Exploring ambient visualizations of context information. - Florian Alt; Alireza Sahami Shirazi; Andreas Kaiser; Ken Pfeuffer; Emre Gurkan; Albrecht Schmidt 001; Paul Holleis; Matthias Wagner 001 (PerCom Workshops, 2010)

Investigating mid-air pointing interaction for projector phones. - Christian Winkler 001; Ken Pfeuffer; Enrico Rukzio (ITS, 2012)

Pursuits: eye-based interaction with moving targets. - Mélodie Vidal; Ken Pfeuffer; Andreas Bulling; Hans-Werner Gellersen (CHI Extended Abstracts, 2013)

Pursuit calibration: making gaze calibration less tedious and more flexible. - Ken Pfeuffer; Mélodie Vidal; Jayson Turner; Andreas Bulling; Hans Gellersen (UIST, 2013)

Gaze-touch: combining gaze with multi-touch for interaction on the same surface. - Ken Pfeuffer; Jason Alexander; Ming Ki Chong; Hans Gellersen (UIST, 2014)

A collaborative gaze aware information display. - Ken Pfeuffer; Yanxia Zhang; Hans Gellersen (UbiComp/ISWC Adjunct, 2015)

Gaze+touch vs. Touch: What's the Trade-off When Using Gaze to Extend Touch to Remote Displays? - Ken Pfeuffer; Jason Alexander; Hans Gellersen (INTERACT (2), 2015)

Gaze-Shifting: Direct-Indirect Input with Pen and Touch Modulated by Gaze. - Ken Pfeuffer; Jason Alexander; Ming Ki Chong; Yanxia Zhang; Hans Gellersen (UIST, 2015)

Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction. - Ken Pfeuffer; Jason Alexander; Hans Gellersen (CHI, 2016)

GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. - Ken Pfeuffer; Jason Alexander; Hans Gellersen (MUM, 2016)

Gaze and Touch Interaction on Tablets. - Ken Pfeuffer; Hans Gellersen (UIST, 2016)

Thumb + Pen Interaction on Tablets. - Ken Pfeuffer; Ken Hinckley; Michel Pahud; Bill Buxton (CHI, 2017)

Gaze + pinch interaction in virtual reality. - Ken Pfeuffer; Benedikt Mayer; Diako Mardanbegi; Hans Gellersen (SUI, 2017)

Look together: using gaze for assisting co-located collaborative search. - Yanxia Zhang; Ken Pfeuffer; Ming Ki Chong; Jason Alexander; Andreas Bulling; Hans Gellersen (Pers. Ubiquitous Comput., 2017)

Extending touch with eye gaze input. - Ken Pfeuffer (2017)

Analysis and Modeling of Grid Performance on Touchscreen Mobile Devices. - Ken Pfeuffer; Yang Li 058 (CHI, 2018)

Experience Sampling as Information Transmission: Perspective and Implications. - Daniel Buschek; Sarah Theres Völkel; Clemens Stachl; Lukas Mecke; Sarah Prange; Ken Pfeuffer (UbiComp/ISWC Adjunct, 2018)

Open Sesame!: User Perception of Physical, Biometric, and Behavioural Authentication Concepts to Open Doors. - Lukas Mecke; Ken Pfeuffer; Sarah Prange; Florian Alt (MUM, 2018)

Visual Attention-Based Access: Granting Access Based on Users' Joint Attention on Shared Workspaces. - Baris Serim; Ken Pfeuffer; Hans Gellersen; Giulio Jacucci (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018)

Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality. - Ken Pfeuffer; Matthias J. Geiger; Sarah Prange; Lukas Mecke; Daniel Buschek; Florian Alt (CHI, 2019)

Go for GOLD: Investigating User Behaviour in Goal-Oriented Tasks. - Sarah Prange; Daniel Buschek; Ken Pfeuffer; Lukas Mecke; Peter Ehrich; Jens Le; Florian Alt (CHI Extended Abstracts, 2019)

Time- and space-efficient eye tracker calibration. - Heiko Drewes; Ken Pfeuffer; Florian Alt (ETRA, 2019)

