Accelerated Occlusion Culling using Shadow Frusta. - Thomas C. Hudson; Dinesh Manocha; Jonathan D. Cohen 001; Ming C. Lin; Kenneth E. Hoff III; Hansong Zhang 001 (SCG, 1997)

Accelerated Walkthrough of Large Spline Models. - Subodh Kumar 001; Dinesh Manocha; Hansong Zhang 001; Kenneth E. Hoff III (SI3D, 1997)

Fast Backface Culling Using Normal Masks. - Hansong Zhang 001; Kenneth E. Hoff III (SI3D, 1997)

Visibility culling using hierarchical occlusion maps. - Hansong Zhang 001; Dinesh Manocha; Tom Hudson; Kenneth E. Hoff III (SIGGRAPH, 1997)

Faster 3D game graphics by not drawing what is not seen. - Kenneth E. Hoff III (XRDS, 1997)

MMR: an interactive massive model rendering system using geometric and image-based acceleration. - Daniel G. Aliaga; Jonathan D. Cohen 001; Andrew T. Wilson; Eric Baker; Hansong Zhang 001; Carl Erikson; Kenneth E. Hoff III; Thomas C. Hudson; Wolfgang Stürzlinger; Rui Bastos; Mary C. Whitton; Frederick P. Brooks Jr.; et al. (SI3D, 1999)

Increased photorealism for interactive architectural walkthroughs. - Rui Bastos; Kenneth E. Hoff III; William C. Wynn; Anselmo Lastra (SI3D, 1999)

Fast computation of generalized Voronoi diagrams using graphics hardware. - Kenneth E. Hoff III; Tim Culver; John Keyser; Ming C. Lin; Dinesh Manocha (SCG, 2000)

Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams. - Kenneth E. Hoff III; Tim Culver; John Keyser; Ming C. Lin; Dinesh Manocha (ICRA, 2000)

Fast and simple 2D geometric proximity queries using graphics hardware. - Kenneth E. Hoff III; Andrew Zaferakis; Ming C. Lin; Dinesh Manocha (SI3D, 2001)

Closest Point Query among the Union of Convex Polytopes Using Rasterization Hardware. - Young J. Kim; Kenneth E. Hoff III; Ming C. Lin; Dinesh Manocha (J. Graphics, GPU, & Game Tools, 2002)