Improving depth map compression using a 3-phase depth map correction approach. - Mahsa T. Pourazad; Da Zhou; Keith Lee; Saeed Karimifard; Ilya Ganelin; Panos Nasiopoulos (ICME Workshops, 2015)

LCS: An AI-based Low-Complexity Scaler for Power-Efficient Super-Resolution of Game Content. - Simon Pochinda; Momen K. Tageldeen; Mark Thompson; Tony Rinaldi; Troy Giorshev; Keith Lee; Jie Zhou; Frederick Walls (CoRR, 2025)