3D modeling and segmentation of diffusion weighted MRI data. - Leonid Zhukov; Ken Museth; David E. Breen; Ross T. Whitaker (Image-Guided Procedures, 2001)

Segmentation of Biological Volume Datasets Using a Level-Set Framework. - Ross T. Whitaker; David E. Breen; Ken Museth; Neha Soni (VG, 2001)

Semi-Immersive Space Mission Design and Visualization: Case Study of the Terrestrial Planet Finder Mission. - Ken Museth; Alan H. Barr; Martin W. Lo (IEEE Visualization, 2001)

Level-Set Segmentation From Multiple Non-Uniform Volume Datasets. - Ken Museth; David E. Breen; Leonid Zhukov; Ross T. Whitaker (IEEE Visualization, 2002)

Level set surface editing operators. - Ken Museth; David E. Breen; Ross T. Whitaker; Alan H. Barr (ACM Trans. Graph., 2002)

Level set modeling and segmentation of diffusion tensor magnetic resonance imaging brain data. - Leonid Zhukov; Ken Museth; David E. Breen; Alan H. Barr; Ross T. Whitaker (J. Electronic Imaging, 2003)

Level set and PDE methods for computer graphics. - David E. Breen; Ron Fedkiw; Ken Museth; Stanley J. Osher; Guillermo Sapiro; Ross T. Whitaker (SIGGRAPH Course Notes, 2004)

TetSplat Real-Time Rendering and Volume Clipping of Large Unstructured Tetrahedral Meshes. - Ken Museth; Santiago V. Lombeyda (IEEE Visualization, 2004)

Transfer Function Based Adaptive Decompression for Volume Rendering of Large Medical Data Sets. - Patric Ljung; Claes Lundström; Anders Ynnerman; Ken Museth (VolVis, 2004)

Gigantic deformable surfaces. - Ben Houston; Michael Bang Nielsen; Christopher Batty; Ola Nilsson; Ken Museth (SIGGRAPH Sketches, 2005)

Model flowing: capturing and tracking of deformable geometry. - Kjell Reuterswärd; John Flynn; Doug Roble; Ken Museth (SIGGRAPH Sketches, 2005)

Level Set and PDE Methods for Visualization. - David E. Breen; Mike Kirby; Aaron E. Lefohn; Ken Museth; Tobias Preusser; Guillermo Sapiro; Ross T. Whitaker (IEEE Visualization, 2005)

Surface Reconstruction Via Contour Metamorphosis: An Eulerian Approach With Lagrangian Particle Tracking. - Ola Nilsson; David E. Breen; Ken Museth (IEEE Visualization, 2005)

Algorithms for Interactive Editing of Level Set Models. - Ken Museth; David E. Breen; Ross T. Whitaker; Sean Mauch; David Johnson (Comput. Graph. Forum, 2005)

Virtually infinite resolution deformable surfaces. - Michael Bang Nielsen; Ola Nilsson; Andreas Söderström; Ken Museth (SIGGRAPH Sketches, 2006)

Scattered spherical harmonic approximation for accelerated volume rendering. - Nafees Bin Zafar; Johan Åkesson; Doug Roble; Ken Museth (SIGGRAPH Sketches, 2006)

Contour-Based Surface Reconstruction using Implicit Curve Fitting, and Distance Field Filtering and Interpolation. - Jeffrey Marker; Ilya Braude; Ken Museth; David E. Breen (VG@SIGGRAPH, 2006)

Dynamic Tubular Grid: An Efficient Data Structure and Algorithms for High Resolution Level Sets. - Michael Bang Nielsen; Ken Museth (J. Sci. Comput., 2006)

Hierarchical RLE level set: A compact and versatile deformable surface representation. - Ben Houston; Michael Bang Nielsen; Christopher Batty; Ola Nilsson; Ken Museth (ACM Trans. Graph., 2006)

Robust fitting of super-helices to parametric curves. - Mattias Bergbom; Ken Museth; Doug Roble (SIGGRAPH Posters, 2007)

Blobtacular: surfacing particle system in "Pirates of the Caribbean 3". - Ken Museth; Michael Clive; Nafees Bin Zafar (SIGGRAPH Sketches, 2007)

