Designing in virtual reality: perception-action coupling and form semantics. - Gerda Smets; Kees C. J. Overbeeke; Pieter Jan Stappers (INTERCHI Adjunct Proceedings, 1993)

Form-giving: expressing the nonobvious. - Gerda Smets; Kees Overbeeke; William W. Gaver (CHI, 1994)

A Virtual Window on Media Space. - William W. Gaver; Gerda Smets; Kees Overbeeke (CHI, 1995)

Visual resolution and spatial performance: the trade-off between resolution and interactivity. - Gerda Smets; Kees C. J. Overbeeke (VRAIS, 1995)

Trade-off between resolution and interactivity in spatial task performance. - Gerda Smets; Kees Overbeeke (IEEE Computer Graphics and Applications, 1995)

An Intuitive Two-Handed Gestural Interface for Computer Supported Product Design. - Caroline Hummels; Gerda Smets; Kees Overbeeke (Gesture Workshop, 1997)

The importance of the number of degrees of freedom for rotation of objects. - J. P. Djajadiningrat; Kees C. J. Overbeeke; G. J. F. Smets (Behav. Inf. Technol., 1997)

The Expressive Power of Gestures: Capturing Scent in a Spatial Shape. - Caroline Hummels; Kees Overbeeke (Gesture Workshop, 1999)

Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction. - Stephan Wensveen; Kees Overbeeke; J. P. Djajadiningrat (Symposium on Designing Interactive Systems, 2000)

Augmenting fun and beauty: a pamphlet. - J. P. Djajadiningrat; Kees Overbeeke; Stephan Wensveen (Designing Augmented Reality Environments, 2000)

But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback. - Tom Djajadiningrat; Kees Overbeeke; Stephan Wensveen (Symposium on Designing Interactive Systems, 2002)

Cubby+: exploring interaction. - Joep W. Frens; J. P. Djajadiningrat; Kees C. J. Overbeeke (Symposium on Designing Interactive Systems, 2002)

Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction. - Stephan Wensveen; Kees C. J. Overbeeke; Tom Djajadiningrat (Symposium on Designing Interactive Systems, 2002)

From perception to experience, from affordances to irresistibles. - Kees Overbeeke; Stephan Wensveen (DPPI, 2003)

In Search of Resonant Human Computer Interaction: Building and Testing Aesthetic Installations. - Caroline Hummels; Philip R. Ross; Kees Overbeeke (INTERACT, 2003)

Interaction frogger: a design framework to couple action and function through feedback and feedforward. - Stephan Wensveen; J. P. Djajadiningrat; Kees C. J. Overbeeke (Conference on Designing Interactive Systems, 2004)

Rich Interaction: Issues. - Joep W. Frens; J. P. Djajadiningrat; Kees C. J. Overbeeke (EUSAI, 2004)

Beauty in Use. - Kees Overbeeke; Stephan Wensveen (Hum. Comput. Interact., 2004)

Freedom of fun, freedom of interaction. - Stephan Wensveen; Kees C. J. Overbeeke; Tom Djajadiningrat; Steven Kyffin (Interactions, 2004)

Tangible products: redressing the balance between appearance and action. - Tom Djajadiningrat; Stephan Wensveen; Joep W. Frens; Kees C. J. Overbeeke (Pers. Ubiquitous Comput., 2004)

The Interactive Installation ISH: In Search of Resonant Human Product Interaction. - Caroline Hummels; Kees Overbeeke; Aadjan J. C. van der Helm (Funology, 2005)

Let's Make Things Engaging. - Kees Overbeeke; Tom Djajadiningrat; Caroline Hummels; Stephan Wensveen; Joep W. Frens (Funology, 2005)

Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction. - Stephan Wensveen; Kees Overbeeke (Funology, 2005)

Design research & tangible interaction. - Elise van den Hoven; Joep W. Frens; Dima Aliakseyeu; Jean-Bernard Martens; Kees Overbeeke; Peter Peters 002 (TEI, 2007)

Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction. - Caroline Hummels; Kees C. J. Overbeeke; Sietske Klooster (Pers. Ubiquitous Comput., 2007)

Beyond the screen: designing immersive collaborative experiences for children through digital and physical interaction. - Julia Frederking; Michael Cruz Restrepo; Mark Baskinger; Kees C. J. Overbeeke (Conference on Designing Interactive Systems, 2008)

