An image synthesizer. - Ken Perlin (SIGGRAPH, 1985)

Synthesizing Realistic Textures by the Composition of Perceptually Motivated Functions (Graphics). - Ken Perlin (1986)

Hypertexture. - Ken Perlin; Eric M. Hoffert (SIGGRAPH, 1989)

Pad: an alternative approach to the computer interface. - Ken Perlin; David Fox 001 (SIGGRAPH, 1993)

Immersive environments: a physical approach to the computer interface. - Allison Druin; Ken Perlin (CHI Conference Companion, 1994)

Live paint: painting with procedural multiscale textures. - Ken Perlin; Luiz Velho 001 (SIGGRAPH, 1995)

Real Time Responsive Animation with Personality. - Ken Perlin (IEEE Trans. Vis. Comput. Graph., 1995)

Improvisational animation. - Ken Perlin; Athomas Goldberg (CHI Conference Companion, 1996)

Improv: A System for Scripting Interactive Actors in Virtual Worlds. - Ken Perlin; Athomas Goldberg (SIGGRAPH, 1996)

Real-time responsive synthetic dancers and musicians. - Eric Singer; Ken Perlin; Clilly Castiglia (SIGGRAPH Visual Proceedings, 1996)

Pad++: A Zoomable Graphical Sketchpad For Exploring Alternate Interface Physics. - Benjamin B. Bederson; James D. Hollan; Ken Perlin; Jonathan Meyer; David Bacon; George W. Furnas (J. Vis. Lang. Comput., 1996)

Layered compositing of facial expression. - Ken Perlin (SIGGRAPH Visual Proceedings, 1997)

A zooming sketchpad, a multiscale narrative: Pad++, PadDraw, Gray Matters. - Noah Wardrip-Fruin; Jon Meyer; Ken Perlin; Ben Bederson; Jim Hollan (SIGGRAPH Visual Proceedings, 1997)

Dis-illusion of life: becoming a digital character animator. - Barbara Mones-Hattal; Jacquelyn Ford Morie; Endla Burrows; Daniel Jeannette; Pete Docter; Ken Perlin; James Sayers (SIGGRAPH Abstracts and Applications, 1998)

Quikwriting: Continuous Stylus-Based Text Entry. - Ken Perlin (ACM Symposium on User Interface Software and Technology, 1998)

Human-Guided Greedy Search: Combining Information Visualization and Heuristic Search. - David Anderson 002; Emily Anderson; Neal Lesh; Joe Marks; Ken Perlin; David Ratajczak; Kathy Ryall (NPIVM@CIKM, 1999)

Nested User Interface Components. - Ken Perlin; Jon Meyer (ACM Symposium on User Interface Software and Technology, 1999)

Painterly rendering for video and interaction. - Aaron Hertzmann; Ken Perlin (NPAR, 2000)

An autostereoscopic display. - Ken Perlin; Salvatore Paxia; Joel S. Kollin (SIGGRAPH, 2000)

Creating Emotive Responsive Characters Within Virtual Worlds. - Ken Perlin (Virtual Worlds, 2000)

Procedural Shape Synthesis on Subdivision Surfaces. - Luiz Velho 001; Ken Perlin; Lexing Ying; Henning Biermann (SIBGRAPI, 2001)

Games: the dominant medium of the future. - Bob Nicoll; Glenn Entis; Patrick Gilmore; J. C. Herz; Alex Pham; Will Wright; Ken Perlin (SIGGRAPH Abstracts and Applications, 2002)

Better acting in computer games: the use of procedural methods. - Ken Perlin (Comput. Graph., 2002)

Algorithmic shape modeling with subdivision surfaces. - Luiz Velho 001; Ken Perlin; Henning Biermann; Lexing Ying (Comput. Graph., 2002)

Improving noise. - Ken Perlin (ACM Trans. Graph., 2002)

Texturing and modeling - a procedural approach, Third Edition. - David S. Ebert; F. Kenton Musgrave; Darwyn Peachey; Ken Perlin; Steven Worley (Elsevier, 2003)

Building Virtual Actors Who Can Really Act. - Ken Perlin (International Conference on Virtual Storytelling, 2003)

Measuring bidirectional texture reflectance with a kaleidoscope. - Jefferson Y. Han; Ken Perlin (ACM Trans. Graph., 2003)

Physical Objects as Bidirectional User Interface Elements. - Dan Rosenfeld; Michael Zawadzki; Jeremi Sudol; Ken Perlin (IEEE Computer Graphics and Applications, 2004)

The web as a procedural sketchbook. - Ken Perlin (SIGGRAPH Courses, 2005)

Toward Interactive Narrative. - Ken Perlin (International Conference on Virtual Storytelling, 2005)

