Here n' there: location based mobile game exploring the possibilities of location spoofing in game mechanics. - Paula Alavesa; Mikko Lehto; Karri Ojala; Kennedy Opoku Asare (MUM, 2016)

STOP: A Smartphone-based Game for Parkinson's Disease Medication Adherence. - Valerii Kan; Dorina Rajanen; Kennedy Opoku Asare; Denzil Ferreira (UbiComp/ISWC Adjunct, 2018)

CampusTracker: Assessing Mobile Workers' Momentary Willingness to Work on Paid Crowdsourcing Tasks. - Jonas Oppenlaender; Kennedy Opoku Asare; Simo Hosio (UbiComp/ISWC Adjunct, 2018)

Ubiquitous Mobile Sensing: Behaviour, Mood, and Environment. - Aku Visuri; Kennedy Opoku Asare; Elina Kuosmanen; Yuuki Nishiyama; Denzil Ferreira; Zhanna Sarsenbayeva; Jorge Gonçalves 001; Niels van Berkel; Greg Wadley; Vassilis Kostakos; Sarah Clinch; Oludamilare Matthews; et al. (UbiComp/ISWC Adjunct, 2018)

S3: environmental fingerprinting with a credit card-sized NFC powered sensor board. - Kennedy Opoku Asare; Tore Leikanger; Christian Schuss; Simon Klakegg; Aku Visuri; Denzil Ferreira (MobileHCI Adjunct, 2018)

Towards early detection of depression through smartphone sensing. - Kennedy Opoku Asare; Aku Visuri; Denzil Ferreira (UbiComp/ISWC Adjunct, 2019)

When phones get personal: Predicting Big Five personality traits from application usage. - Ella Peltonen; Parsa Sharmila; Kennedy Opoku Asare; Aku Visuri; Eemil Lagerspetz; Denzil Ferreira (Pervasive Mob. Comput., 2020)

Me in the Wild: An Exploratory Study Using Smartphones to Detect the Onset of Depression. - Kennedy Opoku Asare; Aku Visuri; Julio Vega; Denzil Ferreira (MobiHealth, 2021)

Mood ratings and digital biomarkers from smartphone and wearable data differentiates and predicts depression status: A longitudinal data analysis. - Kennedy Opoku Asare; Isaac Moshe; Yannik Terhorst; Julio Vega; Simo Hosio; Harald Baumeister; Laura Pulkki-Råback; Denzil Ferreira (Pervasive Mob. Comput., 2022)