Flourishing and video games. - Kellie Vella; Daniel M. Johnson 001 (IE, 2012)

Positively playful: when videogames lead to player wellbeing. - Kellie Vella; Daniel M. Johnson 001; Leanne Hides (Gamification, 2013)

Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing. - Kellie Vella; Daniel M. Johnson 001; Leanne Hides (CHI PLAY, 2015)

Indicators of wellbeing in recreational video game players. - Kellie Vella; Daniel M. Johnson 001; Leanne Hides (OZCHI, 2015)

The Social Context of Video Game Play: Challenges and Strategies. - Kellie Vella; Madison Klarkowski; Daniel M. Johnson 001; Leanne Hides; Peta Wyeth (Conference on Designing Interactive Systems, 2016)

Playing Support: Social Connectedness Amongst Male Videogame Players. - Kellie Vella; Daniel M. Johnson 001; Jo Mitchell (CHI PLAY (Companion), 2016)

Positive Gaming: Workshop on Gamification and Games for Wellbeing. - Gustavo Fortes Tondello; Rita Orji; Kellie Vella; Daniel Johnson 001; Marierose M. M. van Dooren; Lennart E. Nacke (CHI PLAY (Companion), 2017)

Motivating Engagement with a Wellbeing App Using Video Games and Gamification. - Kellie Vella; Daniel Johnson 001; Nikki Peever; Vanessa Wan Sze Cheng; Tracey Davenport; Jo Mitchell (PGW@CHI PLAY, 2017)

The Impact of Agency and Familiarity in Cooperative Multiplayer Games. - Kellie Vella; Christopher James Koren; Daniel Johnson 001 (CHI PLAY, 2017)

Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games. - Nicole Peever; Kellie Vella; Daniel Johnson 001; Bernd Ploderer; Madison Klarkowski; Jo Mitchell (OZCHI, 2017)

Using Applied Games to Engage mHealth Users: A Case Study of MindMax. - Kellie Vella; Nikki Peever; Madison Klarkowski; Bernd Ploderer; Jo Mitchell; Daniel Johnson 001 (CHI PLAY, 2018)

Greater rewards in videogames lead to more presence, enjoyment and effort. - Daniel M. Johnson 001; Madison Klarkowski; Kellie Vella; Cody J. Phillips 002; Mitchell W. McEwan; Christopher N. Watling (Comput. Hum. Behav., 2018)

A Sense of Belonging: Pokémon GO and Social Connectedness. - Kellie Vella; Daniel Johnson 001; Vanessa Wan Sze Cheng; Tracey Davenport; Jo Mitchell; Madison Klarkowski; Cody J. Phillips 002 (Games Cult., 2019)

Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices. - Kellie Vella; Jessica L. Oliver; Tshering Dema; Margot Brereton; Paul Roe (CHI, 2020)

Making friends in online games: gender differences and designing for greater social connectedness. - Kellie Vella; Madison Klarkowski; Selen Turkay; Daniel Johnson 001 (Behav. Inf. Technol., 2020)

Digital Technologies in Nature. - Sarah Webber; Jessica L. Oliver; Wally Smith; Julia Hoy; Kellie Vella; Margot Brereton; Helena Bender; Alasdair Davies; Kate Judith (ACI, 2021)

Human-Nature Relations in Urban Gardens: Explorations with Camera Traps. - Kellie Vella; Bernd Ploderer; Margot Brereton (CHI, 2021)

Fostering Children's Stewardship of Local Nature Through Game Co-design. - Kellie Vella; Tshering Dema; Alessandro Soro; Margot Brereton (OZCHI, 2021)

Exploring technologies to better link physical evidence and digital information for disaster victim identification. - David Lovell 002; Kellie Vella; Diego Muñoz 001; Matthew McKague; Margot Brereton; Peter Ellis (CoRR, 2021)

Networked Gardens: Remediating Local Nature Data Through the Internet of Things. - Kellie Vella; Michael Esteban; Bernd Ploderer; Margot Brereton (Conference on Designing Interactive Systems, 2022)

Phenology Probes: Exploring Human-Nature Relations for Designing Sustainable Futures. - Shannon Rodgers; Bernd Ploderer; Kellie Vella; Margot Brereton (OZCHI, 2022)

Using fNIRS to Assess Cognitive Activity During Gameplay. - Madison Klarkowski; Mickaël Causse; Alban Duprès; Natalia del Campo; Kellie Vella; Daniel Johnson 001 (Proc. ACM Hum. Comput. Interact., 2022)

Collaborative Sense-Making in Genomic Research: The Role of Visualisation. - Markus Rittenbruch; Kellie Vella; Margot Brereton; James M. Hogan; Daniel Johnson 001; Julian Heinrich; Seán I. O'Donoghue (IEEE Trans. Vis. Comput. Graph., 2022)

Nature Fictions: Designing for a Sustainable Future through Nature Relations. - Shannon Rodgers; Kellie Vella; Bernd Ploderer; Margot Brereton (Conference on Designing Interactive Systems, 2023)

Pick Me Up Before You Go-Go: Sociotechnical Strategies for Waste in Music Festival Campsites. - Kellie Vella (CHI, 2023)

Rethinking the Development of Computational Thinking Skills in Young Children through Nature Play. - Chimi Om; Margot Brereton; Kellie Vella; Bernd Ploderer; Tshering Dema; Madeleine Rose Dobson; Karen Murcia (OZCHI, 2023)

Wired, wild, wonderful: A scoping review of early childhood nature connections fostered by digital technologies. - Kellie Vella; Madeleine Dobson; Shannon Rodgers; Chimi Om; Filip Bircanin; Tshering Dema; Jonathan Pillai; Karen Murcia; Margot Brereton (Int. J. Child Comput. Interact., 2023)

Phenology Circles: A Method to Deepen Relations in More-Than-Human Design Processes. - Shannon Rodgers; Bernd Ploderer; Kellie Vella; Margot Brereton (Conference on Designing Interactive Systems, 2024)

Nature Networks: Designing for nature data collection and sharing from local to global. - Kellie Vella; Yvonne Rogers; Ayesha Tulloch; Margot Brereton (Conference on Designing Interactive Systems, 2024)

Storying-Roleplay: A Co-design Method Supporting Young Children to Understand Environmental Problems. - Chimi Om; Kellie Vella; Tshering Dema; Bernd Ploderer; Karen Murcia; Margot Brereton (IDC, 2025)

"Hello, Mr Tree": Toying with Playful Conversational AI in the Early Years. - Kellie Vella; Madeleine Dobson; Margot Brereton (CHI Extended Abstracts, 2025)