The Rapunsel Project. - Ken Perlin; Mary Flanagan; Andrea B. Hollingshead (International Conference on Virtual Storytelling, 2005)

Computer graphics and the illusion of life. - Ken Perlin (GRAPP, 2006)

Game and interactivity in computer science educationVideo presentations are available on the citation page. - Esteban Clua; Bruno Feijó; Jason Della Rocca; Jon Schwartz; Maria das Graças; Ken Perlin; Romero Tori; Tiffany Barnes (SIGGRAPH Educators Program, 2006)

SIGGRAPH 2006 course notes for the web as a procedural sketchbook. - Ken Perlin (SIGGRAPH Courses, 2006)

Autonomous Digital Actors. - Ken Perlin; Gerry Seidman (MIG, 2008)

Computer graphics achievement award. - Ken Perlin (SIGGRAPH Award Recipients, 2008)

Four views of procedural character animation for computer games. - Ken Perlin; Chris Hecker; Craig Reynolds; Friedrich Kirschner (Sandbox@SIGGRAPH, 2008)

Growing up programming: democratizing the creation of dynamic, interactive media. - Mitchel Resnick; Mary Flanagan; Caitlin Kelleher; Matthew MacLaurin; Yoshiki Ohshima; Ken Perlin; Robert Torres (CHI Extended Abstracts, 2009)

IMPAD: an inexpensive multi-touchpressure acquisition device. - Ilya D. Rosenberg; Alexander Grau; Charles Hendee; Nadim Awad; Ken Perlin (CHI Extended Abstracts, 2009)

Realistic human body movement for emotional expressiveness. - Aaron Hertzmann; Carol O'Sullivan; Ken Perlin (SIGGRAPH Courses, 2009)

The UnMousePad: the future of touch sensing. - Ilya D. Rosenberg; Ken Perlin; Charles Hendee; Alex M. Grau; Nadim Awad (SIGGRAPH Emerging Technologies, 2009)

The UnMousePad: an interpolating multi-touch force-sensing input pad. - Ilya D. Rosenberg; Ken Perlin (ACM Trans. Graph., 2009)

State of the Art in Procedural Noise Functions. - Ares Lagae; Sylvain Lefebvre 001; Robert L. Cook 001; Tony DeRose; George Drettakis; David S. Ebert; John P. Lewis; Ken Perlin; Matthias Zwicker (Eurographics (State of the Art Reports), 2010)

A Survey of Procedural Noise Functions. - Ares Lagae; Sylvain Lefebvre 001; Robert L. Cook 001; Tony DeRose; George Drettakis; David S. Ebert; John P. Lewis; Ken Perlin; Matthias Zwicker (Comput. Graph. Forum, 2010)

The future of human/computer interfaces. - Ken Perlin (IUI, 2011)

ClayVision: the (elastic) image of the city. - Yuichiro Takeuchi; Ken Perlin (CHI, 2012)

The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game. - Jan L. Plass; Bruce D. Homer; Elizabeth O. Hayward; Jonathan Frye; Tsu-Ting Huang; Melissa Biles; Murphy Stein; Ken Perlin (Edutainment, 2012)

Metrics in Simulations and Games for Learning. - Jan L. Plass; Bruce D. Homer; Charles K. Kinzer; Yoo Kyung Chang; Jonathan Frye; Walter Kaczetow; Katherine Isbister; Ken Perlin (Game Analytics, Maximizing the Value of Player Data, 2013)

Mechanical force redistribution floor tiles. - Alex M. Grau; Charles Hendee; Arti S. Karkar; Huapeng Su; Michael Cole; Ken Perlin (CHI Extended Abstracts, 2014)

Mechanical force redistribution: enabling seamless, large-format, high-accuracy surface interaction. - Alex M. Grau; Charles Hendee; John-Ross Rizzo; Ken Perlin (CHI, 2014)

T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation. - David Lakatos; Matthew Blackshaw; Alex Olwal; Zachary Barryte; Ken Perlin; Hiroshi Ishii 001 (SUI, 2014)

The coming age of computer graphics and the evolution of language. - Ken Perlin (SUI, 2014)

Real-Time Continuous Pose Recovery of Human Hands Using Convolutional Networks. - Jonathan Tompson; Murphy Stein; Yann LeCun; Ken Perlin (ACM Trans. Graph., 2014)

clayodor: Retrieving Scents through the Manipulation of Malleable Material. - Hsin-Liu Cindy Kao; Ermal Dreshaj; Judith Amores; Sang-won Leigh; Xavier Benavides; Pattie Maes; Ken Perlin; Hiroshi Ishii 001 (TEI, 2015)

Eccescopy: to look, is to see. - Ken Perlin (XRDS, 2015)

