On the Delay and Quality of DV Transmission Systems Using ATM Networks. - Akihiko Machizawa; Kazunori Sugiura; Takahiro Komine; Haruo Okazawa; Shin-ichi Nakagawa (ICOIN, 2001)

Portable Video Conference Tool using Notebook Computers and DV Camera. - Kazunori Sugiura; Takeshi Sakurada; Shin-ichi Nakagawa; Akimichi Ogawa; Osamu Nakamura; Jun Murai (IMSA, 2002)

Enhancing the Quality of DV over RTP with Redundant Audio Transmission. - Akimichi Ogawa; Kazunori Sugiura; Osamu Nakamura; Jun Murai (ICOIN, 2003)

Software compatibility and human interface for DV over IP. - Tsuyoshi Hisamatsu; Akimichi Ogawa; Osamu Nakamura; Jun Murai; Kazunori Sugiura (SAINT Workshops, 2003)

Resource friendly platform requirements for portable computers using broadband applications. - Kazunori Sugiura; Akimichi Ogawa; Osamu Nakamura; Jun Murai (SAINT Workshops, 2003)

Andrew Rivolski: multi-display cooperation game over the internet. - Tsuyoshi Hisamatsu; Andy Yamada; Tomoyuki Nezu; Toshimasa Yamazaki; Kazunori Sugiura; Masahiko Inakage; Osamu Nakamura; Jun Murai (NETGAMES, 2006)

Internet Metronome: An Experimental Remote Jazz Jam Session with Uncompressed HDTV Transmission over Lightpaths. - Osamu Nakamura; Kazunori Sugiura; Seiichi Yamamoto; Noriyuki Shigechika; Akira Kato; Katsuyuki Hasebe; Jun Murai (IEICE Trans. Commun., 2006)

Analysis of FEC Function for Real-Time DV Streaming. - Kazuhisa Matsuzono; Hitoshi Asaeda; Kazunori Sugiura; Osamu Nakamura; Jun Murai (AINTEC, 2007)

Adaptive Rate Control with Dynamic FEC for Real-Time DV Streaming. - Kazuhisa Matsuzono; Kazunori Sugiura; Hitoshi Asaeda (GLOBECOM, 2008)

TelescopeVisualizer: a real-time internet information visualizer with a flexible user interface. - Miyuru Dayarathna; Yasuhito Tsukahara; Kazunori Sugiura (AINTEC, 2010)

Design and implementation of "Global Studio": remote collaboration environment with high resolution video streaming software. - Yasuhito Tsukahara; Takashi Tomine; Kazunori Sugiura (AINTEC, 2011)

MEXARC: Media Content Expression Architecture. - Miyuru Dayarathna; Yasuhito Tsukahara; Kazunori Sugiura (ICOIN, 2011)

Acquisition and Visualization of Hosts Connected to the Network. - Yasuhito Tsukahara; Takashi Tomine; Kazunori Sugiura (SAINT, 2011)

Infoshare : Design and Implementation of Scalable Multimedia Signage Architecture for Wireless Ubiquitous Environments. - Miyuru Dayarathna; Anusha I. Withana; Kazunori Sugiura (Wirel. Pers. Commun., 2011)

Vox populi: enabling community-based narratives through collaboration and content creation. - Janak Bhimani; Toshihiro Nakakura; Ali Almahr; Masaaki Sato; Kazunori Sugiura; Naohisa Ohta (EuroITV, 2013)

Relative Location Oriented Mobile LBS. - Ruowei Xiao; Zhanwei Wu; Kazunori Sugiura (MoMM, 2013)

Collaborative storyboarding through democratization of content production. - Benjamin Tag; JoonYoung Hur; Naohisa Ohta; Kazunori Sugiura (Advances in Computer Entertainment, 2014)

Location-aware contents distribution platform based on Probe Vehicle Systems. - Masaaki Sato; Kazunori Sugiura (ICMU, 2014)

Design and Implementation of User-centered Home Appliance Controlling Service Environment. - Dongyu Wang; Kazunori Sugiura; Yui Murase (MoVid@MMSys, 2014)

Design and evaluation of educational kinesthetic game to encourage collaboration for kindergarten children. - Stefanie Angelia; Naohisa Ohta; Kazunori Sugiura (Advances in Computer Entertainment, 2015)

AnyControl - IoT Based Home Appliances Monitoring and Controlling. - Dongyu Wang; Dixon Lo; Janak Bhimani; Kazunori Sugiura (COMPSAC Workshops, 2015)

A Computational Location Model Based on Relative Information. - Ruowei Xiao; Kazunori Sugiura; Zhanwei Wu (HCI (28), 2015)

In the Eye of the Beholder: The Impact of Frame Rate on Human Eye Blink. - Benjamin Tag; Junichi Shimizu; Chi Zhang; Kai Kunze; Naohisa Ohta; Kazunori Sugiura (CHI Extended Abstracts, 2016)

Eye blink as an input modality for a responsive adaptable video system. - Benjamin Tag; Junichi Shimizu; Chi Zhang; Naohisa Ohta; Kai Kunze; Kazunori Sugiura (UbiComp Adjunct, 2016)

GazeSim: simulating foveated rendering using depth in eye gaze for VR. - Yun Suen Pai; Benjamin Tag; Benjamin Outram; Noriyasu Vontin; Kazunori Sugiura; Kai Kunze (SIGGRAPH Posters, 2016)

Facial Thermography for Attention Tracking on Smart Eyewear: An Initial Study. - Benjamin Tag; Ryan Mannschreck; Kazunori Sugiura; George Chernyshov; Naohisa Ohta; Kai Kunze (CHI Extended Abstracts, 2017)

Seamless Multithread Films in Virtual Reality. - Oneris Daniel Rico Garcia; Benjamin Tag; Naohisa Ohta; Kazunori Sugiura (TEI, 2017)

Unobtrusive Identification of Cognitive States for Improved Knowledge Acquisition. - Benjamin Tag; Kazunori Sugiura (UbiComp/ISWC Adjunct, 2018)

A semantic HTML based approach for geosensor media. - Ruowei Xiao; Zhanwei Wu; Kazunori Sugiura (GeoInformatica, 2018)

Cuteness in avatar design: a cross-cultural study on the influence of baby schema features and other visual characteristics. - Shiri Lieber-Milo; Yair Amichai-Hamburger; Tomoko Yonezawa; Kazunori Sugiura (AI Soc., 2025)