LinguaBytes. - Bart Hengeveld; Riny Voort; Caroline Hummels; Kees C. J. Overbeeke; Jan de Moor; Hans van Balkom (IDC, 2008)

Tangible Light Interaction - How light portrays the tangible action of things and spaces around us. - Richard Appleby; Kees Overbeeke (AMIF, 2008)

Let me actuate you. - Bart Hengeveld; Caroline Hummels; Kees Overbeeke; Riny Voort; Hans van Balkom; Jan de Moor (TEI, 2008)

E-scale: unity of location and time, increasing bandwidth and enhancing physical learning does matter. - Caroline Hummels; Kees Overbeeke (TEI, 2008)

The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities. - Bart Hengeveld; Riny Voort; Caroline Hummels; Jan de Moor; Hans van Balkom; Kees Overbeeke; Aadjan J. C. van der Helm (Adv. Hum. Comput. Interact., 2008)

A designerly critique on enchantment. - Philip R. Ross; Kees C. J. Overbeeke; Stephan Wensveen; Caroline Hummels (Pers. Ubiquitous Comput., 2008)

A natural human hand model. - Onno A. van Nierop; Aadjan J. C. van der Helm; Kees C. J. Overbeeke; J. P. Djajadiningrat (Vis. Comput., 2008)

An interactive support tool to convey the intended message in asynchronous presentations. - Andrés Lucero; Dzmitry Aliakseyeu; Kees Overbeeke; Jean-Bernard Martens (Advances in Computer Entertainment Technology, 2009)

The shared worlds of industrial design TU/e and Philips research. - Caroline Hummels; Emile H. L. Aarts; Kees C. J. Overbeeke (CHI Extended Abstracts, 2009)

Designing the melody of interaction through movies, maps, mechanisms, prototypes and presentations. - Caroline Hummels; Michael Cruz Restrepo; Kees C. J. Overbeeke (CHI Extended Abstracts, 2009)

Co-reflection: user involvement for highly dynamic design processes. - Oscar Tomico; Joep W. Frens; Kees C. J. Overbeeke (CHI Extended Abstracts, 2009)

Tangibles for toddlers learning language. - Bart Hengeveld; Caroline Hummels; Kees C. J. Overbeeke; Riny Voort; Hans van Balkom; Jan de Moor (TEI, 2009)

NOOT: a tool for sharing moments of reflection during creative meetings. - Jelle van Dijk; Jirka van der Roest; Remko van der Lugt; Kees C. J. Overbeeke (Creativity & Cognition, 2011)

Designing for perceptual crossing to improve user involvement. - Eva J. L. Deckers; Stephan Wensveen; Rene Ahn; Kees Overbeeke (CHI, 2011)

PeR: designing for perceptive qualities. - Eva J. L. Deckers; Stephan Wensveen; Kees Overbeeke (CHI Extended Abstracts, 2011)

Freed: a system for creating multiple views of a digital collection during the design process. - Philip Mendels; Joep W. Frens; Kees Overbeeke (CHI, 2011)

Designing complexity in context: Light through Culture. - Patrizia Marti; Kees Overbeeke (CHItaly, 2011)

Designing dreams. - Kees Overbeeke (CHItaly, 2011)

There is more in a single touch: mapping the continuous to the discrete. - Jelle Stienstra; Kees Overbeeke; Stephan Wensveen (CHItaly, 2011)

Embodying complexity through movement sonification: case study on empowering the speed-skater. - Jelle Stienstra; Kees Overbeeke; Stephan Wensveen (CHItaly, 2011)

Exploring peripheral interaction design for primary school teachers. - Saskia Bakker; Elise van den Hoven; Berry Eggen; Kees Overbeeke (TEI, 2012)

The Interactive Installation ISH: In Search of Resonant Human Product Interaction. - Caroline Hummels; Kees Overbeeke; Aadjan J. C. van der Helm (Funology, 2nd ed., 2018)

Let's Make Things Engaging. - Kees Overbeeke; Tom Djajadiningrat; Caroline Hummels; Stephan Wensveen; Joep W. Frens (Funology, 2nd ed., 2018)

Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction. - Stephan Wensveen; Kees Overbeeke (Funology, 2nd ed., 2018)