GazeButton: enhancing buttons with eye gaze interactions. - Sheikh Rivu; Yasmeen Abdrabou; Thomas Mayer; Ken Pfeuffer; Florian Alt (ETRA, 2019)

Exploring the domestication of thermal imaging. - Yomna Abdelrahman; Pawel W. Wozniak; Pascal Knierim; Dominik Weber; Ken Pfeuffer; Niels Henze; Albrecht Schmidt 001; Florian Alt (MUM, 2019)

EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments. - Diako Mardanbegi; Benedikt Mayer; Ken Pfeuffer; Shahram Jalaliniya; Hans Gellersen; Alexander Perzl (VR, 2019)

Gaze'N'Touch: Enhancing Text Selection on Mobile Devices Using Gaze. - Radiah Rivu; Yasmeen Abdrabou; Ken Pfeuffer; Mariam Hassib; Florian Alt (CHI Extended Abstracts, 2020)

GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns. - Yasmeen Abdrabou; Ken Pfeuffer; Mohamed Khamis; Florian Alt (ETRA Short Papers, 2020)

StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality. - Radiah Rivu; Yasmeen Abdrabou; Ken Pfeuffer; Augusto Esteves; Stefanie Meitner; Florian Alt (ETRA Adjunct, 2020)

PIANX - A Platform for Piano Players to Alleviate Music Performance Anxiety Using Mixed Reality. - Yara Fanger; Ken Pfeuffer; Udo Helmbrecht; Florian Alt (MUM, 2020)

Empirical Evaluation of Gaze-enhanced Menus in Virtual Reality. - Ken Pfeuffer; Lukas Mecke; Sarah Delgado Rodriguez; Mariam Hassib; Hannah Maier; Florian Alt (VRST, 2020)

SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality. - Leon Müller; Ken Pfeuffer; Jan Gugenheimer; Bastian Pfleging; Sarah Prange; Florian Alt (CHI, 2021)

Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens. - Ken Pfeuffer; Jason Alexander; Hans Gellersen (ETRA Short Papers, 2021)

Did you Understand this?: Leveraging Gaze Behavior to Assess Questionnaire Comprehension. - Radiah Rivu; Yasmeen Abdrabou; Yomna Abdelrahman; Ken Pfeuffer; Dagmar Kern; Cornelia Neuert; Daniel Buschek; Florian Alt (ETRA Short Papers, 2021)

Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality. - Robin Piening; Ken Pfeuffer; Augusto Esteves; Tim Mittermeier; Sarah Prange; Philippe Schröder; Florian Alt (INTERACT (1), 2021)

I'm in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality. - Jonas Auda; Leon Busse; Ken Pfeuffer; Uwe Gruenefeld; Radiah Rivu; Florian Alt; Stefan Schneegass (SUI, 2021)

Altering Non-verbal Cues to Implicitly Direct Attention in Social VR. - Radiah Rivu; Ken Pfeuffer; Philipp Müller 001; Yomna Abdelrahman; Andreas Bulling; Florian Alt (SUI, 2021)

Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets. - Ken Pfeuffer; Abdullatif Dinc; Jan Obernolte; Radiah Rivu; Yasmeen Abdrabou; Franziska Shelter; Yomna Abdelrahman; Florian Alt (UIST, 2021)

ARtention: A design space for gaze-adaptive user interfaces in augmented reality. - Ken Pfeuffer; Yasmeen Abdrabou; Augusto Esteves; Radiah Rivu; Yomna Abdelrahman; Stefanie Meitner; Amr Saadi; Florian Alt (Comput. Graph., 2021)

Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs. - Radiah Rivu; Ville Mäkelä; Sarah Prange; Sarah Delgado Rodriguez; Robin Piening; Yumeng Zhou; Kay Köhle; Ken Pfeuffer; Yomna Abdelrahman; Matthias Hoppe 001; Albrecht Schmidt 001; Florian Alt (ACM Trans. Comput. Hum. Interact., 2021)

"Your Eyes Tell You Have Used This Password Before": Identifying Password Reuse from Gaze and Keystroke Dynamics. - Yasmeen Abdrabou; Johannes Schütte; Ahmed Shams; Ken Pfeuffer; Daniel Buschek; Mohamed Khamis; Florian Alt (CHI, 2022)

Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR. - Rumeysa Türkmen; Ken Pfeuffer; Mayra Donaji Barrera Machuca; Anil Ufuk Batmaz; Hans Gellersen (CHI Extended Abstracts, 2022)

Look & Turn: One-handed and Expressive Menu Interaction by Gaze and Arm Turns in VR. - Katharina Reiter; Ken Pfeuffer; Augusto Esteves; Tim Mittermeier; Florian Alt (ETRA, 2022)

A Practical Method to Eye-tracking on the Phone: Toolkit, Accuracy and Precision. - Thanh Le; Felix Dietz; Ken Pfeuffer; Florian Alt (MUM, 2022)

AUIT - the Adaptive User Interfaces Toolkit for Designing XR Applications. - João Marcelo Evangelista Belo; Mathias N. Lystbæk; Anna Maria Feit; Ken Pfeuffer; Peter Kán; Antti Oulasvirta; Kaj Grønbæk (UIST, 2022)

One-handed Input for Mobile Devices via Motion Matching and Orbits Controls. - Augusto Esteves; Elizabeth Bouquet; Ken Pfeuffer; Florian Alt (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022)

Exploring Gaze for Assisting Freehand Selection-based Text Entry in AR. - Mathias N. Lystbæk; Ken Pfeuffer; Jens Emil Sloth Grønbæk; Hans Gellersen (Proc. ACM Hum. Comput. Interact., 2022)

Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality. - Mathias N. Lystbæk; Peter Rosenberg; Ken Pfeuffer; Jens Emil Grønbæk; Hans Gellersen (Proc. ACM Hum. Comput. Interact., 2022)

Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings. - Jens Emil Sloth Grønbæk; Ken Pfeuffer; Eduardo Velloso; Morten Astrup; Melanie Isabel Sønderkær Pedersen; Martin Kjær; Germán Leiva; Hans Gellersen (CHI, 2023)

Pareto Optimal Layouts for Adaptive Mixed Reality. - Christoph Albert Johns; João Marcelo Evangelista Belo; Clemens Nylandsted Klokmose; Ken Pfeuffer (CHI Extended Abstracts, 2023)

Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection. - Ludwig Sidenmark; Christopher Clarke; Joshua Newn; Mathias N. Lystbæk; Ken Pfeuffer; Hans Gellersen (CHI, 2023)

A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces. - Uta Wagner; Mathias N. Lystbæk; Pavel Manakhov; Jens Emil Sloth Grønbæk; Ken Pfeuffer; Hans Gellersen (CHI, 2023)

Gaze-based Mode-Switching to Enhance Interaction with Menus on Tablets. - Yanfei Hu Fleischhauer; Hemant Bhaskar Surale; Florian Alt; Ken Pfeuffer (ETRA, 2023)

Empowering Users: Leveraging Interface Cues to Enhance Password Security. - Yasmeen Abdrabou; Marco Asbeck; Ken Pfeuffer; Yomna Abdelrahman; Mariam Hassib; Florian Alt (INTERACT (1), 2023)

How Unique do we Move? Understanding the Human Body and Context Factors for User Identification. - Yasmeen Abdrabou; Lukas Mecke; Radiah Rivu; Sarah Prange; Quy Dat Nguyen; Vanessa Voigt; Florian Alt; Ken Pfeuffer (MuC, 2023)

PalmGazer: Unimanual Eye-hand Menus in Augmented Reality. - Ken Pfeuffer; Jan Obernolte; Felix Dietz; Ville Mäkelä; Ludwig Sidenmark; Pavel Manakhov; Minna Pakanen; Florian Alt (SUI, 2023)

Towards Flexible and Robust User Interface Adaptations With Multiple Objectives. - Christoph Albert Johns; João Marcelo Evangelista Belo; Anna Maria Feit; Clemens Nylandsted Klokmose; Ken Pfeuffer (UIST, 2023)

