Investigating the Application of Virtual Environment Technology for Use in the Petroleum Exploration Industry. - Keith V. Nesbitt; Randall J. Gallimore; Bernard J. Orenstein (ACSC, 2000)

Designing Multi-sensory Models for Finding Patterns in Stock Market Data. - Keith V. Nesbitt (ICMI, 2000)

A Classification of Multi-Sensory Metaphors for Understanding Abstract Data in a Virtual Environment. - Keith V. Nesbitt (IV, 2000)

Modelling the Multi-Sensory Design Space. - Keith V. Nesbitt (InVis.au, 2001)

Using Force Feedback for Multi-sensory Display. - Keith V. Nesbitt; Randall J. Gallimore; Bernard J. Orenstein (AUIC, 2001)

Interacting with Stock Market Data in a Virtual Environment. - Keith Nesbitt (VisSym, 2001)

Applying Gestalt Principles to Animated Visualizations of Network Data. - Keith V. Nesbitt; Carsten Friedrich (IV, 2002)

Designing multi-sensory displays for abstract data. - Keith Nesbitt (2003)

Comparing and Reusing Visualisation and Sonification Designs using the MS-Taxonomy. - Keith V. Nesbitt (ICAD, 2004)

Getting to more Abstract Places using the Metro Map Metaphor. - Keith V. Nesbitt (IV, 2004)

MS-Taxonomy: A Conceptual Framework for Designing Multi-sensory Displays. - Keith V. Nesbitt (IV, 2004)

Finding Trading Patterns in Stock Market Data. - Keith V. Nesbitt; Stephen Barrass (IEEE Computer Graphics and Applications, 2004)

Using Guidelines to assist in the Visualisation Design Process. - Keith V. Nesbitt (APVIS, 2005)

Information Display. - Peter Eades; Seok-Hee Hong 001; Keith Nesbitt; Masahiro Takatsuka (Handbook of Nature-Inspired and Innovative Computing, 2006)

Modelling human perception to leverage the reuse of concepts across the multi-sensory design space. - Keith V. Nesbitt (APCCM, 2006)

Identifying Commonly-Used Gestalt Principles as a Design Framework for Multi-Sensory Displays. - Dempsey Chang; Keith V. Nesbitt (SMC, 2006)

The Gestalt Principles of Similarity and Proximity Apply to Both the Haptic and Visual Grouping of Elements. - Dempsey Chang; Keith V. Nesbitt; Kevin Wilkins (AUIC, 2007)

The Gestalt Principle of Continuation Applies to both the Haptic and Visual Grouping of Elements. - Dempsey Chang; Keith V. Nesbitt; Kevin Wilkins (WHC, 2007)

Multi-sensory Game Interface Improves Player Satisfaction but not Performance. - Keith Nesbitt; Ian Hoskens (AUIC, 2008)

Identifying Cultural Design Requirements for an Australian Indigenous Website. - Reece George; Keith Nesbitt; Patricia Gillard; Michael Donovan (AUIC, 2010)

Focusing on Cultural Design Features for an Indigenous Website. - Reece George; Keith Nesbitt; Michael Donovan; John Maynard (ACIS, 2011)

Movement-based interfaces for problem solving in dynamics. - Rohan J. McAdam; Keith Nesbitt (ACIS, 2011)

Incorporating Practitioner Based Enquiry Into Software Development Research. - Brian Regan; Keith Nesbitt; Phillip McIntyre (PACIS, 2011)

Balancing Risk and Reward to Develop an Optimal Hot-Hand Game. - Paul Williams; Keith V. Nesbitt; Ami Eidels; David Elliott (Game Stud., 2011)

Evaluating Indigenous Design Features Using Cultural Dimensions. - Reece George; Keith Nesbitt; Michael Donovan; John Maynard (AUIC, 2012)

Leveraging Human Movement in the Ultimate Display. - Rohan J. McAdam; Keith Nesbitt (AUIC, 2012)

Dynamic Difficulty Balancing for Cautious Players and Risk Takers. - Guy Hawkins; Keith V. Nesbitt; Scott D. Brown (Int. J. Comput. Games Technol., 2012)

Informative sound design in video games. - Patrick Ng; Keith V. Nesbitt (IE, 2013)

Training for Life: Designing a Game to Engage Younger People in a Psychological Counselling Program. - Geoffrey Hookham; Mark Deady; Frances Kay-Lambkin; Keith V. Nesbitt (Aust. J. Intell. Inf. Process. Syst., 2013)

Overview of the MySteps ICT Framework. - Reem Altamimi; Keith Nesbitt; Geoff Skinner (IE, 2014)

