Triple Line-Based Playout for Go - An Accelerator for Monte Carlo Go. - Kenichi Koizumi; Mary Inaba; Kei Hiraki; Yasuo Ishii; Takefumi Miyoshi; Kazuki Yoshizoe (ReConFig, 2009)

Efficient implementation of continuous skyline computation on a multi-core processor. - Kenichi Koizumi; Mary Inaba; Kei Hiraki (MEMOCODE, 2015)

BJR-Tree: Fast Skyline Computation Algorithm for Serendipitous Searching Problems. - Kenichi Koizumi; Peter Eades; Kei Hiraki; Mary Inaba (DSAA, 2017)

Skyline Computation for Low-Latency Image-Activated Cell Identification. - Kenichi Koizumi; Kei Hiraki; Mary Inaba (AAAI, 2018)

Continuous Skyline Computation Accelerator with Parallelizing Dominance Relation Calculations: (Abstract Only). - Kenichi Koizumi; Kei Hiraki; Mary Inaba (FPGA, 2018)

BJR-tree: fast skyline computation algorithm using dominance relation-based tree structure. - Kenichi Koizumi; Peter Eades; Kei Hiraki; Mary Inaba (Int. J. Data Sci. Anal., 2019)