Optical Motion Capture System with Pan-Tilt Camera Tracking and Realtime Data Processing. - Kazutaka Kurihara; Shin'ichiro Hoshino; Katsu Yamane; Yoshihiko Nakamura (ICRA, 2002)

Flexible timeline user interface using constraints. - Kazutaka Kurihara; David Vronay; Takeo Igarashi (CHI Extended Abstracts, 2005)

Speech pen: predictive handwriting based on ambient multimodal recognition. - Kazutaka Kurihara; Masataka Goto; Jun Ogata; Takeo Igarashi (CHI, 2006)

Presentation sensei: a presentation training system using speech and image processing. - Kazutaka Kurihara; Masataka Goto; Jun Ogata; Yosuke Matsusaka; Takeo Igarashi (ICMI, 2007)

A Flexible Presentation Tool for Diverse Multi-display Environments. - Kazutaka Kurihara; Takeo Igarashi (INTERACT (1), 2007)

Linearity and synchrony: quantitative metrics for slide-based presentation methodology. - Kazutaka Kurihara; Toshio Mochizuki; Hiroki Oura; Mio Tsubakimoto; Toshihisa Nishimori; Jun Nakahara (ICMI-MLMI, 2010)

Localizing Audiences' Gaze using a Multi-touch Electronic Whiteboard with sPieMenu - Kazutaka Kurihara; Naoshi Nagano; Yuta Watanabe; Yuichi Fujimura; Akinori Minaduki; Hidehiko Hayashi; Yohei Tsuchiya (CoRR, 2010)

Design of Shadows on the OHP Metaphor-Based Presentation Interface Which Visualizes a Presenter's Actions. - Yuichi Murata; Kazutaka Kurihara; Toshio Mochizuki; Buntarou Shizuki; Jiro Tanaka (HCI (2), 2011)

Toward localizing audiences' gaze using a multi-touch electronic whiteboard with sPieMenu. - Kazutaka Kurihara; Naoshi Nagano; Yuta Watanabe; Yuichi Fujimura; Akinori Minaduki; Hidehiko Hayashi; Yohei Tutiya (IUI, 2011)

CinemaGazer: a System for Watching Video at Very High Speed - Kazutaka Kurihara (CoRR, 2011)

HomeOrgel: interactive music box for the aural representation of home activities. - Maho Oki; Koji Tsukada; Kazutaka Kurihara; Itiro Siio (APCHI, 2012)

CinemaGazer: a system for watching videos at very high speed. - Kazutaka Kurihara (AVI, 2012)

SpeechJammer: A System Utilizing Artificial Speech Disturbance with Delayed Auditory Feedback - Kazutaka Kurihara; Koji Tsukada (CoRR, 2012)

A Face-Like Structure Detection on Planet and Satellite Surfaces Using Image Processing. - Kazutaka Kurihara; Masakazu Takasu; Kazuhiro Sasao; Hal Seki; Takayuki Narabu; Mitsuo Yamamoto; Satoshi Iida; Hiroyuki Yamamoto (Advances in Computer Entertainment, 2013)

SpeechProtector: A Speech Protection System for Preventing Reporting Bias. - Kazutaka Kurihara; Koji Tsukada (HCI (29), 2013)

Two-level fast-forwarding using speech detection for rapidly perusing video. - Kazutaka Kurihara; Yoko Sasaki; Jun Ogata; Masataka Goto (AH, 2014)

Toolification of games: achieving non-game purposes in the redundant spaces of existing games. - Kazutaka Kurihara (Advances in Computer Entertainment, 2015)

AnimalCatcher: a digital camera to capture various reactions of animals. - Koji Tsukada; Maho Oki; Kazutaka Kurihara; Yuko Furudate (CoRR, 2015)

Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds. - Kazutaka Kurihara; Akari Itaya; Aiko Uemura; Tetsuro Kitahara; Katashi Nagao (ACE, 2017)

Towards soft landing in an online dating service: bridging the ideal-real gap. - Takuya Iwamoto; Kazutaka Kurihara; Maya Esora; Kazushi Nishimoto (AH, 2017)

GameControllerizer: Middleware to Program Inputs for Augmenting Digital Games. - Kazutaka Kurihara; Nobuhiro Doi (CoRR, 2018)

Beautifying Profile Pictures in Online Dating: Dissolving the Ideal-Reality Gap. - Takuya Iwamoto; Kazutaka Kurihara (HCI (35), 2019)

A Study on the Integration Method of Sports Practice and Video Games. - Sakuto Hoshi; Kazutaka Kurihara; Sho Sakurai; Koichi Hirota; Takuya Nojima (HCI (44), 2021)

Otonona: a prototype for experiencing absolute pitch using multimodal augmented reality. - Ayumi Oka; Kazutaka Kurihara (GCCE, 2022)

Prototype of an Augmented Reality System to Support Animal Surgery using HoloLens 2. - Mamiko Shimada; Kazutaka Kurihara; Takaaki Tsujii (LifeTech, 2022)

IoTeach: Learning Support System for IoT Programming by Integrating Real Devices and Sequential Contents. - Tomohiro Kawatani; Koji Tsukada; Kazutaka Kurihara (IUI Companion, 2023)

Mutually Imperceptible Skill Adjustment in VR for Making Hyakunin Isshu Karuta Inclusive. - Ayaka Maruyama; Kazutaka Kurihara (ICEC, 2023)

Development of a Self-Study Environment for Voice Actors Using VR. - Riho Kambe; Kazutaka Kurihara (GCCE, 2024)

Discussion on the Connection of Different Games Sharing Goal Awareness and Physical Actions. - Ayaka Maruyama; Kazutaka Kurihara (GCCE, 2024)

Development of VR Kyogi Karuta Game System. - Ayaka Maruyama; Kazutaka Kurihara (GCCE, 2024)

Development of an Automated Eye Drop System Using Games. - Miu Moritani; Kazutaka Kurihara (GCCE, 2024)

Implementation and Evaluation of an Automated Eye Dropping System Using Games. - Miu Moritani; Kazutaka Kurihara (ICEC, 2025)