Comparing Animation with Video For Teaching Communication Skills. - Hayley Croft; Rohan Rasiah; Joyce Cooper; Keith V. Nesbitt (IE, 2014)

A Systematic Review of Cybersickness. - Simon Davis; Keith Nesbitt; Eugene Nalivaiko (IE, 2014)

A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies. - Reem Altamimi; Geoff Skinner; Keith Nesbitt (ICEC, 2014)

Gamification for Education: Designing a Pharmacy Education Game. - Geoffrey Hookham; Keith V. Nesbitt; Joyce Cooper; Hayley Croft; Rohan Rasiah (ACALCI, 2015)

Sound Improves Player Performance in a Multiplayer Online Battle Arena Game. - Patrick Ng; Keith V. Nesbitt; Karen L. Blackmore (ACALCI, 2015)

A Position Paper Managing Youth Screen Time versus Physical Activity - Encouraging Active Living in a Technological Focussed Generation. - Reem Altamimi; Keith Nesbitt; Geoff Skinner (ICT4AgeingWell, 2015)

Modelling Academics as Agents: An Implementation of an Agent-Based Strategic Publication Model. - Xin Gu; Karen L. Blackmore; David Cornforth; Keith V. Nesbitt (J. Artif. Soc. Soc. Simul., 2015)

Using startle reflex to compare playing and watching in a horror game. - Karen L. Blackmore; William Coppins; Keith V. Nesbitt (ACSW, 2016)

Using startle probe to compare affect and engagement between a serious game and an online intervention program. - Geoffrey Hookham; Frances Kay-Lambkin; Karen Blackmore; Keith V. Nesbitt (ACSW, 2016)

Comparing usability and engagement between a serious game and a traditional online program. - Geoffrey Hookham; Keith V. Nesbitt; Frances Kay-Lambkin (ACSW, 2016)

The aesthetic awareness display: a new design pattern for ambient information systems. - Ben Shelton; Keith Nesbitt (ACSW, 2016)

A Concurrent Think Aloud Study of Engagement and Usability in a Serious Game. - Geoffrey Hookham; Bridgette M. Bewick; Frances Kay-Lambkin; Keith Nesbitt (JCSG, 2016)

Evaluating WaveWatch: an ambient display of web traffic. - Ben Shelton; Keith Nesbitt (ACSW, 2017)

Correlating reaction time and nausea measures with traditional measures of cybersickness. - Keith Nesbitt; Simon Davis; Karen Blackmore; Eugene Nalivaiko (Displays, 2017)

A definition of creative-based music games. - Thomas Studley; Richard Vella; Nathan Scott; Keith Nesbitt (ACSW, 2018)

A Systematic Review of the Definition and Measurement of Engagement in Serious Games. - Geoffrey Hookham; Keith Nesbitt (ACSW, 2019)

Assessing Game Interface Workload and Usability: A Cognitive Science Perspective. - Alexander Thorpe; Keith Nesbitt; Ami Eidels (ACSW, 2019)

Identifying Cognitive Load in a Computer Game: An exploratory study of young children. - Allan Fowler; Keith Nesbitt; Alessandro Canossa (CoG, 2019)

Towards Cognitive Adaptive Serious Games: A Conceptual Framework. - Andrew J. A. Seyderhelm; Karen L. Blackmore; Keith Nesbitt (ICEC-JCSG, 2019)

Cybersickness. - Keith Nesbitt; Eugene Nalivaiko (Encyclopedia of Computer Graphics and Games, 2019)

A Systematic Review of Empirical Measures of Workload Capacity. - Alexander Thorpe; Keith Nesbitt; Ami Eidels (ACM Trans. Appl. Percept., 2020)

Gender Differences when Adopting Avatars for Educational Games. - Aiden Brown; Jacqueline D. Bailey; Karen Blackmore; Sherin Boogaard; Keith Nesbitt (ACSW, 2021)

Gauging the utility of ambient displays by measuring cognitive load. - Ben Shelton; Keith Nesbitt; Alexander Thorpe; Ami Eidels (Cogn. Technol. Work., 2021)

Mouse Movement Trajectories as an Indicator of Cognitive Workload. - Alexander Thorpe; Jason Friedman 001; Sylvia Evans; Keith Nesbitt; Ami Eidels (Int. J. Hum. Comput. Interact., 2022)

Assessing the cognitive load associated with ambient displays. - Ben Shelton; Keith Nesbitt; Alexander Thorpe; Ami Eidels (Pers. Ubiquitous Comput., 2022)