PS-algol: an Algol with a persistent heap. - Malcolm P. Atkinson 001; Kenneth Chisholm; W. Paul Cockshott (ACM SIGPLAN Notices, 1982)

An Approach to Persistent Programming. - Malcolm P. Atkinson 001; Peter J. Bailey; Kenneth Chisholm; W. Paul Cockshott; Ronald Morrison (Comput. J., 1983)

CMS-A Chunk Management System. - Malcolm P. Atkinson 001; Kenneth Chisholm; W. Paul Cockshott (Softw. Pract. Exp., 1983)

Algorithms for a Persistent Heap. - Malcolm P. Atkinson 001; Kenneth Chisholm; W. Paul Cockshott; Richard Marshall (Softw. Pract. Exp., 1983)

Persistent Object Management System. - W. Paul Cockshott; Malcolm P. Atkinson 001; Kenneth Chisholm; Peter J. Bailey; Ronald Morrison (Softw. Pract. Exp., 1984)

Optimising an Evolutionary Algorithm for Scheduling. - Neil Urquhart; Kenneth Chisholm; Ben Paechter (EvoWorkshops, 2000)

Street-Based Routing Using an Evolutionary Algorithm. - Neil Urquhart; Ben Paechter; Kenneth Chisholm (EvoWorkshops, 2001)

Improving Street Based Routing Using Building Block Mutations. - Neil Urquhart; Peter Ross; Ben Paechter; Kenneth Chisholm (EvoWorkshops, 2002)

Solving a Real World Routing Problem Using Multiple Evolutionary Agents. - Neil Urquhart; Peter Ross; Ben Paechter; Kenneth Chisholm (PPSN, 2002)

Routing Using Evolutionary Agents and Proactive Transactions. - Neil Urquhart; Peter Ross; Ben Paechter; Kenneth Chisholm (EvoWorkshops, 2003)

A Study of Machine Learning using the Game of Fox and Geese. - Kenneth Chisholm; Donald Fleming (CIG, 2005)