Future Reality: How Emerging Technologies Will Change Language Itself. - Ken Perlin (IEEE Computer Graphics and Applications, 2016)

A Collaborative Untethered Virtual Reality Environment for Interactive Social Network Visualization. - Sam Royston; Connor DeFanti; Ken Perlin (CoRR, 2016)

Accelerating Eulerian Fluid Simulation With Convolutional Networks. - Jonathan Tompson; Kristofer Schlachter; Pablo Sprechmann; Ken Perlin (ICML, 2017)

Resynthesizing reality: driving vivid virtual environments from sensor networks. - Don Derek Haddad; Gershon Dublon; Brian D. Mayton; Spencer Russell; Xiao Xiao 001; Ken Perlin; Joseph A. Paradiso (SIGGRAPH Talks, 2017)

FLOCK: a location-based, multi-user VR experience. - David Lobser; Ken Perlin; Lily Fang; Christopher Romero (SIGGRAPH VR Village, 2017)

HOLO-DOODLE: an adaptation and expansion of collaborative holojam virtual reality. - Terrence Masson; Daffy; Ken Perlin (SIGGRAPH VR Village, 2017)

PhyShare: Sharing Physical Interaction in Virtual Reality. - Zhenyi He; Fengyuan Zhu; Ken Perlin (UIST (Adjunct Volume), 2017)

Atypical: A Type System for Live Performances. - Gabriel Barbosa Nunes; Ken Perlin (UIST (Adjunct Volume), 2017)

Robotic Haptic Proxies for Collaborative Virtual Reality. - Zhenyi He; Fengyuan Zhu; Aaron Gaudette; Ken Perlin (CoRR, 2017)

Novel Interaction Techniques for Collaboration in VR. - Misha Sra; Ken Perlin; Luiz Velho 001; Mark T. Bolas (CHI Extended Abstracts, 2018)

Spacetime: Enabling Fluid Individual and Collaborative Editing in Virtual Reality. - Haijun Xia; Sebastian Herscher; Ken Perlin; Daniel Wigdor (UIST, 2018)

Manifest the Invisible: Design for Situational Awareness of Physical Environments in Virtual Reality. - Zhenyi He; Fengyuan Zhu; Ken Perlin; Xiaojuan Ma (CoRR, 2018)

Chalktalk : A Visualization and Communication Language - As a Tool in the Domain of Computer Science Education. - Ken Perlin; Zhenyi He; Karl Rosenberg (CoRR, 2018)

Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences. - Winslow Burleson; Danielle B. Harlow; Katherine J. Nilsen; Ken Perlin; Natalie Freed; Camilla Nørgaard Jensen; Byron Lahey; Patrick Lu; Kasia Muldner (IEEE Trans. Learn. Technol., 2018)

Challenges Using Head-Mounted Displays in Shared and Social Spaces. - Jan Gugenheimer; Christian Mai; Mark McGill; Julie R. Williamson; Frank Steinicke; Ken Perlin (CHI Extended Abstracts, 2019)

Exploring Configuration of Mixed Reality Spaces for Communication. - Zhenyi He; Karl Toby Rosenberg; Ken Perlin (CHI Extended Abstracts, 2019)

CAVRN: An Exploration and Evaluation of a Collective Audience Virtual Reality Nexus Experience. - Sebastian Herscher; Connor DeFanti; Nicholas Gregory Vitovitch; Corinne Brenner; Haijun Xia; Kris Layng; Ken Perlin (UIST, 2019)

Virtual Environments for Rehabilitation of Postural Control Dysfunction. - Zhu Wang 013; Anat V. Lubetzky; Marta Gospodarek; Makan TaghaviDilamani; Ken Perlin (CoRR, 2019)

Beyond Photo Realism for Domain Adaptation from Synthetic Data. - Kristofer Schlachter; Connor DeFanti; Sebastian Herscher; Ken Perlin; Jonathan Tompson (CoRR, 2019)

Exploring Configurations for Multi-user Communication in Virtual Reality. - Zhenyi He; Karl Rosenberg; Ken Perlin (CoRR, 2019)

Exploring Configuration of Mixed Reality Spaces for Communication. - Zhenyi He; Ken Perlin (CoRR, 2019)

CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality. - Zhenyi He; Ruofei Du; Ken Perlin (ISMAR, 2020)

The Outpost. - Kris Layng; Michael Gold; Benjamin Ahlbrand; Zhenyi He; Ken Perlin (SIGGRAPH Immersive Pavilion, 2020)

XR for Everyone, Everywhere. - Kristopher Layng; Sebastian Herscher; Ken Perlin (SIGGRAPH Educator's Forum, 2020)

