A Concurrent Feedback Development Method and Its Application to Automotive Software Development. - Kengo Hayashi; Mikio Aoyama; Keiji Kobata (APSEC, 2015)

Parallel particle-based volume rendering using adaptive particle size adjustment technique. - Kengo Hayashi; Takashi Shimizu; Naohisa Sakamoto; Jorji Nonaka (SIGGRAPH Asia Symposium on Visualization, 2017)

Agile Tames Product Line Variability: An Agile Development Method for Multiple Product Lines of Automotive Software Systems. - Kengo Hayashi; Mikio Aoyama; Keiji Kobata (SPLC (A), 2017)

A Large Data Visualization Framework for SPARC64 fx HPC Systems - Case Study: K Computer Operational Environment -. - Jorji Nonaka; Kenji Ono; Naohisa Sakamoto; Kengo Hayashi; Motohiko Matsuda; Fumiyoshi Shoji; Kentaro Oku; Masahiro Fujita; Kazuma Hatta (LDAV, 2018)

A multiple product line development method based on variability structure analysis. - Kengo Hayashi; Mikio Aoyama (SPLC, 2018)

An In-Situ Visualization Approach for the K Computer Using Mesa 3D and KVS. - Kengo Hayashi; Naohisa Sakamoto; Jorji Nonaka; Motohiko Matsuda; Fumiyoshi Shoji (ISC Workshops, 2018)

In situ adaptive timestep control and visualization based on the spatio-temporal variations of the simulation results. - Yoshiaki Yamaoka; Kengo Hayashi; Naohisa Sakamoto; Jorji Nonaka (ISAV@SC, 2019)

A Portfolio-Driven Development Model and Its Management Method of Agile Product Line Engineering Applied to Automotive Software Development. - Kengo Hayashi; Mikio Aoyama (PROFES, 2020)

Semi-Automatic Discovery of Dependency Relationships Among Properties for Ranking-Based Semantics. - Kengo Hayashi; Ryuta Arisaka (ICTAI, 2024)

Virtual play and real connections: unpacking the impact of rice farming simulation video games. - Takeshi Nishimura; Junko Taguchi; Terukazu Kumazawa; Kengo Hayashi (Frontiers Comput. Sci., 2024)