Flexible And Topologically Localized Segmentation. - Gunnar Johansson; Ken Museth; Hamish A. Carr (EuroVis, 2007)

Contour-based surface reconstruction using MPU implicit models. - Ilya Braude; Jeffrey Marker; Ken Museth; Jonathan Nissanov; David E. Breen (Graph. Model., 2007)

Out-of-core and compressed level set methods. - Michael Bang Nielsen; Ola Nilsson; Andreas Söderström; Ken Museth (ACM Trans. Graph., 2007)

CrackTastic: fast 3D fragmentation in "The Mummy: Tomb of the Dragon Emperor". - Ken Museth; Michael Clive (SIGGRAPH Talks, 2008)

Geometric Texturing Using Level Sets. - Anders Brodersen; Ken Museth; Serban D. Porumbescu; Brian Budge (IEEE Trans. Vis. Comput. Graph., 2008)

Guest Editor's Introduction: Special Section on EuroVis. - Ken Museth; Anders Ynnerman; Torsten Möller (IEEE Trans. Vis. Comput. Graph., 2008)

Guiding of smoke animations through variational coupling of simulations at different resolutions. - Michael Bang Nielsen; Brian B. Christensen; Nafees Bin Zafar; Doug Roble; Ken Museth (Symposium on Computer Animation, 2009)

An efficient level set toolkit for visual effects. - Ken Museth (SIGGRAPH Talks, 2009)

Non-reflective boundary conditions for incompressible free surface fluids. - Andreas Söderström; Ken Museth (SIGGRAPH Talks, 2009)

A Spatially Adaptive Morphological Filter for Dual-Resolution Interface Tracking of Fluids. - Andreas Söderström; Ken Museth (Eurographics (Short Papers), 2010)

Destroying LA for "2012". - Nafees Bin Zafar; David Stephens; Mårten Larsson; Ryo Sakaguchi; Michael Clive; Ramprasad Sampath; Ken Museth; Dennis Blakey; Brian Gazdik; Robby Thomas (SIGGRAPH Talks, 2010)

A PML-based nonreflective boundary for free surface fluid animation. - Andreas Söderström; Matts Karlsson; Ken Museth (ACM Trans. Graph., 2010)

DB+Grid: a novel dynamic blocked grid for sparse high-resolution volumes and level sets. - Ken Museth (SIGGRAPH Talks, 2011)

A Novel Algorithm for Computing Riemannian Geodesic Distance in Rectangular 2D Grids. - Ola Nilsson; Martin Reimers; Ken Museth; Anders Brun (ISVC (2), 2012)

Out-of-Core Computations of High-Resolution Level Sets by Means of Code Transformation. - Brian B. Christensen; Michael Bang Nielsen; Ken Museth (J. Sci. Comput., 2012)

Hair growth by means of sparse volumetric modeling and advection. - Ashraf Ghoniem; Ken Museth (SIGGRAPH Talks, 2013)

Jack's frost: controllable magic frost simulations for Rise of the Guardians. - David Lipton; Ken Museth; Ben Sutherland (SIGGRAPH Talks, 2013)

OpenVDB: an open-source data structure and toolkit for high-resolution volumes. - Ken Museth; Jeff Lait; John Johanson; Jeff Budsberg; Ron Henderson; Mihai Aldén; Peter Cucka; David R. Hill; Andrew Pearce (SIGGRAPH Courses, 2013)

A New Algorithm for Computing Riemannian Geodesic Distance in Rectangular 2-d and 3-d Grids. - Ola Nilsson; Martin Reimers; Ken Museth; Anders Brun (Int. J. Artif. Intell. Tools, 2013)

VDB: High-resolution sparse volumes with dynamic topology. - Ken Museth (ACM Trans. Graph., 2013)

Hierarchical digital differential analyzer for efficient ray-marching in OpenVDB. - Ken Museth (SIGGRAPH Talks, 2014)

Large scale simulation and surfacing of water and ice effects in Dragons 2. - Baptiste Van Opstal; Lucas Janin; Ken Museth; Mihai Aldén (SIGGRAPH Talks, 2014)

