WillCam: a digital camera visualizing users. interest. - Keita Watanabe; Koji Tsukada; Michiaki Yasumura (CHI Extended Abstracts, 2007)

Interactive Design of Memory Sharing Applications for Families. - Minako Kubo; Akihiko Kodama; Etsushi Takaishi; Rikio Chiba; Keita Watanabe; Michiaki Yasumura (HCI (4), 2007)

VisualHaptics: generating haptic sensation using only visual cues. - Keita Watanabe; Michiaki Yasumura (Advances in Computer Entertainment Technology, 2008)

Game 2.0 and beyond: an interaction design approach to digital game evolution. - Michiaki Yasumura; Keita Watanabe; Mark H. Chignell (Future Play, 2008)

Time-Oriented Interface Design: Picking the Right Time and Method for Information Presentation. - Keita Watanabe; Kei Sugawara; Shota Matsuda; Michiaki Yasumura (HCI (1), 2009)

CastOven: a microwave oven with just-in-time video clips. - Keita Watanabe; Shota Matsuda; Michiaki Yasumura; Masahiko Inami; Takeo Igarashi (UbiComp (Adjunct Papers), 2010)

Social Bookmarking Induced Active Page Ranking. - Tsubasa Takahashi 001; Hiroyuki Kitagawa; Keita Watanabe (IEICE Trans. Inf. Syst., 2010)

CursorCamouflage: multiple dummy cursors as a defense against shoulder surfing. - Keita Watanabe; Fumito Higuchi; Masahiko Inami; Takeo Igarashi (SIGGRAPH Asia Emerging Technologies, 2012)

Early detection of cognitive impairment in the elderly based on Bayesian mining using speech prosody and cerebral blood flow activation. - Shohei Kato; Hidetoshi Endo; Akira Homma; Takuto Sakuma; Keita Watanabe (EMBC, 2013)

suGATALOG: Fashion Coordination System That Supports Users to Choose Everyday Fashion with Clothed Pictures. - Ayaka Sato; Keita Watanabe; Michiaki Yasumura; Jun Rekimoto (HCI (5), 2013)

PhotoLoop: Implicit Approach for Creating Video Narration for Slideshow. - Keita Watanabe; Koji Tsukada; Michiaki Yasumura (HCI (25), 2013)

Toward Personalized Cognitive Training for Elderly with Mild Cognitive Impairment: Cerebral Blood Flow Activation during Verbally-Based Cognitive Activities. - Shohei Kato; Hidetoshi Endo; Risako Nagata; Takuto Sakuma; Keita Watanabe (SMC, 2013)

Early Detection of Mild Cognitive Impairment and Mild Alzheimer's Disease in Elderly using CBF Activation during Verbally-based Cognitive Tests. - Shohei Kato; Hidetoshi Endo; Risako Nagata; Takuto Sakuma; Keita Watanabe (HEALTHINF, 2014)

Remote Touch Pointing for Smart TV Interaction. - Keita Watanabe; Yuta Miyake; Noboru Nakamichi; Toshiya Yamada; Takashi Ozeki (GCCE, 2014)

Shadow Cooking: Situated Guidance for a Fluid Cooking Experience. - Ayaka Sato; Keita Watanabe; Jun Rekimoto (HCI (6), 2014)

MimiCook: a cooking assistant system with situated guidance. - Ayaka Sato; Keita Watanabe; Jun Rekimoto (TEI, 2014)

Spotlighting for guiding to articles on display. - Kenta Amahaya; Ryuuji Kittaka; Keita Watanabe; Noboru Nakamichi; Toshiya Yamada (GCCE, 2015)

Evaluation of feedback conditions in the noncontact operation. - Kenta Amahaya; Keiya Sugihara; Kohei Okuda; Keita Watanabe; Noboru Nakamichi (GCCE, 2016)

Differences of pointing gestures between a standing posture and a sitting posture. - Keiya Sugihara; Kenta Amahaya; Keita Watanabe; Noboru Nakamichi; Toshiya Yamada (GCCE, 2016)

SIMD-based datapath with efficient operation structure for motion estimation. - Yuki Fukazawa; Keita Watanabe; Yuki Minoura; Toshio Kondo; Takahiro Sasaki (ICASSP, 2016)

Development of a block machine for volleyball attack training. - Kosuke Sato; Keita Watanabe; Shuichi Mizuno; Masayoshi Manabe; Hiroaki Yano; Hiroo Iwata (ICRA, 2017)

WireMolding: 3D Modeling Approach Involving Molding with Wire. - Kazumi Yoshimura; Keita Watanabe (TEI, 2017)

Filum: A Sewing Technique to Alter Textile Shapes. - Tomomi Kono; Keita Watanabe (UIST (Adjunct Volume), 2017)

Development and assessment of a block machine for volleyball attack training. - Kosuke Sato; Keita Watanabe; Shuichi Mizuno; Masayoshi Manabe; Hiroaki Yano; Hiroo Iwata (Adv. Robotics, 2017)

ProtoHole: Prototyping Interactive 3D Printed Objects Using Holes and Acoustic Sensing. - Shohei Katakura; Keita Watanabe (CHI Extended Abstracts, 2018)

Pointing-gestures' Angle Differences between a Standing posture and a Sitting posture. - Daichi Yokoyama; Nobuhiko Hama; Noboru Nakamichi; Keiya Sugihara; Keita Watanabe; Toshiya Yamada (GCCE, 2018)

Scene Extraction of Oral Explanation for Interaction in a Pointing System. - Nobuhiko Hama; Kenta Amahaya; Keiya Sugihara; Noboru Nakamichi; Shota Morita; Keita Watanabe (IIAI-AAI, 2018)

