Effective collaboration for healthcare by bridging the reality gap across media-physical spaces. - Kei Hoshi; John A. Waterworth (PETRA, 2008)

Tools, Perspectives and Avatars in Blended Reality Space. - Kei Hoshi; Ulla-Maija Pesola; Eva Lindh Waterworth; John A. Waterworth (Annual Review of Cybertherapy and Telemedicine, 2009)

Designing blended reality space: conceptual foundations and applications. - Kei Hoshi; Fredrik Öhberg; Annakarin Nyberg (BCS HCI, 2011)

AGNES: Connecting people in a multimodal way. - Christian Peter; Andreas Kreiner; Martin Schröter; Hyosun Kim; Gerald Bieber; Fredrik Öhberg; Kei Hoshi; Eva Lindh Waterworth; John A. Waterworth; Soledad Ballesteros (J. Multimodal User Interfaces, 2013)

A Katana Design Experience. - Tim McGinley; Kei Hoshi; Petra Gruber; Shane Haddy; Yannis Zavoleas; Linus Tan; David Blaiklock (SimTecT/ISAGA, 2016)

Human-Experiential Design of Presence in Everyday Blended Reality - Living in the Here and Now - John A. Waterworth; Kei Hoshi (Springer, 2016)

Ambient Interaction Design in a Primitive Society. - Kei Hoshi; John A. Waterworth (HCI (23), 2020)

Primitive Interaction Design - Kei Hoshi; John A. Waterworth (Springer, 2020)