A Virtual Obstacle Course within Diverse Sensory Environments. - Zhu Wang 013; Anat V. Lubetzky; Charles Hendee; Marta Gospodarek; Ken Perlin (SIGGRAPH Immersive Pavilion, 2020)

Future reality lab: inventing the XR future. - Ken Perlin (SIGGRAPH Courses, 2021)

Walking Balance Assessment with Eye-tracking and Spatial Data Visualization. - Zhu Wang 013; Anat V. Lubetzky; Ken Perlin (SIGGRAPH Immersive Pavilion, 2021)

GazeChat: Enhancing Virtual Conferences with Gaze-aware 3D Photos. - Zhenyi He; Keru Wang; Brandon Yushan Feng; Ruofei Du; Ken Perlin (UIST, 2021)

VRGaitAnalytics: Visualizing Dual Task Cost for VR Gait Assessment. - Zhu Wang 013; Liraz Arie; Anat V. Lubetzky; Ken Perlin (VRST, 2021)

Who is Looking at Whom? Visualizing Gaze Awareness for Remote Small-Group Conversations. - Zhenyi He; Ruofei Du; Ken Perlin (CoRR, 2021)

TapGazer: Text Entry with Finger Tapping and Gaze-directed Word Selection. - Zhenyi He; Christof Lutteroth; Ken Perlin (CHI, 2022)

Designing Effective Playful Collaborative Science Learning in VR. - Jan L. Plass; Ken Perlin; Agnieszka Roginska; Chris Hovey; Fabian Fröhlich; Aniol Saurina Maso; Alvaro Olsen; Zhenyi He; Robert Pahle; Sounak Ghosh (JCSG, 2022)

Zero-Shot Multi-Modal Artist-Controlled Retrieval and Exploration of 3D Object Sets. - Kristofer Schlachter; Benjamin Ahlbrand; Zhu Wang 013; Ken Perlin; Valerio Ortenzi (SIGGRAPH Asia Technical Communications, 2022)

The future of experiential computing. - Ken Perlin (XRDS, 2022)

UrbanRama: Navigating Cities in Virtual Reality. - Shaoyu Chen; Fabio Miranda 001; Nivan Ferreira; Marcos Lage; Harish Doraiswamy; Corinne Brenner; Connor DeFanti; Michael Koutsoubis; Luc Wilson; Ken Perlin; Cláudio T. Silva (IEEE Trans. Vis. Comput. Graph., 2022)

Asymmetrical VR for Education. - Keru Wang; Zhu Wang 013; Ken Perlin (SIGGRAPH Immersive Pavilion, 2023)

"Push-That-There": Tabletop Multi-robot Object Manipulation via Multimodal 'Object-level Instruction'. - Keru Wang; Zhu Wang 013; Ken Nakagaki; Ken Perlin (Conference on Designing Interactive Systems, 2024)

DrawTalking: Towards Building Interactive Worlds by Sketching and Speaking. - Karl Toby Rosenberg; Rubaiat Habib Kazi; Li-Yi Wei; Haijun Xia; Ken Perlin (CHI Extended Abstracts, 2024)

Generative Terrain Fast Prototyping in Virtual Reality with Freehand Interface. - Yushen Hu; Keru Wang; Zhu Wang 013; Ken Perlin (SIGGRAPH Asia XR, 2024)

A Collaborative Multimodal XR Physical Design Environment. - Keru Wang; Pincun Liu; Yushen Hu; Xiaoan Liu; Zhu Wang 013; Ken Perlin (SIGGRAPH Asia XR, 2024)

DrawTalking: Building Interactive Worlds by Sketching and Speaking. - Karl Toby Rosenberg; Rubaiat Habib Kazi; Li-Yi Wei; Haijun Xia; Ken Perlin (UIST, 2024)

Generative Terrain Authoring with Mid-air Hand Sketching in Virtual Reality. - Yushen Hu; Keru Wang; Yuli Shao; Jan Plass; Zhu Wang 013; Ken Perlin (VRST, 2024)

A GPU-based hydrodynamic simulator with boid interactions. - Xi Liu; Gizem Kayar; Ken Perlin (Parallel Comput., 2024)

Robotecture: A Modular Shape-changing Interface Using Actuated Support Beams. - Yuhan Wang; Keru Wang; Zhu Wang 013; Ken Perlin (TEI, 2025)

An Overview of the 1st International Workshop on Spatial Memory in XR: The Future of Memory Capture and Replay Through XR and AI (XRMemory). - Dooyoung Kim; Kangsoo Kim; Cláudio T. Silva; Qi Sun 003; Dishita Turakhia; Zhu Wang 013; Keru Wang; Ken Perlin; Steven Feiner; Woontack Woo (VR Workshops, 2025)