPH Educator's Forum, 2024)

An Emerging Approach to Look Development Using Reverse Engineering and Mind Mapping in Animation Education Centered on Entertainment-Related 3D Computer Graphics in Japan. - Harutaka Matsunaga; Kazunori Miyata (SIGGRAPH ASIA Educator's Forum, 2024)

Interactive Drawing Interface for Aging Anime Face Sketches Using Transformer-Based Generative Model. - Sicheng Li 002; Xusheng Du; Haoran Xie 002; Kazunori Miyata (IEEE Access, 2024)

Sketch-Guided Latent Diffusion Model for High-Fidelity Face Image Synthesis. - Yichen Peng; Chunqi Zhao; Haoran Xie 002; Tsukasa Fukusato; Kazunori Miyata (IEEE Access, 2024)

ECNet: Effective Controllable Text-to-Image Diffusion Models. - Sicheng Li 002; Keqiang Sun; Zhixin Lai; Xiaoshi Wu; Feng Qiu; Haoran Xie 002; Kazunori Miyata; Hongsheng Li 001 (CoRR, 2024)

A Study on Cognitive Effects of Canvas Size for Augmenting Drawing Skill. - Jize Wang; Kazuhisa Nakano; Daiyannan Chen; Zhengyu Huang; Tsukasa Fukusato; Kazunori Miyata; Haoran Xie 002 (CoRR, 2024)

DualSmoke: Sketch-based smoke illustration design with two-stage generative model. - Haoran Xie 002; Keisuke Arihara; Syuhei Sato; Kazunori Miyata (Comput. Vis. Media, 2024)

Bridging the Gap: Long-Term Collaboration Between Computer Graphics Production and Educational Institutions in Japan. - Harutaka Matsunaga; Kazunori Miyata; Yukari Nagai (IEEE Computer Graphics and Applications, 2025)

Prior Anatomical Knowledge-guided GAN for ICL surgery postoperative prediction based on AS-OCT image. - Yinglin Zhang; Ruiling Xi; Risa Higashita; Keiichiro Okamoto; Kazutaka Kamiya; Kazunori Miyata; Akihito Igarashi; Seiichiro Hata; Tomoaki Nakamura; Jiang Liu 001 (Medical Image Anal., 2025)

Physics-Aware Fluid Field Generation from User Sketches Using Helmholtz-Hodge Decomposition. - Ryuichi Miyauchi; Hengyuan Chang; Tsukasa Fukusato; Kazunori Miyata; Haoran Xie 002 (CoRR, 2025)