Terrain adaptive human walking animation. - Ken Tsutsuguchi; Hidetomo Sakaino; Yasuhiko Watanabe (Syst. Comput. Jpn., 1995)

Digital City Kyoto: Towards a Social Information Infrastructure. - Toru Ishida 001; Jun-ichi Akahani; Kaoru Hiramatsu; Katherine Isbister; Stefan Lisowski; Hideyuki Nakanishi; Masayuki Okamoto; Yasuhiko Miyazaki; Ken Tsutsuguchi (CIA, 1999)

Dynamic texture: physically based 2D animation. - Mikio Shinya; Masakatsu Aoki; Ken Tsutsuguchi; Naoya Kotani (SIGGRAPH Abstracts and Applications, 1999)

The Motion Generation of Pedestrians as Avatars and Crowds of People. - Ken Tsutsuguchi; Kazuhiro Sugiyama; Noboru Sonehara (Digital Cities, 2000)

Human walking animation based on foot reaction force in the three-dimensional virtual world. - Ken Tsutsuguchi; Satoshi Shimada; Yasuhito Suenaga; Noboru Sonehara; Sakuichi Ohtsuka (Comput. Animat. Virtual Worlds, 2000)

Dynamic texture: A physically based 2D animation system. - Masakatsu Aoki; Mikio Shinya; Ken Tsutsuguchi (Syst. Comput. Jpn., 2006)

Fast image/video collection summarization with local clustering. - Shuhei Tarashima; Go Irie; Ken Tsutsuguchi; Hiroyuki Arai; Yukinobu Taniguchi (ACM Multimedia, 2013)

3D object recognition from large-scale point clouds with global descriptor and sliding window. - Naoyuki Gunji; Hitoshi Niigaki; Ken Tsutsuguchi; Takayuki Kurozumi; Tetsuya Kinebuchi (ICPR, 2016)

Construction of a Municipal ECO Filter for Waste Classification. - Siyun Huang; Ken Tsutsuguchi (GCCE, 2024)