Revealing the Hidden Effects of Phishing Emails: An Analysis of Eye and Mouse Movements in Email Sorting Tasks. - Yasmeen Abdrabou; Felix Dietz; Ahmed Shams; Pascal Knierim; Yomna Abdelrahman; Ken Pfeuffer; Mariam Hassib; Florian Alt (CoRR, 2023)

Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration. - Jens Emil Sloth Grønbæk; Juan Sánchez Esquivel; Germán Leiva; Eduardo Velloso; Hans Gellersen; Ken Pfeuffer (CHI, 2024)

Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality. - Mathias N. Lystbæk; Ken Pfeuffer; Tobias Langlotz; Jens Emil Sloth Grønbæk; Hans Gellersen (CHI, 2024)

Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality. - Pavel Manakhov; Ludwig Sidenmark; Ken Pfeuffer; Hans Gellersen (CHI, 2024)

EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching Systems. - Rumeysa Türkmen; Zeynep Ecem Gelmez; Anil Ufuk Batmaz; Wolfgang Stuerzlinger; Paul Asente; Mine Sarac; Ken Pfeuffer; Mayra Donaji Barrera Machuca (CHI, 2024)

Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Assistive Raycast Redirection. - Jenny Gabel; Susanne Schmidt 001; Ken Pfeuffer; Frank Steinicke (SUI, 2024)

Eye-Hand Movement of Objects in Near Space. - Uta Wagner; Andreas Asferg Jacobsen; Tiare Feuchtner; Hans Gellersen; Ken Pfeuffer (ISS Companion, 2024)

Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction. - Mathias N. Lystbæk; Thorbjørn Mikkelsen; Roland Krisztandl; Eric J. Gonzalez; Mar González-Franco; Hans Gellersen; Ken Pfeuffer (UIST, 2024)

Eye-Hand Movement of Objects in Near Space Extended Reality. - Uta Wagner; Andreas Asferg Jacobsen; Tiare Feuchtner; Hans Gellersen; Ken Pfeuffer (UIST, 2024)

Design Principles and Challenges for Gaze + Pinch Interaction in XR. - Ken Pfeuffer; Hans Gellersen; Mar González-Franco (IEEE Computer Graphics and Applications, 2024)

Design Principles & Issues for Gaze and Pinch Interaction. - Ken Pfeuffer (CoRR, 2024)

Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality. - Uta Wagner; Matthias Albrecht; Andreas Asferg Jacobsen; Haopeng Wang; Hans Gellersen; Ken Pfeuffer (Proc. ACM Hum. Comput. Interact., 2024)

Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality. - Pavel Manakhov; Ludwig Sidenmark; Ken Pfeuffer; Hans Gellersen (IEEE Trans. Vis. Comput. Graph., 2024)

Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual Reality. - Mohammad Raihanul Bashar; Mohammadreza Amini; Wolfgang Stuerzlinger; Mine Sarac; Ken Pfeuffer; Mayra Donaji Barrera Machuca; Anil Ufuk Batmaz (CHI Extended Abstracts, 2025)

Online-EYE: Multimodal Implicit Eye Tracking Calibration for XR. - Baosheng James Hou; Lucy Abramyan; Prasanthi Gurumurthy; Haley Adams; Ivana Tosic Rodgers; Eric J. Gonzalez; Khushman Patel; Andrea Colaço; Ken Pfeuffer; Hans Gellersen; Karan Ahuja; Mar González-Franco (CHI, 2025)

PinchCatcher: Enabling Multi-selection for Gaze+Pinch. - Jinwook Kim; Sangmin Park; Qiushi Zhou; Mar González-Franco; Jeongmi Lee; Ken Pfeuffer (CHI, 2025)

H2E: Hand, Head, Eye a Multimodal Cascade of Natural Inputs. - Khushman Patel; Vrushank Phadnis; Eric J. Gonzalez; Hans Gellersen; Ken Pfeuffer; Mar González-Franco (VR Workshops, 2025)

At a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarp. - Yang Liu; Thorbjørn Mikkelsen; Zehai Liu; Gengchen Tian; Diako Mardanbegi; Qiushi Zhou; Hans Gellersen; Ken Pfeuffer (CoRR, 2025)