Curvature manipulation techniques in redirection using haptic cues. - Keigo Matsumoto; Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (3DUI, 2016)

Unlimited corridor: redirected walking techniques using visuo haptic interaction. - Keigo Matsumoto; Yuki Ban; Takuji Narumi; Yohei Yanase; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Emerging Technologies, 2016)

Selecting Moving Targets in AR using Head Orientation. - Keigo Matsumoto; Masahumi Muta; Kelvin Cheng 001; Soh Masuko (ICAT-EGVE (Posters and Demos), 2017)

Walking uphill and downhill: redirected walking in the vertical direction. - Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Posters, 2017)

Walking up virtual stairs based on visuo-haptic interaction. - Ryohei Nagao; Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Posters, 2017)

Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction. - Ryohei Nagao; Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Emerging Technologies, 2017)

Magic table: deformable props using visuo haptic redirection. - Keigo Matsumoto; Takeru Hashimoto; Junya Mizutani; Hibiki Yonahara; Ryohei Nagao; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH ASIA Emerging Technologies, 2017)

Turn physically curved paths into virtual curved paths. - Keigo Matsumoto; Takuji Narumi; Yuki Ban; Tomohiro Tanikawa; Michitaka Hirose (VR, 2017)

Visuo-Haptic Redirected Walking Using Handrail. - Keigo Matsumoto; Takuji Narumi; Yohei Yanase; Yuki Ban; Tomohiro Tanikawa; Michitaka Hirose (ICAT-EGVE (Posters and Demos), 2018)

Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths. - Junya Mizutani; Keigo Matsumoto; Ryohei Nagao; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (ICAT-EGVE, 2018)

Biomechanical Parameters Under Curvature Gains and Bending Gains in Redirected Walking. - Keigo Matsumoto; Ayaka Yamada; Anna Nakamura; Yasushi Uchmura; Keitaro Kawai; Tomohiro Tanikawa (VR, 2018)

Adopting the Roll Manipulation for Redirected Walking. - Tatsuki Yamamoto; Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VR, 2018)

Mobius Walker: Pitch and Roll Redirected Walking. - Tatsuki Yamamoto; Jumpei Shimatani; Isamu Ohashi; Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VR, 2018)

Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics. - Ryohei Nagao; Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (IEEE Trans. Vis. Comput. Graph., 2018)

Polyvision: 4D Space Manipulation through Multiple Projections. - Keigo Matsumoto; Nami Ogawa; Hiroyuki Inou; Shizuo Kaji; Yutaka Ishii; Michitaka Hirose (SIGGRAPH ASIA Emerging Technologies, 2019)

Estimation of Detection Thresholds for Redirected Turning. - Junya Mizutani; Keigo Matsumoto; Ryohei Nagao; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VR, 2019)

Unlimited Corridor: A Visuo-haptic Redirection System. - Keigo Matsumoto; Takuji Narumi; Yuki Ban; Yohei Yanase; Tomohiro Tanikawa; Michitaka Hirose (VRCAI, 2019)

Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking. - Peizhong Gao; Keigo Matsumoto; Takuji Narumi; Michitaka Hirose (ISMAR, 2020)

Evaluate Optimal Redirected Walking Planning Using Reinforcement Learning. - Tsai-Yen Ko; Li-Wen Su; Yuchen Chang; Keigo Matsumoto; Takuji Narumi; Michitaka Hirose (ISMAR Adjunct, 2020)

Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems. - Keigo Matsumoto; Eike Langbehn; Takuji Narumi; Frank Steinicke (VR, 2020)

Redirected Walking using Noisy Galvanic Vestibular Stimulation. - Keigo Matsumoto; Kazuma Aoyama; Takuji Narumi; Hideaki Kuzuoka (ISMAR, 2021)

Redirection Controller Using Reinforcement Learning. - Yuchen Chang; Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (IEEE Access, 2021)

Redirected Walking using Continuous Curvature Manipulation. - Hiroaki Sakono; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2021)

Wormholes in VR: Teleporting Hands for Flexible Passive Haptics. - Reigo Ban; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (ISMAR, 2022)

Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain. - Keigo Matsumoto; Takuji Narumi (VR Workshops, 2022)

Anodal Electrical Stimulation Enhances the Perceived Piquancy Induced by Chili Peppers and Wasabi. - Masaki Ohno; Kazuma Aoyama; Tomohiro Amemiya; Hideaki Kuzuoka; Keigo Matsumoto; Daisuke Mine; Takuji Narumi (IEEE Access, 2022)

Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality. - Sota Mizoguchi; Keigo Matsumoto; Takato Mizuho; Takuji Narumi (SAP, 2023)

Effect of Hanger Reflex on Detection Thresholds for Hand Redirection during Forearm Rotation. - Kiyu Tanaka; Takuto Nakamura; Keigo Matsumoto; Hideaki Kuzuoka (SAP, 2023)

Effects of Wearing Knee-tightening Devices and Presenting Shear Forces to the Knee on Redirected Walking. - Gaku Fukui; Takuto Nakamura; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (AHs, 2023)

Impact of Quantization Noise on CNN-based Joint Source-Channel Coding and Modulation. - Keigo Matsumoto; Yoshiaki Inoue; Yuko Hara-Azumi; Kazuki Maruta; Yu Nakayama; Daisuke Hisano (CCNC, 2023)