PrintMotion: Actuating Printed Objects Using Actuators Equipped in a 3D Printer. - Shohei Katakura; Keita Watanabe (UIST (Adjunct Volume), 2018)

AmbientLetter: Letter Presentation Method for Discreet Notification of Unknown Spelling when Handwriting. - Xaver Tomihiro Toyozaki; Keita Watanabe (UIST (Adjunct Volume), 2018)

Motion recognition for automatic control of a block machine. - Kosuke Sato; Keita Watanabe; Hiroaki Yano; Hiroo Iwata (VRST, 2018)

A 3D Printer Head as a Robotic Manipulator. - Shohei Katakura; Yuto Kuroki; Keita Watanabe (UIST, 2019)

Unsupervised Detection of Cell-Assembly Sequences by Similarity-Based Clustering. - Keita Watanabe; Tatsuya Haga; Masami Tatsuno; David R. Euston; Tomoki Fukai (Frontiers Neuroinformatics, 2019)

Responsiveness Evaluation of Pointing Operations on Active Learning Environment. - Tomonori Shohata; Daichi Yokoyama; Yuki Takeda; Noboru Nakamichi; Takashi Yamanoue; Keita Watanabe (IIAI-AAI, 2020)

Visualization of Remote Touch Panel for Dialysis Patient on Prototype Bed. - Yuki Takeda; Daichi Yokoyama; Noboru Nakamichi; Rieko Inaba; Keita Watanabe; Toshiya Yamada (LifeTech, 2020)

Visual Feedback Control of a Rat Ankle Angle Using a Wirelessly Powered Two-Channel Neurostimulator. - Masaru Takeuchi; Keita Watanabe; Kanta Ishihara; Taichi Miyamoto; Katsuhiro Tokutake; Sota Saeki; Tadayoshi Aoyama; Yasuhisa Hasegawa; Shigeru Kurimoto; Hitoshi Hirata (Sensors, 2020)

Spotlight Type Pointing Environment for Librarian. - Tomonori Shohata; Yuki Takeda; Noboru Nakamichi; Keita Watanabe; Toshiya Yamada (GCCE, 2021)

"Ah-aloud": Method for Evaluating Cognitive Processes Occurring During Tasks from Vocal Information. - Takuya Kawashima; Keita Watanabe (CHIuXiD, 2022)

Angular-based Edge Bundled Parallel Coordinates Plot for the Visual Analysis of Large Ensemble Simulation Data. - Keita Watanabe; Naohisa Sakamoto; Jorji Nonaka; Yasumitsu Maejima (LDAV, 2022)

Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays. - Takuya Oka; Kosuke Morimoto; Yohei Yanase; Keita Watanabe (VRST, 2022)

TeleStick: Video Recording and Playing System Optimized for Tactile Interaction using a Stick. - Ryoto Uchihashi; Takumi Otsuka; Yuya Murakami; Ayaka Yoshizawa; Takuya Kawashima; Kaito Yamaguchi; Genta Ono; Tsukina Matsuhashi; Saki Yamada; Manoka Waguri; Youichi Kamiyama; Keita Watanabe (VRST, 2022)

A Wirelessly Powered 4-Channel Neurostimulator for Reconstructing Walking Trajectory. - Masaru Takeuchi; Katsuhiro Tokutake; Keita Watanabe; Naoyuki Ito; Tadayoshi Aoyama; Sota Saeki; Shigeru Kurimoto; Hitoshi Hirata; Yasuhisa Hasegawa (Sensors, 2022)

Usage of compressed domain in fast frameworks. - Hasan Sait Arslan; Simon Archambault; Prakruti Bhatt; Keita Watanabe; Josue Cuevaz; Phuc Le; Denis Miller; Viktor Zhumatiy (Signal Image Video Process., 2022)

External presence in online communication and the impact of introducing proxy agents. - Hayato Kishi; Kenta Hashiura; Keigo Inukai; Keita Watanabe (HAI, 2023)

Study of User Training Methods Using Onomatopoeia in Brain Computer Interfaces Based on Mental Imagery. - Reo Hirano; Keita Watanabe (VRST, 2023)

Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation. - Kazuya Iida; Yuma Ina; Daichi Hayashi; Yohei Yanase; Keita Watanabe (VRST, 2023)

Effect of Virtual Hand's Fingertip Deformation on the Stiffness Perceived Using Pseudo-Haptics. - Kosuke Morimoto; Kenta Hashiura; Keita Watanabe (VRST, 2023)

Intuitive Brain-Computer Interface Control Using Onomatopoeia for an Enhanced Gaming Experience. - Ataru Nihei; Reo Hirano; Keita Watanabe (CHI PLAY (Companion), 2024)

Research on a Participant Experience Planetarium with a Pointing System. - Junnosuke Koyama; Kiri Harada; Noboru Nakamichi; Keita Watanabe; Toshiya Yamada; Takashi Yamanoue (GCCE, 2024)

Bridging Player Intentions: Exploring the Potential of Synchronized Haptic Controllers in Multiplayer Game. - Kenta Hashiura; Kazuya Iida; Takeru Hashimoto; Youichi Kamiyama; Keita Watanabe; Kouta Minamizawa; Takuji Narumi (CoRR, 2024)

Ah-Aloud Method to Comprehend Time-Series Emotion Observation During Gameplay: An Initial Investigation with Japanese Speakers. - Takeru Yamagishi; Yuki Yasunaka; Eri Takayama; Takashi Nomaru; Takanori Komatsu; Keita Watanabe (Proc. ACM Hum. Comput. Interact., 2024)

Bubble-UI: A Fatigue-Reducing and User-Friendly Spatial UI System Using a Soap Bubble Metaphor. - Genta Ono; Kosuke Morimoto; Keita Watanabe (CHI Extended Abstracts, 2025)