Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain. - Kellyann Stamp; Chelsea Dobbins; Stephen Fairclough (HCI (43), 2020)

Computer games as distraction from PAIN: Effects of hardware and difficulty on pain tolerance and subjective IMMERSION. - Stephen H. Fairclough; Kellyann Stamp; Chelsea Dobbins; Helen M. Poole (Int. J. Hum. Comput. Stud., 2020)

Forensic Analysis of Fitbit Versa: Android vs iOS. - Joseph Williams; Áine MacDermott; Kellyann Stamp; Farkhund Iqbal (SP (Workshops), 2021)

The development of a multimodal neuroadaptive gaming technology to distract from painful experiences. - Kellyann Stamp (2021)

Using deep learning to detect social media 'trolls'. - Áine MacDermott; Michal Motylinski; Farkhund Iqbal; Kellyann Stamp; Mohammed Hussain; Andrew Marrington (Digit. Investig., 2022)