Influence of Electrical Stimulation Intensity on the Perception of Piquancy. - Masaki Ohno; Kazuma Aoyama; Tomohiro Amemiya; Hideaki Kuzuoka; Keigo Matsumoto; Takuji Narumi (WHC, 2023)

Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation. - Maki Ogawa; Keigo Matsumoto; Kazuma Aoyama; Takuji Narumi (ISMAR, 2023)

Hitchhiking Hands: Remote Interaction by Switching Multiple Hand Avatars with Gaze. - Reigo Ban; Keigo Matsumoto; Takuji Narumi (SIGGRAPH Asia Emerging Technologies, 2023)

The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking. - Gaku Fukui; Takuto Nakamura; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (SIGGRAPH ASIA Posters, 2023)

TableMorph: Haptic Experience with Movable Tables and Redirection. - Amane Yamaguchi; Sotaro Yokoi; Keigo Matsumoto; Takuji Narumi (SIGGRAPH Asia Emerging Technologies, 2023)

Implementation of Deep Joint Source-Channel Coding on 5G Systems for Image Transmission. - Keigo Matsumoto; Yoshiaki Inoue; Yuko Hara-Azumi; Kazuki Maruta; Yu Nakayama; Yoshinori Shinohara; Hiroki Ikeda; Daisuke Hisano (VTC Fall, 2023)

Understanding the effect of a virtual moderator on people's perception in remote discussion using social VR. - Chi-Lan Yang; Keigo Matsumoto; Songping Yu; Leo Sawada; Kiyoaki Arakawa; Daisuke Yamada; Hideaki Kuzuoka (Frontiers Virtual Real., 2023)

Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion. - Yusuke Kunimi; Kentaro Kimura; Keigo Matsumoto; Shinnosuke Takamichi; Takuji Narumi; Masaaki Mochimaru (ICAT-EGVE, 2024)

Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible. - Shinnosuke Noguchi; Keigo Matsumoto; Yuki Ban; Takuji Narumi (EuroHaptics (1), 2024)

Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement. - Shinnosuke Noguchi; Keigo Matsumoto; Yuki Ban; Takuji Narumi (SIGGRAPH Asia Emerging Technologies, 2024)

Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking. - Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2024)

ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception. - Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2024)

Effects of Transcranial Direct-Current Stimulation on Hand Redirection. - Shogo Tachi; Keigo Matsumoto; Maki Ogawa; Ayumu Yamashita; Takuji Narumi; Kaoru Amano (VR Workshops, 2024)

The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain. - Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (VRST, 2024)

Ankle tendon electrical stimulation to enhance sensation of walking on a slope in walking-in-place. - Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (Frontiers Virtual Real., 2024)

Virtual Reality Self Co-Embodiment: An Alternative to Mirror Therapy for Post-Stroke Upper Limb Rehabilitation. - Rodrigo Cerecero Curiel; Takuto Nakamura; Hideaki Kuzuoka; Takafumi Kanaya; Cosima Prahm; Keigo Matsumoto (IEEE Trans. Vis. Comput. Graph., 2024)

Understanding and Supporting Formal Email Exchange by Answering AI-Generated Questions. - Yusuke Miura; Chi-Lan Yang; Masaki Kuribayashi; Keigo Matsumoto; Hideaki Kuzuoka; Shigeo Morishima (CHI, 2025)

Effects of Wearing Knee Supports on the Detection Threshold and Applicability of Redirected Walking. - Gaku Fukui; Keigo Matsumoto; Takuto Nakamura; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2025)

The Effect of Elbow and Shoulder Supports on Detection Threshold of Hand Redirection. - Gaku Fukui; Maki Ogawa; Keigo Matsumoto; Takuto Nakamura; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2025)

Friction Sensation in Redirected Walking Using a Rotating Handrail. - Yuto Ohashi; Keigo Matsumoto; Yutaro Hirao; Monica Perusquía-Hernández; Nobuchika Sakata; Hideaki Uchiyama; Kiyoshi Kiyokawa (VR Workshops, 2025)

Redirected walking method considering the interaction between users. - Sho Ri; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (Frontiers Virtual Real., 2025)

5G Indoor/Outdoor Field Trial of Deep Joint Source-Channel Coding Method. - Daisuke Hisano; Keigo Matsumoto; Yoshiaki Inoue; Yuko Hara; Kazuki Maruta; Yu Nakayama; Hiroshi Tatsukawa; Yuji Kawai; Yoshinori Shinohara; Hiroki Ikeda (IEEE Open J. Commun. Soc., 2025)

Effects of Proprioceptive Attenuation with Noisy Tendon Electrical Stimulation on Adaptation to Beyond-Real Interaction. - Maki Ogawa; Keigo Matsumoto; Kazuma Aoyama; Takuji Narumi (IEEE Trans. Vis. Comput. Graph., 2025)

Detection Thresholds for Replay and Real-Time Discrepancies in VR Hand Redirection. - Kiyu Tanaka; Takuto Nakamura; Keigo Matsumoto; Hideaki Kuzuoka; Takuji Narumi (IEEE Trans. Vis. Comput. Graph., 2025)