Selecting Moving Targets in AR using Head Orientation. - Keigo Matsumoto; Masahumi Muta; Kelvin Cheng 001; Soh Masuko (ICAT-EGVE (Posters and Demos), 2017)

MR-Shoppingu: Physical Interaction with Augmented Retail Products Using Continuous Context Awareness. - Kelvin Cheng 001; Mitsuru Nakazawa; Soh Masuko (ICEC, 2017)

The Deployment of a Mixed Reality Experience for a Small-Scale Exhibition in the Wild. - Kelvin Cheng 001; Ichiro Furusawa (ISMAR Adjunct, 2018)

Using mixed reality for promoting brand perception. - Kelvin Cheng 001; Ichiro Furusawa (VRST, 2018)

Show Something: Intelligent Shopping Assistant Supporting Quick Scene Understanding and Immersive Preview. - Hao Dou; Zhinan Li; Minghao Cai; Kelvin Cheng 001; Soh Masuko; Jiro Tanaka (HCI (5), 2019)

Sharing Augmented Reality Experience Between HMD and Non-HMD User. - Shihui Xu; Bo Yang; Boyang Liu 003; Kelvin Cheng 001; Soh Masuko; Jiro Tanaka (HCI (5), 2019)

RARE Shop: Real & Augmented Retail Bookshop Experience using Projection Mapping. - Yuhui You; Kelvin Cheng 001 (ISS, 2019)

EMI: An Expressive Mobile Interactive Robot. - Yuhui You; Mitchell Fogelson; Kelvin Cheng 001; Björn Stenger (CHI Extended Abstracts, 2020)

Seamless Payment System Using Face And Low-Energy Bluetooth. - Yeongnam Chae; Kelvin Cheng 001; Pankaj Wasnik; Björn Stenger (CVPR Workshops, 2020)

Augmented Reality Shopping System Through Image Search and Virtual Shop Generation. - Zhinan Li; Ruichen Ma; Kohei Obuchi; Boyang Liu 003; Kelvin Cheng 001; Soh Masuko; Jiro Tanaka (HCI (4), 2020)

Augmented Reality Fashion Show Using Personalized 3D Human Models. - Shihui Xu; Jingyi Yuan; Xitong Sun; Yuhan Liu; Yuzhao Liu; Kelvin Cheng 001; Soh Masuko; Jiro Tanaka (HCI (4), 2020)

"This" and "That" in Teleshopping with Possessive Telepresence Systems using 5G Mobile Networks. - Takayoshi Yamada; Kelvin Cheng 001; Soh Masuko; Keiichi Zempo (AHs, 2022)

OTOMO: Electric wheelchair-type remote communication mobility. - Keisuke Naito; Rina Katsube; Jun Aoki; Kelvin Cheng 001; Soh Masuko; Toshiaki Uchiyama (GCCE, 2022)

Reimagining the Stadium Spectator Experience using Augmented Reality and Visual Positioning System. - Kelvin Cheng 001; Kensuke Koda; Soh Masuko (ISMAR Adjunct, 2022)

Improving Pedestrian Safety around Autonomous Delivery Robots in Real Environment with Augmented Reality. - Madoka Inoue; Kensuke Koda; Kelvin Cheng 001; Toshimasa Yamanaka; Soh Masuko (VRST, 2022)

Mixed Reality Racing: Combining Real and Virtual Motorsport Racing. - Hsuehhan Wu; Kelvin Cheng 001; Madoka Inoue; Soh Masuko (SIGGRAPH Posters, 2023)

Gaze Cue Switcher for Joint Attention in VR Remote Tourism. - Shogo Aoyagi; Takayoshi Yamada; Kelvin Cheng 001; Soh Masuko; Keiichi Zempo (SUI, 2023)

VR remote tourism system with natural gaze induction without causing user discomfort. - Shogo Aoyagi; Takayoshi Yamada; Kelvin Cheng 001; Soh Masuko; Keiichi Zempo (AHs, 2024)

Demo of the Extended Wearable Olfactory Display for Multisensory VR Experience. - Zhe Zou; Dani Prasetyawan; Hsueh-Han Wu; Kelvin Cheng 001; Sungho Lee; Takamichi Nakamoto (ICAT-EGVE (Posters & Demos), 2024)

Extension of Wearable Olfactory Display for Multisensory VR Experience. - Zhe Zou; Dani Prasetyawan; Hsueh-Han Wu; Kelvin Cheng 001; Takamichi Nakamoto (ICAT-EGVE, 2024)

Engaging Racing Fans through Offline E-racing Spectator Experience in AR. - Hsueh-Han Wu; Kelvin Cheng 001; Koji Nishina; Jorge Chavez (SIGGRAPH Asia Posters, 2024)

Design of Digital Twin-Based Digital Signage Advertisement Platform. - Toru Ooka; Zongdian Li; Kelvin Cheng 001; Daisuke Ichihashi; Kei Sakaguchi (CCNC, 2025)

Remote Online Shopping System with 360-Degree Streaming and Spherical Display. - Shio Miyafuji; Jana Hoffard; Sora Takeuchi; Yuto Makimoto; Hsueh-Han Wu; Kelvin Cheng 001; Hideki Koike (VR Workshops, 2025)