OpenVDB. - Ken Museth; Dan Bailey; Jeff Budsberg; John Lynch; Andrew Pearce (SIGGRAPH Courses, 2015)

Production ready MPM simulations. - Gergely Klár; Jeff Budsberg; Matt Titus; Stephen Jones; Ken Museth (SIGGRAPH Talks, 2017)

Novel algorithm for sparse and parallel fast sweeping: efficient computation of sparse signed distance fields. - Ken Museth (SIGGRAPH Talks, 2017)

OpenVDB. - Ken Museth; Jeff Budsberg; Rick Hankins; Todd Keeler; Dan Bailey; Rama Hoetzlein (SIGGRAPH Courses, 2017)

Animation of crack propagation by means of an extended multi-body solver for the material point method. - Joel Wretborn; Rickard Armiento; Ken Museth (Comput. Graph., 2017)

Multi-species simulation of porous sand and water mixtures. - Andre Pradhana Tampubolon; Theodore F. Gast; Gergely Klár; Chuyuan Fu; Joseph Teran; Chenfanfu Jiang; Ken Museth (ACM Trans. Graph., 2017)

Retiming of fluid simulations for VFX: distributed non-linear fluid retiming by sparse bi-directional advection-diffusion. - Ken Museth (SIGGRAPH Talks, 2019)

OpenVDB. - Ken Museth; Nick Avramoussis; Dan Bailey (SIGGRAPH Courses, 2019)

Shape Targeting: A Versatile Active Elasticity Constitutive Model. - Gergely Klár; Andrew Moffat; Ken Museth; Eftychios Sifakis (SIGGRAPH Talks, 2020)

Wave curves: simulating lagrangian water waves on dynamically deforming surfaces. - Tomás Skrivan; Andreas Söderström; John Johansson; Christoph Sprenger 003; Ken Museth; Chris Wojtan (ACM Trans. Graph., 2020)

Openvdb. - Ken Museth (SIGGRAPH Courses, 2021)

NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation. - Ken Museth (SIGGRAPH Talks, 2021)

Geometry Design Using Function Representation on a Sparse Hierarchical Data Structure. - Sandilya Kambampati; Carolina Jauregui; Ken Museth; Hyunsun Alicia Kim (Comput. Aided Des., 2021)

Simulation-aided face strain extraction for ML animation systems. - Gergely Klár; Stephen Ward; Andrew Moffat; Eftychios Sifakis; Ken Museth (SIGGRAPH Talks, 2023)

OpenVDB. - Ken Museth; Jeff Lait; Dan Bailey; Nick Avramoussis; Andre Pradhana; Gregory Hurst; Jeff Budsberg; Gergely Klár (SIGGRAPH Courses, 2023)

XCube (X3): Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies. - Xuanchi Ren; Jiahui Huang; Xiaohui Zeng; Ken Museth; Sanja Fidler; Francis Williams (CoRR, 2023)

XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies. - Xuanchi Ren; Jiahui Huang; Xiaohui Zeng; Ken Museth; Sanja Fidler; Francis Williams (CVPR, 2024)

NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks. - Doyub Kim; Minjae Lee; Ken Museth (ACM Trans. Graph., 2024)

fVDB : A Deep-Learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence. - Francis Williams; Jiahui Huang; Jonathan Swartz; Gergely Klár; Vijay Thakkar; Matthew Cong; Xuanchi Ren; Ruilong Li; Clement Fuji-Tsang; Sanja Fidler; Eftychios Sifakis; Ken Museth (ACM Trans. Graph., 2024)

Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution. - Hyojoon Park; Sangeetha Grama Srinivasan; Matthew Cong; Doyub Kim; Byungsoo Kim 001; Jonathan Swartz; Ken Museth; Eftychios Sifakis (ACM Trans. Graph., 2024)

Stochastic Barnes-Hut Approximation for Fast Summation on the GPU. - Abhishek Madan; Nicholas Sharp; Francis Williams; Ken Museth; David I. W. Levin (CoRR, 2025)